Best health system and the worst health system in a game...opinions

  • 68 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for Double0hFor
Double0hFor

394

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#51 Double0hFor
Member since 2007 • 394 Posts

best health thing is POKEMON (like red and blue) and worst would be like the new prince of persia

Avatar image for macca366
macca366

785

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#52 macca366
Member since 2005 • 785 Posts
I have to admit, I'm a fan of games that goes for the more obscure complex methods. Such as Deus Ex and Call Of Cthulhu: dark corners of the earth. I like having limited health, it makes playing through a level more exciting knowing you're not as well off as you were at the start. I think Halo: combat evolved's system was fun, having regenerative shields, but limited *health*. Though I admit just walking over large artificial looking 'medpacks' ruins the experience a little.
Avatar image for Hickamie14
Hickamie14

1652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#53 Hickamie14
Member since 2007 • 1652 Posts

For an online shooter, I think it's CoD 4. The worst I think is BIA:HH. However, for RPG's and single-player, I don't know.

Avatar image for Ashitaka96
Ashitaka96

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 Ashitaka96
Member since 2004 • 113 Posts
Well this is the 360 forum but, just talking health systems on any game, I like Killzone 2's system it regenerates but not all the way to 100%. If your very low on health you can hide and and go back to like 50%.
Avatar image for Ashitaka96
Ashitaka96

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 Ashitaka96
Member since 2004 • 113 Posts
Also a realistic one is the Bushido Blade series. You can get hit in a limb and keep fighting, but if you get stabbed in a vital area, like the torso or head, your dead end of story.
Avatar image for Avenger1324
Avenger1324

16344

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 Avenger1324
Member since 2007 • 16344 Posts
I'm not keen on games with regenerating health and armour - it just makes them too easy. Got shot a few times? nevermind, just stand still and instead of bleeding out, you'll be back to full health and shields :( I like the old school numbers on screen - you get hit, they go down - you find a health pack or armour pick up, and the numbers go up. End a fight on next to no health - you'd better go searching for health and armour.
Avatar image for Ashitaka96
Ashitaka96

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 Ashitaka96
Member since 2004 • 113 Posts
In the MGS games if you get too low you start bleeding to death, I think other games do that too. In addition to health items (rations) you also get bandages to stop you from bleeding to death. In MGS if you start bleeding to death I don't think rations will stop it, you will keep losing health unless you use banages.
Avatar image for valttu
valttu

1420

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#58 valttu
Member since 2007 • 1420 Posts

Medal Of Honor Pacific Assault had a very nice health system. It was like a normal health bar, but after it went to zero, you fell on the ground and your vision went colourless, and then you had to call for one of your buddies who was the medic in your team... I don't remember his name... And the medic had a limited amount of doses he could give you. And also it was cool if a buddy was down, to pick him up on your shoulders, scream for a medic and carry your buddy to him... Wow that game was nice lol.

Avatar image for dracosummoner
dracosummoner

376

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 dracosummoner
Member since 2009 • 376 Posts

Medal Of Honor Pacific Assault had a very nice health system. It was like a normal health bar, but after it went to zero, you fell on the ground and your vision went colourless, and then you had to call for one of your buddies who was the medic in your team... I don't remember his name... And the medic had a limited amount of doses he could give you. And also it was cool if a buddy was down, to pick him up on your shoulders, scream for a medic and carry your buddy to him... Wow that game was nice lol.

valttu
You might enjoy the free-to-download online shooter Wolfenstein: Enemy Territory. That's pretty much how death works in that game (unless your corpse takes so much damage that you're beyond hope of restoration) -- if you have people on your team who are playing as medics (and you almost certainly will), they can use a syringe to revive you and then give you health packs. (I don't remember which of these resources are limited and which run off a little recharging timer.)
Avatar image for dracosummoner
dracosummoner

376

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#60 dracosummoner
Member since 2009 • 376 Posts
[QUOTE="macca366"]I have to admit, I'm a fan of games that goes for the more obscure complex methods. Such as Deus Ex and Call Of Cthulhu: dark corners of the earth. I like having limited health, it makes playing through a level more exciting knowing you're not as well off as you were at the start. I think Halo: combat evolved's system was fun, having regenerative shields, but limited *health*. Though I admit just walking over large artificial looking 'medpacks' ruins the experience a little.

