[QUOTE="YourChaosIsntMe"]
[QUOTE="Sedoras"]Both Square and Microsoft made legally binding statements. If they pull a trick like that, Shareholders will f**k them, and customers who bought an Xbox following that announcement are also going to file a class-action lawsuit, i'm sure of that.Jaysonguy
They aren't "legally binding statements." To my knowledge, they did not even sign a contract. Square will inevitably do what they please.
I'm glad to see you don't think contracts are used in the game industry.
You're saying it went something like this.....
Microsoft: You wanna?
Square: Kay
Microsoft: Later
Stating that there is no issue with porting a game like FFXIII from one console to another is simply ignorant. 360 fans aren't going to accept the same old port; they're going to want it to feel like a 360 game.
YourChaosIsntMe
Ummm, what?
That's the POINT lol
The whole thing is to give an experience that used to be found elsewhere on the 360. If you change it then you take away that advantage that Microsoft has.
The only thing that will make it feel like a 360 game will be achievements
I know this is a late response, but I've been busy with the beginning of school. You want to know something really funny? I'm an Economics major. So you're telling me that you believe MS and SE signed a contract ending PS3 exclusivity? Developers/publishers sign contracts with hardware manufacturers for exclusive titles, not multi-platform titles. So in essence, it's highly probable that the conversation you created occured. There is certainly documentation concerning the use of the Xbox 360 logo, packaging, and..well...a million other things, but this probably does not entail a binding contract to develop and release the title for the 360. Many games have been announced for a specific system(s), only to have the developer or publisher jump ship. Guess how many publishers announced multi-plat titles for the N64 and Saturn and didn't release them. Publishers will rarely sign a binding contract, unless the board of directors feel that it is in their and the stockholders best financial interests. While it is possible that a contract was signed due to the high-profile nature of the title, it is more likely that SE did not do so. Always remember that SE attempts to control the terms of any and all agreements made with developers, publishers, and hardware manufacturers.
Likewise, you misunderstand my purpose in saying "we want it to feel like a 360 game." What that means is we expect a high-quality port, rather than a shoddy port (for example, The Orange Box for PS3). We want it to feel as if it were developed for the 360 console, with intuitive controls and seamless graphics, which has always been a challenge in porting a game from one console to another. The undertaking may be less daunting going from the PS3 to 360, unlike the majority of the other current-gen ports. Regardless of what many of our peers have said, the hardware between the two consoles is obviously different in many, many ways, but that should prove to be less of an issue with a port like this (360 to PS3 ports, if you didn't know, have been unbelievably flawed).
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