[QUOTE="mrgab"] Shoot, steal or whatever, they start to shoot at you. Takes a few more kills for them to become hostile.
Thinking the ammo complaint, is that theres zero at your base. You have to kill enemies to pick up their guns/ammo using the Y button most of the time.
Try doing the final mission - such a pain in the butt getting from one point to the final point. Waste of time walking/driving/even trying to fly in.
When you die, you are placed at your last checkpoint, most of the time it was your home base with only a pistol in hand and one clip.
The airstrikes would be better used if was a simple button to toss while moving, instead of standing still looking at the target while getting shot as an easy target.
smerlus
a tray bullet doesn't piss them off though, it's killing them. If you hit an ally with a stray bullet you can just run away and no hostility... problem solved and complaint useless.
to change guns you have to hit the y button. Ammo is found plenty by killing people and just running over it.
All final missions are a pain in the ass. I didn't see GTA IV teleporting me to every spot i had to go for the final missions.
When you die in a mission you don't lose your weapons and if you reach a checkpoint you don't start at your base. it asks you to retry and you start with everything you had before and at the last checkpoint.
The airstrikes were always like that in the game. If you don't like using the laser pointer or the imaging then use one that tosses out a beacon of flare. they take 1 second to select and throw.
Seriously the game isn't great but to nitpick or complain about things that don't exist or the reviewer didn't fully understand is a sign of a bad review.
I've stolen gas from their bases and have had them shoot at me. Which is stupid if they are allies.
Ammo/guns should be always available at your base or at least a gunshop type. Many times you dont get the weapon/ammo you even want.
Have you even tried the final mission? 95% of it was traveling across the map - not fighting your way across it, just space filler for no reason.
Some missions had checkpoints. But many times through verifying/destroying or some other minor missions, you return to base with your weapons gone.
Yeah 1 second, stop, look at the target(as sometimes throws the wrong way or it goes into a wall which messes up it), flip to which you want, then toss it. By then half your health it gone, if not more from few dozen rockets. They should really have it similar to a grenade toss.
It wasnt nitpicking when most of the game was flawed and just plain garbage.
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