http://www.eurogamer.net/articles/digitalfoundry-vanquish-blog-entry
5 hours, 4 minutes. Watch and weep.
And again: As someone who imports 40-minute shmup ports on the 360 for $70-80 a pop, I really don't see any validity in crying over a significantly lower-priced, much longer game. Anyone complaining about paying $60 for an incredibly thrilling, "holy $*** moment after holy $*** moment from beginning to end" (as NeonNinja so elequently and accurately put it) epic game either needs a better job or needs to get one in the first place and stop living allowance-to-allowance. God's sake, I paid $50 for the import Sin & Punishment on the N64, and if we're counting speed runs, that's technically a 39-minute game. Vanquish is $10 more and at least 5 hours longer. :lol:
On a related note, I paid $50 for Sin & Punishment: Star Successor on the Wii last year. 3-hour game (not counting the first time through, which was roughly 4 hours on easy, 6 on normal, and 10 on hard, due to Treasure's own blend of hard-but-fair difficulty), loved every second of it, and replayed it over a dozen times. Much like Vanquish, it had incredibly tight controls, well-thought-out setpiece battles in its stage designs, and even more memorable and unique setpiece boss battles. (Also, a delightfully nonsensical story that takes a back seat to the outstanding action.) Quality > quantity, and it was chock-full of the former. So is Vanquish. Deal with it.
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