OG Xbox "The Duke" Controller launching in March

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Alucard_Prime

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#1  Edited By Alucard_Prime
Member since 2008 • 10107 Posts

Those interested by this nostalgic design might be pleased to know the controller is officially releasing in March. Looks like it's going to be wired. Details below. This was pretty cool, it required the involvement of Xbox creator Seamus Blackley, and here is a Tweet from Phil Spencer thanking him for making it happen:

"Thank you for being such a force behind making this happen. Cool to see this coming out."

https://www.cnet.com/news/xbox-duke-controller-hyperkin-price-release-date-interview-seamus-blackley/

In June, we brought you the horrendous news that the original boat anchor was back -- the hideously large OG Xbox controller, affectionately known as "The Duke," had been plucked from its watery grave.

Somehow, for some unfathomable reason, father-of-the-Xbox Seamus Blackley secured Microsoft's blessing to bring The Duke back from the dead as a fully functional Xbox controller for gamers with a misplaced sense of nostalgia. In other words, gamers like me.

That's why I'm excited to exclusively reveal this: The Duke will cost $70 when it arrives this spring. (That's roughly £50 or AU$90 converted.) Manufacturer Hyperkin (also see: this dreamy new Game Boy) says it's shooting for a March release for the Xbox and PC-compatible pad, but say it might be late March. So FYI.

We got to check out a near-final version of The Duke here at CES 2018 in Las Vegas, plus had a chat with Seamus Blackley himself. Here's everything else we learned in no particularly good order.

Editor's note: Quotes have been lightly edited.

The OLED screen totally works

Yes, the original Xbox One controller "jewel" now has an OLED screen underneath that plays the Xbox startup animation whenever you press it.

It's a feature Blackley wanted to be in the Xbox controller from the beginning, and one he says he still had to push through today: "I built a prototype myself, because I knew if I said we should put a screen behind the jewel nobody would ever go for it," he tells me.

One interesting note: While the bootup animation you see here is technically a video file, Blackley says there was never any such video on the Xbox itself. The startup screen was procedurally generated by the Xbox graphics chip. It's code, not video.

(Blackley says he'd love to let game developers use the screen for other purposes, but Microsoft hasn't yet approved. Still, all that's keeping you from tapping into that screen are six Philips-head screws.)

Blackley says that at one point, Hyperkin contacted Microsoft looking for a startup video, without going through him first. "These Microsoft guys are all running around trying to find it, freaking out ... and I'm laughing my ass off because it's all procedural."

The new shoulder buttons aren't too much of a stretch

The Duke is designed to be a perfect recreation of the original in size, shape, materials and feel, except for four things: the OLED screen, the USB cable, the lack of memory card slots, and the addition of two tiny shoulder buttons above the triggers so it can play Xbox One, Xbox 360 and PC-based XInput games. (You know those PC games that pop up Xbox button prompts when you plug in an Xbox controller? Those.)

nd while they're a little jarring to look at and definitely a little small, they're placed well -- landing perfectly under the tips of my index fingers.

For Blackley, it's personal

Blackley takes the blame for the original Duke being the size it was. "I'd taken my eye off the ball when it came to the controller ... and the circuit board was given out to a vendor who was a friend of somebody or a brother of somebody. So the circuit board they came up with was the size of a dinner plate," he half-jokes.

"My good friend and industrial designer had to get a controller around this damn thing, so she did ... she was in tears and I was the person who had to deal with it.

"I had physical things thrown at me as a result of this controller," he says.

lackley says the huge gamepad was one reason the original Xbox didn't get a lot of support from Japanese developers.

"The controller was the size of most kids' bedrooms in Japan! I saw this petition of Japanese game developers who said we had to make a smaller controller. When 'Controller S' got approved, I thought [the S stood for Seamus] -- I figured it was to mock me because they thought it would fail," he says.

Blackley says it was "very cathartic to cut that m*********** open" when he was building the new Duke's first prototype.

Twitter made Duke 2.0 happen

And yet, Blackley didn't exactly go on a crusade to bring The Duke back -- he says it all started when he was sorting through moving boxes, found a stash of old controllers, and tweeted a picture of one on a lark.

"I discovered to my horror and fascination that The Duke was an object of nostalgia and comfort and happiness and childhood memories, and all these people with big hands saying it was the only controller that was comfortable," he says. "One of the guys who follows me on Twitter tweets that we should reissue it ... it got nearly 2,000 likes and retweets."

