So I've been playing both Fallout 3 and Oblivion lately, and it struck me that while these games are made by the same company, and they both have tons of replayability, but for different reasons. I know a lot of people have been putting up Fallout 3 vs. Oblivion threads, and in my opinion, you really can't do that. They are both great games, but I want to clarify why each game is worth going through again:
The Elder Scrolls IV: Oblivion: So its really not hard to see why this game is worth going through. Like any RPG that features medieval weaponry, and class systems, it has a lot of reasons to go through it. See, each time you play through the game, you can play a different way. You can play a die hard mage, or a warrior, or a stealthy assassin, and it does dramatically alter how the game works. Also, it gives you range on what weapons to use, whether its because of their stat boosts, or overall damage, or whatever. This is the kind of dungeon crawler that makes you want to go through it again just to try things a different way. The problem is that there really arent any morale choices to be made. Sure you can sometimes make little decisions but they dont have as much effect as you might like. In the end, you are the champion of Cyrodil, and the head of the guilds, and whatever else you managed to accomplish, but it really doesnt vary much, which does steal some of the effect.
Fallout 3: This game is like the polar opposite of Oblivion. Unlike Oblivion, each choice you make has a drastic effect on the game world. It effects your karma, which characters will favor your and which wont, and how the story eventually plays out. Playing the different karmic roles gives a lot of variety, and gives you a lot of different story paths to follolw, and I for one was thinking about what it would be like to be evil before I even finished playing the game the first time. However, the problem really comes in with the combat. Now dont get me wrong, there is a whole perks system which is great, and skills that you can max out and raise, but in the end, you are just shooting. You are using guns, and it doesnt feel different if you are shooting as a saint or a sinner. For me, the combat killed a bit of the replayability. Perhaps if we could only use certain guns or something, that would have worked better because it would have given us variety, but thats not how it works. Though it has a lot of reasons to revisit, the combat does water down the effect.
So which game has more replayability? Which one has more reasons to take you back to the world of Cyrodil or War-torn DC? I actually think they are neck and neck. They each have a compelling reason to go through the game three times. In Oblivion, you go through once for every type of combat option (warrior, caster, stealth assassin) and in Fallout you go through for the different karmic paths (saint, neutral, sinner). Now Oblivion has way more to do, so it will take you a hell of a lot longer than Fallout 3, but assuming that you can complete either one three times,I would think you have way to much freaking time on your hands.
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