Highly anticipated indie "Below" Launching Dec 14th!

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#1 Edited by Alucard_Prime (10107 posts) -

At long last! Been waiting for this! The title is X-Enhanced at 4K - 60fps, this was previously confirmed.

The dark dungeon crawler appears to be a mix of different genres, one of the most anticipated Indie games of the past few years, totally surprised to see it dropping now out of the blue!

"BELOW is a solitary journey through the haunted depths of a forbidden isle. Explore. Survive. Discover."


Many of gaming’s most compelling stories come from those who’ve helped to create our favorite Xbox One games. In our Inside Xbox One X Enhanced series, these creators will share the behind-the-scenes accounts of the work involved in enhancing these epic games for Xbox One X, how they’ve helped chart the course of the world’s most powerful console, and what that means for the future of gaming. Today, we’ll be chatting with Nathan Vella, Co-founder & President at Capybara Games about enhancing Below for Xbox One X.

What specifically is your development team doing to enhance Below for Xbox One X (textures, draw, framerate, resolution)?

The big ticket enhancement for Xbox One X is our native 4K / 60fps support.

And although it’s not as sexy as 4K, we’ve been able to make some changes to help load a bit faster on Xbox One X.

How do these enhancements impact the gaming experience (visuals, performance)?

Below is a game with a very specific perspective and visual treatment to match. You’re a series of small warriors entering the dark depths of an island, filled with procedurally-generated single-screen levels. As you can imagine, having more pixels and clearer colors can really help a game with a perspective and look like ours

4K does cool things like accentuate the blades of grass on the island surface or in the caves. It lets you see minute details of the tiny wanderers outfits, highlights on their weapons, and so on. It doesn’t make the game better than playing in 1080p, but it does help you see more of the details we intended.

Why did your development team choose to focus on these enhancement areas?

If we boil it down to its essence: 4K / 60fps is one of the key features that players want out of the Xbox One X. We wanted to put in the work to meet that desire from our Xbox One X-owning fans.

It is an enhancement that you can see and feel the most in our game. Whether its a field of gently swaying grass or shadowy creatures emerging from blackness, 4K definitely makes them shine and pop.

How do you expect fans of Below will respond to seeing/playing it on Xbox One X with these enhancements?

We were lucky to have the opportunity to let fans experience 4K/60fps Below at PAX East in Boston recently. The response was super positive even though a trade show is not the ideal surroundings for playing a game like Below.

Read more at https://news.xbox.com/en-us/2018/05/16/inside-xbox-one-x-enhanced-below/#PaiPPxtQrabu9Wi7.99

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#2 Edited by Shantmaster_K (1516 posts) -

Finally after 5 years!

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#4 Posted by Fuhrer_D (931 posts) -

Heavy into this game right now. Really enjoyable, though I will say the initially loop could drive people away.

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#5 Posted by xantufrog (11685 posts) -

Please don't bump old threads