Well now, we are getting close to finally seeing how the cloud-powered destruction of this game will work.
I played the first game via BC over the holidays and I thought it was some good old brainless fun. I must admit the more I see of Crackdown 3, the more I want to play it.
Gamesradar recently released an article detailing the Single Player campaign , and now they released an article about the Cloud-powered multiplayer mode called "Wrecking zone", and they seem very impressed by the results.
Details below, not trying to convince anyone to get this game, I myself was on the fence before and this game is releasing via Gamepass anyways so anyone with the service should be able to try it.
"We won’t bore you with the specifics as it is all extremely complicated, a technical accomplishment that Microsoft Game Studios admits it has only gotten working as intended in the last 12 months or so, but you should trust us when we tell you that it is pretty goddamned spectacular. By using its established cloud infrastructure – a bank of data-centres made up, effectively, of interlaced Xbox One units – Microsoft’s engineering team has been able to offload all of the advanced physics calculations necessary to power something as revolutionary as Crackdown 3’s awe-inspiring destruction. And it can do it without taking anything at all away from the game’s gorgeous graphics, silky smooth framerate or its heart- pounding moment-to-moment action – if anything it enhances it entirely.
That’s because Ruffian Games – the team responsible for both Crackdown 2 and the multiplayer side to Crackdown 3 – effectively has up to 12 times the processing power of the Xbox One X (or 30 times the original base Xbox One) to play with. The hard work is handled behind-the-scenes, up there in the cloud, so all you need to worry about is tracking Agents through the chaos and keeping your mind focused on the objective at hand as the world crumbles down around you."