"I contacted Phil [Spencer, head of Xbox], who was a buddy of mine, and asked, 'Phil, is this crazy enough to do?' and some of the hardware guys who were there when the Xbox was on the drawing board said we should absolutely do it."

He calls it 'miraculous' that Microsoft signed on.

"It's unlike anything that's happened in games before," Blackley says. "It's f****** remarkable.

"I don't know a lot of brands that would rerelease an unpopular product from the past ... and Phil, I think correctly understands that it sends a message. He understands that it sends a message about how serious Xbox is about its heritage, and about the fans.

"Nintendo and other companies have released nostalgia products but those are ... different types of exercises, and I don't want to criticize them but this is a much purer thing. This isn't a nostalgia trip where you can play all your 8-bit games, this is the place we started from. You can play the most modern technology we've released with the most modern games we've released with this controller.

"There is not inconsiderable resistance and politics inside of Microsoft about this," he adds. "The idea of a retro exercise like this, you get an allergic reaction with the marketing team."

We're looking forward to giving you a full review of The Duke for Xbox One (that's the proper name), from Hyperkin, as soon as we nab a review unit.

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Sam3231

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#2 Sam3231
Member since 2008 • 2948 Posts

Very cool.

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deactivated-642321fb121ca

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#3 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

Except it's hardly ergonomically friendly.

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Alucard_Prime

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#4 Alucard_Prime
Member since 2008 • 10107 Posts

@Random_Matt: Apparently that is part of the appeal for its fans. I personally never owned one, I'm tempted to get it but since it is wired, I doubt I will use it that much, it would be more for collection purposes I guess.

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deactivated-5e90a3763ea91

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#5 deactivated-5e90a3763ea91
Member since 2008 • 9437 Posts

Well that's kind of cool. It's interesting that the new 'Duke' will have this OLED screen on it, and the story about the original startup being done with code was something.

I think it's a neat idea, it's cool that they are basically making a modern version of their original controller. While I personallynever got into it, I can recall ppl on the message boards about a decade ago reminiscing about the Duke.

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deactivated-6092a2d005fba

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#6 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@Alucard_Prime: Damn thing was a brick and extremely uncomfortable, its replacement however was a friggin awesome controller.

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Alucard_Prime

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#7 Alucard_Prime
Member since 2008 • 10107 Posts

@i_p_daily: yeah that's the S he refers to in the article I believe

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Cboy95

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#8 Cboy95
Member since 2017 • 180 Posts

Oh God, no!

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deactivated-6092a2d005fba

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#9  Edited By deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

@Alucard_Prime said:

@i_p_daily: yeah that's the S he refers to in the article I believe

Yeah the S controller, the S must of been for smooth because that controller was awesome, I think I have both controllers in a box somewhere with my original Xbox.

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#10 hrt_rulz01
Member since 2006 • 22374 Posts

Ahhh such good memories from the old Xbox days... such an underrated console.

If I buy it, it'd only be for display... I wouldn't actually use it.

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#11 Shantmaster_K
Member since 2008 • 1790 Posts

Nice idea to bring it back, a little steep at $70 though.

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iambatman7986

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#12 iambatman7986
Member since 2013 • 4575 Posts

Didn't they release the S controller because that one was so uncomfortable? Cool for those interested.

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#13 VFighter
Member since 2016 • 11031 Posts

Not gonna lie that's pretty cool, but man that thing was one of the most uncomfortable things I've ever held lol. $70 for a shot of nostalgia is pretty steep, and Hyperkins quality is horrible from all my experiences with them.

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#14  Edited By nomadic8280
Member since 2017 • 476 Posts

If you really want the nostalgia, you could go to a pawn shop, get an OG Xbox and controller and maybe some games for roughly the cost of this new controller.

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#15  Edited By DaVillain  Moderator
Member since 2014 • 56094 Posts

@Alucard_Prime: The Duke Controller from the good old days Xbox was never a problem from me at all. I actually gotten used to the whole controller day one with it cause I was so enjoying Halo: Combat Evolve on Xbox, I really forgot why gamers will hate it. I didn't care it was big, I had medium hands (still do) that I never care if it was big, Halo made me forget about how big it was lol.

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#16 SecretPolice
Member since 2007 • 44061 Posts

Still have my OG Xbox and the Dukes.