how in Zeus' name did this game get a 9.3!?
Lets talk about the AI and the bugs plauging this lackluster game. Theres a SERIOUS chopping issue within Freedom Fighters, where enemies can shoot through and run walls, appear out of thin air, or just never stop coming. Ontop of that you can stand in front of an enemy for about 5 minutes (yes I did time this) before they go "Holy **** thats an American soldier!" and shoot at you with 100% accuracy. Then comes your partner AI.... when it comes to shooting enemies they are okay, but they DO NOT LISTEN TO YOU!!!!! Numerous times have I told a soldier to stand in one spot only to see him run off and get slaughtered. OH YES I FORGOT TO MENTION: a LOT of the time, your soldiers will run towards fences that are suppose to basically be a barrier for the end of the level or a barrier to make you find another way around and actually run right through it.. I swear to Buddha.
I think the story and how they pieced together the missions were probably the only good part of this title. Basically, the Russians beat the United States in building the first atom bomb, nuked Japan and forced its way into Europe seizing control of the continent. From there they moved into Cuba and then one day attacked Manhatten, NY. Moving on, each mission affects another one. For instance in one mission labeled "The Bridge" you must use TNT to blow up a bridge, but you must clear the stage, then go back to the stage "The Hotel", pick up the TNT while heading back to "The Bridge" and then use the TNT on the bridge which will help the people from the "Firehouse" stage to sweep through. I thought that was kind of cool... but thats it.
A combination of horrendous controls, disgusting music, glitches, bugs, atrocious AI, and punishing difficulty make Freedom Fighters one of the worst original X-Box titles I have ever played. How in the name of Zeus did this game get a 9.3? I honestly do not see it.