When i pay $119 for a new game, i expect to be entertained for at least more than 12hours of immersive gameplay. I've never played online, for me it's always been about an intimate SOLO experience, it's ME versus the Machine, no external help.
So, i think games should be designed with the single player in mind & the multiplayer as secondary.
allboutkiln
You should have posted this in the General Game Discussions Forum.
Anyway, multiplayer is what makes more money. Why? Well, lets take XBOX Live for example. Microsoft will want a game to have a MP component so more people will be buying LIVE accounts. Simple.Furthermore, Microsoft will be more willing to "invest" in acquiring certain game if it has MP component, for reasons already stated above.
So, developers are focusing on multiplayer rather than solo campaigns (for the most part, there are exceptions).
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