I'm not familiar with Dark Corners of the Earth, but Fallout 3's health system shares a few similarities with Deus Ex -- to a point. Both games split damage up among the player characters' various body parts (head, torso, arms, and legs) and have unique consequences for limb damage, but Deus Ex "commits" to that modular health system, while Fallout 3's "main" health system is a regular bar.
Avatar image for orb_03_2006
orb_03_2006

8494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 75

User Lists: 0

#61 orb_03_2006
Member since 2006 • 8494 Posts
IMO the best is Gears of War & COD. the worst is BF:BC, having to use the health respirator every 10 seconds is irritating :P
Avatar image for Lotus-Edge
Lotus-Edge

50474

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 Lotus-Edge
Member since 2008 • 50474 Posts
Hmm, the best I've seen is from Chronicles of Riddick. The worst would be GRAW or Resistance.
Avatar image for dracosummoner
dracosummoner

376

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 dracosummoner
Member since 2009 • 376 Posts
IMO the best is Gears of War & COD. the worst is BF:BC, having to use the health respirator every 10 seconds is irritating :Porb_03_2006
I have to say, I personally thought that Bad Company's health system was an interesting combination of a "health recharge" (since you don't have to seek out health kits in order to restore your health) and a standard, depleting, relies-on-health-kits system.
Avatar image for dracosummoner
dracosummoner

376

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 dracosummoner
Member since 2009 • 376 Posts
Hmm, the best I've seen is from Chronicles of Riddick. The worst would be GRAW or Resistance.Lotus-Edge
I'm not familiar with Ghost Recon: Advanced Warfighter's health system. Regarding Resistance, I thought Butcher Bay and Resistance were fairly similar, as far as the regenerating mini-health bars went -- or am/was I wrong?
Avatar image for DaMattGuy-360XL
DaMattGuy-360XL

108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 DaMattGuy-360XL
Member since 2009 • 108 Posts

My personal favorite health system is on a game I played briefly some time ago and cannot recall the name to save my life. It was live-action fantasy, that much I remember, and everyone had a very gradual health/mana regeneration unless they were taking damage. (The regeneration also improved if you sat down) The points restored weren't usually enough to make much difference unless you were a heavily armored fighter class taking on 1-3 monsters at a time, but there were also potions and healers. Now before you try to tell me I just perfecctly described "Solstice" or anything from Outspark, this game is even older and Solstice's graphics are more sophisticated (and in Solstice you're almost FORCED to use the sit down method to get anywhere).

My least favoite was GRAW. To me it seemed getting noticed meant instant death no matter what the settings were on. (My luck with FPS games has been know to be an epic *** hole, but that's way too extreme)

Avatar image for Legolas_Katarn
Legolas_Katarn

15556

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 1

#66 Legolas_Katarn
Member since 2003 • 15556 Posts
My favorite is Far Cry 2. Four bars of health, your health regenerates if the damage is still in the same bar. If the damage goes over a bar you have to push a heal button and go through an animation to heal yourself. Makes you a good target for snipers and stops you from running away everytime you take damage to wait for your health to recharge. I don't know about worst. Battlefield BC was pretty bad when you could shoot a guy with a bolt action sniper and he would heal with a needle or medkit before you could hit him again.
Avatar image for commander-cool
commander-cool

359

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#67 commander-cool
Member since 2007 • 359 Posts

I think regenerating health is good for fast paced shooters. The health systems in games like halo, cod, and gears just make shooter with a set amount of health like unreal tournament 3 feel dated imo.

On the other hand, the health pack systemis great for survival horror to increase the fear. How scary would it be if your health just regenerated while you ran from that necromorph? Btw, I think it's great how dead space has no HUD whatsoever.

Best: Gears of War

Worst: Unreal Tournament 3

Avatar image for Agent_Kaliaver
Agent_Kaliaver

4722

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#68 Agent_Kaliaver
Member since 2004 • 4722 Posts

Any game with regenerating health like Halo, Call of Duty, Gears of War etc.. have the worst health system because it takes all the challenge out of the game.

Darkslayer16
So making people harder to kill takes the challenge out of the game? That sounds like "lowering all the accuracy on guns takes the challenge out of the game". It just doesn't seem to make sense to me... I think it depends. If the game is a class/team oriented game than i find non regenerating health to be a very good way to go (TF2 did this and other PC games did too... i know they arn't 360 but oh well). But for shooters that try and make you a one man army... Halo... than i can see why and like it. Halo 1 was not bad by all means with a regen shield and health bar. But i wouldn't say making it regen only made it worse by any means.