I've noticed a great deal of games tend to either incorporate a substancial number of achievements into completing the campaign or focus the achievements on other gameplay conditions and leave very little for campaign. On one hand I'm sure we all like achievements and getting a bunch by simply playing single player is always nice. On the other hand you have games that go the alternate route and add replay value and gameplay time by making you work for the achievements instead of throwing them in with modes that you were most likely already going to play through anyway. Which school of achievement organization do you prefer?
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