Gears 2 Info in OXM UK

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jbasso07

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#1 jbasso07
Member since 2006 • 77 Posts

Tons of new info for Gears of War 2... very interesting.

http://gamercenteronline.freeforums.org/gears-of-war-scans-revealed-t15.html

(Scans are here)

New weapon Scorcher (Flamethrower) "most realistic fire in a game we've ever seen"
-5 vs 5
-Assasination gametype altered. everyone respawns until their leader is dead. when the leader is killed they stop rewpawing and the game ends when everyone is dead on one team.
-Assasination renamed 'Guardian'.
-New gametype 'Wingman' 10 players split into teams of two.each team is played as different character (eg marcus and marcus vs Dom and Dom etc)

-Features Matchmaking
-Exectucions now vary on the weapon you holding (eg sniper rifle will be used like a golf club)
-Curb stomp returns
-'Y' will cause your character to unleach several brutal punches to a downed enemy, killing him.
-'A' will cause you to pick up the enemy and use him as a shield. The player your using as a shield will go to the respawn line.
-New gametype 'meatflag' sort of like CTF but epic have done this in their own way. The flag will instead be character wandering around the centre of the map. He has his own weapons and even a place on the leaderboard.
To capture him you will need to down him and pick him up as a meatshield and take him back, slowly, to your base. If you shoot the meatflag enough times while he's being dragged back to base, his captor will loose him and he'll go crazy on everyone around him.

-Specific weapons will cycle round the maps.
-Stopping power - if your running towards an enemy but he is firing straight into your chest, you will slow down.
-The oppurtunity to spawn with either the lancer or hammerburst.
-Hammerburst gone through significant alterations. The faster you tap the the right trigger, the faster it fires. quicker shooting = more recoil however.

-New weapon Medusa. could be considered a power weapon. 6 shots per burst.
-Bullet shields. big metal shield that stops you from getting hit. can be planted into the ground to make a new cover. enemies can kick it down though if they get close enough.
-Grenades can be stuck anywhere. not just on enemies. they can be planted on the ground,walls,doors etc to produce a proximity mine.
-smoke grenades carry a stun effect that ragdolls anyone in range.
-new weapon poison gas grenade. produces a cloud of smoke that kills anything that lingers in it. they can be stuck onto enemies were the will slowly die. people stuck by the gas grenade can also injure team-mates if the get too close.

-On games with no respawn, when you are dead you can fly around the map as a "ghost cam". You can even take screenshots that will be uploaded to the community.
-Gridlock returns. However its more overgrown now, plants and grass growing.
(everything is still the same though- cars are where they where etc)
-New map - 'river' - symetrical map, each team has a thin strip of land with a house and sniping tower, and inbetween them a river.
-New map - 'Security' - long thin map. to the left and right are stairs leading to veranda's that run the entire length of the map. you are barred access however by red lasers, which will kill you if attempting to pass through. A power weapon is barred on the other side of the map while at the other it is defended by sentry guns. There is a button in the middle of the map that turns the lasers and sentry's off for 20 seconds.

-New locust 'hammerhead' (helmet makes him look sorta like a hammerhead shark)
-New locust 'Grenadier' (this is the guy we saw in the video were marcus punches him to death)
-Two people can chainsaw one guy at the same time.
-New cog 'Tai' has aboriginal tattoo's.
-New cog 'Dizzy' "looks like chuck Norris"
-Cole returns for multiplayer at least.

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daviwinn

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#2 daviwinn
Member since 2004 • 4827 Posts
looks like they're taking online multiplay much more seriously this time around. I think it's great since I loved the ultiplay of part 1.
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Phoenix_Wright-

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#3 Phoenix_Wright-
Member since 2008 • 168 Posts
WOW thanks for the info....This has now jumped ahead of banjo in my most wanted list
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jbasso07

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#4 jbasso07
Member since 2006 • 77 Posts
you're welcome, it all seems believable too. but since it's the UK OXM i doubt i'll be able to get a copy of the mag :(
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Quintinius

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#5 Quintinius
Member since 2006 • 1050 Posts
God, I can't wait for this game. It's one of the only games I'm REALLY excited about this year. That and Fable 2.
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GamingThief

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#6 GamingThief
Member since 2007 • 652 Posts

-On games with no respawn, when you are dead you can fly around the map as a "ghost cam". You can even take screenshots that will be uploaded to the community.

