It's previewed in the latest Game Informer, and I have to say that Red Faction 3 (official title is RED FACTION: GUERRILLA) is looking to be an amazing game. Since no info (besides this preview) is really available right now, I thought I'd summarize some of the cool new feature for you guys! :)
- It will now be played from the third-person perspective and have a cover mechanic (like Gears of War or Uncharted).
- The environmental damage that made the series stand out has been upgraded significantly. Not only will you be able to blast a hole through any wall, but damage it enough and it might cause the whole building to collapse under it's own weight! The new system is so advanced that they claimed the developers had to learn the basics of architecture design, otherwise the buildings they put up using their editors would just collapse as soon as they finished it. The preview described blasting up a building from the inside to kill enemies on the levels above you... but then hearing the building creaking under it's own weight and seeing pieces of the ceiling begin to fall, meaning...get the heck out of there! You could even damage a single support beam for a bridge, so that it doesn't collapse until a convoy of enemy vehicles drive over it!
GI wrote, "Do you use the high-end explosive that are guaranteed to blow through a door? Do you cautiously make your way through the overstressed structure? Or do you box the enemy inside the place and try to send the whole building collapsing on his head?"
- Red Faction 3 continues the story of mine workers on Mars rebelling against the evil corporation that keeps them there against their will.
-I forget if they were in the past games, but #3 will feature plenty of drivable vehicles
- The game is going to be set in a giant, persistent, sandbox world! Wage guerrilla warfare (hence the title) any way you see fit. All possible targets are rated on how much of a negative impact they make on the corporation, with bigger targets also coming with a higher risk of retaliation. Take over a main enemy HQ, and they may try to take it back at any time (and put up heavier defenses in the process). Or the enemy may destroy some of your safe house they knew about.
Players can attack anything they want and recruit other resistance fighters for the task. Or you can get missions from conversation and radio chatter with your team-mates. Hurt the enemy enough in a given area, and the resistance movement may decide to stage a huge assault without any input from the player. You will now have the decision to join the assault, or to play a support role and weaken the defenses in a completely separate attack from the main forces assault, or you can even just go about your business as normal.
Also all of the NPC's will follow schedules(like Oblivion). Notice that an enemy patrol drives through an area everyday at noon? Recruit some team-mates, set up some mines in the road, and ambush them!
And that about sums it up. This game is currently scheduled for the end of 2008. Hope your as excited as I am after reading this thread!
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