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Alan wake, Unreal 3, Halo 3 should all have great physics. I am 100% sure that alan wake will have great physics as it is a dx10 showcase game kinda like Crysis cept crysis won't be coming to 360.JrodM121768
[QUOTE="JrodM121768"]Alan wake, Unreal 3, Halo 3 should all have great physics. I am 100% sure that alan wake will have great physics as it is a dx10 showcase game kinda like Crysis cept crysis won't be coming to 360.lord-azrael
[QUOTE="lord-azrael"][QUOTE="JrodM121768"]Alan wake, Unreal 3, Halo 3 should all have great physics. I am 100% sure that alan wake will have great physics as it is a dx10 showcase game kinda like Crysis cept crysis won't be coming to 360.havokmaster
Although Valve has explicitly stated that the Source engine has been built internally from the ground up, rumors and myths persist that it is instead merely derived from the original Quake codebase via Valve's GoldSrc offshoot. The primary reasons for this are the manner in which the engine uses similar development interfaces to GoldSrc (to aid transitioning developers), and John Carmack's comment on his blog that "there are still bits of early Quake code in Half-Life 2", expanded through hearsay to be a confirmation that large swathes of code are identical, when no such conclusion can be drawn from the statement. There remains no solid proof that Source is derived from the GoldSrc codebase — and indeed, given the fact that the 2003 code leak did not produce any such claims it can only be assumed that no incriminating evidence was to be found.
However, it is known that Source was developed part-by-part, slowly replacing the GoldSrc engine in Valve's internal projects. This explains its modular nature, and suggests that, even if Source was not derived from GoldSrc, GoldSrc was at the very least modified to plug into it during development.
PS I found this section quite amusing,even my PC wouldnt be able to hack it and mine plays Medieval 2 on full everything.I think rb6 has awsome physics just look how the bodies fly when you throw a grenade it's quite impressive.Master-blobby
Alan wake, Unreal 3, Halo 3 should all have great physics. I am 100% sure that alan wake will have great physics as it is a dx10 showcase game kinda like Crysis cept crysis won't be coming to 360.JrodM121768i doubt unreal 3 and halo 3 will have the same depth of physics as hl2. even if they have the same depth (which they very well could, certainly no reason why not), what made hl2 special was its reliance on physics. there were so many puzzles u figured out by using physics, whereas halo series hasnt had any real puzzles, just pure action. unreal 3 doesnt seem to exhibit anymore physics than gears did (which really isnt surprising at all). crysis looks good from physics standpoint, but its all in how much the game uses them. im betting that u wont see another shooter rely on physics as much as hl2 and its episodes til hl3. ps. crysis hasnt been announced for 360 yet, but more than likely some form of this game will come to it. maybe even the ps3 as well.
[QUOTE="lord-azrael"][QUOTE="JrodM121768"]Alan wake, Unreal 3, Halo 3 should all have great physics. I am 100% sure that alan wake will have great physics as it is a dx10 showcase game kinda like Crysis cept crysis won't be coming to 360.havokmaster
Alan wake, Unreal 3, Halo 3 should all have great physics. I am 100% sure that alan wake will have great physics as it is a dx10 showcase game kinda like Crysis cept crysis won't be coming to 360.JrodM121768actually crytek has announced a crysis for the 360, running off an upgraded optimized dx9 architech.
http://www.youtube.com/watch?v=9OF9qoWKNbA&mode=related&search=
Its a video of Alan Wake. Around the end it will show some of the physics the game will use.
JrodM121768
just give it time it will come trust me
http://www.gametrailers.com/player.php?id=17055&type=wmv&pl=game
http://www.gametrailers.com/player.php?id=17054&type=wmv&pl=game
the new star wars game looks like its the next source engine to mezero9167
just give it time it will come trust me
http://www.gametrailers.com/player.php?id=17055&type=wmv&pl=game
http://www.gametrailers.com/player.php?id=17054&type=wmv&pl=game
GAMBINO808
Watch the tech demos for the new star wars game. They're going to have realistic environmental interactions. Metal will dent, wood will splinter, glass will shatter. It should be interesting to see what they'll be able to do with stuff like that.HelpItPleaseexactly: Star Wars-The Force Unleashed
guess im alone in wanting next gen physics and not graphics.lord-azrael
I like games to have cool physics like crackdown. It has some cool physics, perhaps not realistic, but cool none the less. Now the only problem is if games have great amazing physics they may not use it. That is actually what made Half-Life 2s physics so awesome, it was because the way they used them with the game.
Games can have ok physics like Splinter Cell CT (i haven't played the new one so i wouldn't know about it) but if you really only see the when someone dies what is the point of having them (when you throw someone off a ledge or down stairs is really the only time you notice it in SC). HL2 on the other hand made the physics an essential part of the game.
Now while some will say how glichy or bad Oblivions physics were with holding things, i would say........ atleast they have physics. Consider GTA....... if you hit somebody with a car (can't remember if this still happened with SA) they would automatically go underneath the car. it didn't matter if you hit them while they were above you car it would shove them under it so you could get the bloody wheels. The game had no good physics, but if it did and they were crap i would rather have the crappy physics then none. I mean if you hit someone while they where above the hood and then they flew like half way across the map or somehow phased through the car and the bounced off the ground.... yea i would take those. While the reviewers would down that it would be nice to see the game actually have a physics engine.
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