After playing through Gears of War 4 again i noticed a few things about the game i hope they will change in the single player campaign. Gears of War 4 was a relatively safe game in regards to any new design decisions, their focus on establishing Gears as a viable franchise on Xbox One was a success, but i hope they are more daring now that the framework is all there. This is such a huge game for the system and it's gonna be fascinating to see their approach.
What i want adjusted or changed:
The storytelling of 4 was rudimentary at best, relationships were not built up, the current political climate was brushed over and they simply established an enemy dictator with weak reasoning for a backdrop. JD's whimsical nature completely err's against the brutal world, the dialogue does not reflect their current situation very well, nor is there anything truly interesting until the very end where the game ends of a cliffhanger. How they handled the return of the monsters was also pretty weak. This is only the spear tip, they specifically mentioned the story at E3 however so i have some hope.
I understand that you must be careful here, as changing too much with the mobility and making it too quick & responsive can hurt the game is big ways, but it would make the game feel a lot more fresh if they could sharpen certain movements or make some type of adjustment here so it doesn't feel so much like the old games. We have played 5 Gears games at this point after all, we need a bigger update to the mobility than they did for this game.
Most of the combat is based around large areas, but i would love a few more encounters like the first game, where you can meet a few in some tight corridor or a small room. It would help change up the pace instead going exclusively from killroom to killroom.
Let us fight humans instead of robots and monsters once in a while, it would be so cool to fight other COG.
The lancer and gnasher is the still the best weapons, mostly because they actually hit what you aim at. Don't give us all these super spread-heavy weapons we don't wanna use.
I enjoy flanking and trying to take out the enemies one by one, but they seem to have increased rushing enemies in every game, meaning, enemies that take tons of punishment and walk you down, or small creatures that run at you, constantly forcing you to roll around and move. I really want a more tactical game this time around rather than the focus on flushing you out of cover at all times.