This is a game that really makes you think about each and every move you make.
Front Mission 4's controls are solid and feel just right for this type of game. The camera controls for the field view is just right and feels very fluid. The controls are simple and easy to use.
The Ai in Front Mission 4 is solid and is genuinely smart. In the early levels of the game the player may be able to breeze through the enemies without really needing to think a lot. However the enemies in the later levels will force the player to re-evaluate their strategy and come up a plan of attack. This degree of tactic based moves may frustrate players at times.
While Front Mission 4's environments play an even bigger role in how the player and the AI will react. The environments rang from swamps to cities to mountains and various others all with their own unique set of obstacles and challenges.
Front Mission 4's game play is solid but it does have some minor issues. Unlike Front Mission 3 the players characters are stuck in their mechs and can't eject to avoid being killed or eject into an enemy mech that has sureendered. This which may frustrate some players as they are forced to rely on what they have at their disposal. Also players cannot take an enemy mech that has surrendered and use it for parts or sell it for additional money. However there is a nice feature called linking. Linking allows characters to provide addition support to a unit either being attacked or attacking. The down side to linking is that it drains the unit supporting the unit that its linked to AP which may leave that unit with no way to attack on it's turn.
Overall Front Mission 4 is a great game. It's best described a game of chess only with robots. If you are a fan of strategy games then this is a game you should look into.