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Okay guys, here's my submission:
Game Name: The Last Gladiators
Platform: Xbox 360
Genre: First-Person Shooter
Controls:
R Trigger- Fire Weapon
L Trigger- Throw Grenade
R Bumper- Reload Weapon
L Bumper- Change Grenades (four types)
L Thumbstick- Move (click to sprint)
R Thumbstick- Aim (click to engage aim mode; zoom with sniper rifles)
D Pad- Select Weapons (carry up to four)
Y- Toggle Alternate and Primary Fire
B- Melee Attack
X- Crouch
A- Jump
Single Player Structure:
The Last Gladiators is built around multiplayer, but there will be single player, but mostly only as preparation for multiplayer. The story is fairly basic: you, a police officer, are kidnapped and forced to compete for the entertainment in a competition much like that of a gladiator. From there on you will compete against bots in any of the arenas in any of the different modes. Maps are designed specifically for each gameplay mode and some will cross over to other modes, though they may be changed a bit. After each battle you will go to your quarters, where your health will be fully restored. In your quarters is a terminal where you can change in-game options or go to another match. Your quarters will change based on how well you are doing. You will level up during battle, and you will gain experience more frequently depending on how well you do. The single player can be played co-op online and offline (or a combination of the two) with four players to your team. They will all share the same quarters and a friend can jump in at any time. This game has no vehicles and the entire game is seen in first-person, with no switches to first-person; not even in cut-scenes. The cut-scenes are few, but when they come you are usually forced to face the person who is speaking. You can look but not move. There are four c lasses to choose from at the beginning: demolitionist, spy, soldier, and scout. When playing alone in the single player without friends your team will have at least one of each c lass; the number of people in each battle varies based on the mode and the map; when playing with friends you can only play team games. You can change the setup of your team from the terminal after selecting a battle. C lasses cannot be altered in single player. (More on c lasses later on.) From the terminal you can also change your emblem and name.
Game Screen:
Your weapon is in the middle and is accompanied by an aiming reticule. In the bottom left you are shown the four types of grenades, how many of each you have, and which one you have selected. (More on grenades later on.) At the bottom right is a box that shows your current weapon. Below the gun are small "l" shaped items that show how much ammo is in the clip. Beside the "l"s is a number that shows how much ammo you have total in the form of a fraction. For instance, 19/20 means you have 19 ammo, 20 being the maximum. Ammo in the clip is not counted. To the left, top, and bottom of the box showing your weapon are the other three weapons you are carrying, though they appear smaller than the one currently equipped. In the top left is your radar, which detects only movement. Friendlies are green dots and enemies are red dots. If a player is standing still, they will not show up on radar. The radar only shows those in the vicinity and does not include any walls on the map. Anyone on a different floor will be either a red or green faded-out dot. Anyone on your team will have a large arrow above them pointing at their head. Its color will be your team color. A circle is around the radar that is green. As you take damage some of that green will change into red. When the health becomes all red, you die (no replenishing health here, unless you find a med pack!) In the top right is your name and the three people who have the most points; if you aren't in the top three you'll appear below them. Beside the names are their points. A blue arrow will point to you on the list. Each player's color will be the color the text of their name will be. In the case of team play, your team and the top three teams will be there instead of players. When you die, the landscape gradually becomes static as you fall down. The entire screen will remain static for a moment until changing to black, where it will display who killed you, your killer's emblem, how many points your killer has, how many points you had before you were killed, how many times you have died, how many times your killer has died, what your killer's c lass is, and what team your killer is on (if playing with teams.)
C lasses:
Demolitionist- Expert in rocket launchers, grenade launchers, grenades themselves, and other types of explosive weapons. Explosive-type weapons and grenades do more damage when used by a demolitionist. They have medium health and move the slowest. They have a low jump ability.
Spy- Expert with melee, pistols, and sniper rifles. When spies stand still they blend into the background somewhat, but when they fire they become fully visible. Spies have the lowest health of all the c lasses but are the second fastest. Spies can jump highest and have a very damaging melee attack.