New gametype 'Wingman' 10 players split into teams of two.each team is played as different character (eg marcus and marcus vs Dom and Dom etc)

-Grenades can be stuck anywhere. not just on enemies. they can be planted on the ground,walls,doors etc to produce a proximity mine.

Those things seem fake.

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Quintinius

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#7 Quintinius
Member since 2006 • 1050 Posts

-On games with no respawn, when you are dead you can fly around the map as a "ghost cam". You can even take screenshots that will be uploaded to the community.

New gametype 'Wingman' 10 players split into teams of two.each team is played as different character (eg marcus and marcus vs Dom and Dom etc)

-Grenades can be stuck anywhere. not just on enemies. they can be planted on the ground,walls,doors etc to produce a proximity mine.

Those things seem fake.

GamingThief

The first one and the last one seem fairly plausible. I mean, the "ghost cam" could be glitched into last time or lagged into. The third one wouldn't be that hard to do but the second one seems really sketchy. It'd mean that maps would have to have FIVE different team respawn points with symmetrical properties.

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therapyhiccup

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#8 therapyhiccup
Member since 2005 • 1800 Posts
yay to screenshots XD
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julianwelton

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#9 julianwelton
Member since 2006 • 2526 Posts
Well if most of it is true I'm happy.
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tgschmidt

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#10 tgschmidt
Member since 2004 • 3167 Posts
i'm just glad someone finally came to their senses and there's a "chuck norris" in the game :)
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jbasso07

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#11 jbasso07
Member since 2006 • 77 Posts

http://gamercenteronline.freeforums.org/gears-of-war-scans-revealed-t15.html

here are scans, looks like this is confirmed

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bubnux

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#12 bubnux
Member since 2006 • 1934 Posts
Good stuff, can't wait for this game.
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jbasso07

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#13 jbasso07
Member since 2006 • 77 Posts
Yeah, the graphics from the pics on the scans look great. The magazine also says, "As it stands, our time with the game was hands down the best multiplayer shooter experience we have ever had."
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bunyip94

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#14 bunyip94
Member since 2007 • 199 Posts

Thats awesome i want it even more

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TheRevanent

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#15 TheRevanent
Member since 2006 • 201 Posts
I can not wait, Gears 2 is gonna be so friggin sweet.
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Hitchy9

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#16 Hitchy9
Member since 2007 • 2054 Posts
Wow, November can't come quick enough. Finishing school and Gears 2 is released :).
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jbasso07

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#17 jbasso07
Member since 2006 • 77 Posts
haha should be a good month then, i'm surprised this is getting negative attention by some hardcore gears fans... I'd rather player GEARS 2 than GEARS 1.5.
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lufaru123

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#18 lufaru123
Member since 2006 • 307 Posts
does this mean on online matches..there will no longer be host advantages? other than that gears of war 2 looks like it's living up to the hype :D
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Laughlin_12

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#19 Laughlin_12
Member since 2003 • 5928 Posts
It seems they're adding a lot more than I expected. All it needs is no host advantage.
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Elann2008

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#20 Elann2008
Member since 2007 • 33028 Posts
I cant wait. Gridlock revamped. Goodie! Gears of War is the only game I cant seem to get tired of playing whether it's the single-player campaign or the multiplayer.
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jbasso07

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#21 jbasso07
Member since 2006 • 77 Posts

It seems they're adding a lot more than I expected. All it needs is no host advantage.Laughlin_12

This is from an interview with Cliffy B

Q: Is there any way to remove the host advantage in Gears of War?

A: We have many optimizations planned for Gears 2 that will drastically reduce these issues as well as another few tricks up our sleeves that i'm not able to reveal quite yet. Trust me that it's really high on our list of things to make right.

EDIT:

the interview can be found on gamedaily.com