Soldier- Expert with all weapons except explosive weapons and sniper rifles, which they do little damage with. They don't do as much damage as other experts with certain weapons, but they do fairly well. Soldiers have the highest health and move at a medium pace.
Scout- Expert with status effect guns and pistols (more so than the spy). Jump the second-highest of all c lasses. Move at a lightning-quick pace and have a melee attack as damaging as the spy. Also expert with trap guns.
(Sorry I to put c lasses; whenever I don't have the space, it says my HTML is not well-formed.)
Game Modes: (For Team Required modes, only two teams are supported)
Deathmatch- Standard fragfest with respawns.
Last Man Standing- Deathmatch with a set number of lives; die after your lives are zero and you're out of the game.
Point of Interest- The point of interest is randomly set at the beginning. Standing on it earns you points. Whoever has the most points at the time over wins.
Item- An ordinary item (usually something strange like a candy bar, a lottery ticket, or a CD case) is placed somewhere on the map. Taking it and holding it earns you points. Whoever has the most points at the end wins. (If you're killed while holding it, you drop the Item.
Device- Capture the flag without teams. This is the only one of all the modes that doesn't support team play. One device is placed in the middle of the map. The players must capture it and return it to their base.
Capture the Flag (Teams Required)- A flag is placed at each team's base. To win the round, you must have both flags at your base. Whoever has the most points after all the rounds wins.
Assassination (Teams Required)- One team's player becomes the VIP. That team must lead the VIP, who has twice as much health as everyone else, to the extraction point. The other team must try to kill the VIP. No respawns. Minimum of two rounds; an even number of rounds must be set. Every round which team has the VIP changes.
Detonation (Teams Required)- One team must try to plant a bomb at the other's base. One person on the team who is defending against the bomb is able to defuse it, and this is randomly set. If the bomb is defused, the bombers can try again. This repeats until time is over. Two round minimum.
Hostage Situation (Required)- One team guards the hostages and the other must rescue them and get them to the extraction point. If any of the hostages dies, the team who killed them loses a point. Two round minimum.
Siege (Teams Required)- One team must defend their reactor core within their base as the other team tries to break in and destroy it. The team trying to enter the base respawns where they began. The other team respawns outside of their base at a set point if they die. Two round minimum. The defenders get four bots and two turrets.
Multiplayer Structure:
When you click multiplayer on the main menu, you'll be taken to your multiplayer quarters. Here you'll choose from one of your four characters (you get one of each c lass.) Then you can change your appearance as you see fit and check your standings. Every ten games, your ranking will get higher, lower, or stay the same. The ranks are, from worst to best, Cannon Fodder, Moving Target, Participant, Elite, and Champion. Everyone starts as a Participant. You can also choose a game from the terminal. Only certain games will be shown. Normally, the games with hosts at or close to your rank who have played somewhere around the same amount of games as you. As the host, you get to choose the game type and whether to allow all c lasses or not (for instance you can set a game so only scouts are allowed in. Also, when games are displayed you can choose which ones you want to see.
Arsenal: (In General by Weapon C lasss)
Pistols- One-handed weapon that does a medium amount of damage. Holds medium amount of ammo.
Shotguns- Powerful up close, terrible at range. Reloading time depends on how many bullets you shot before you reloaded.
Machine Guns- Fires large amounts of ammo one after the other and holds large amounts, too. One bullet would do little damage, but fired rapidly it will do some damage.
Rifles- Damage is between medium and large. It holds a moderate amount of ammo and some have varying effects, like one might fire three bullets in different directions. There will be a pause between shots to make room for the recoil of the gun. The length of the pauses vary between each rifle. Better at long and medium range and bad at short range.
Sniper Rifles- Medium damage when fired at the body. When fired at the head it is deadly. Best at long range. The sniper rifle that holds the most ammo before having to reload has only four, and it does little damage. The one that does the most damage has you reload after every shot.
Element Guns- Fires things like fire or electricity. Medium amounts of damage. No ammo, but they may need to be recharged.
Trap Guns- Do low damage; the affects for each gun vary. Some may slow the enemy, one may drain his health, etc. Best at medium range. Low amounts of ammo.
Explosive Guns- Do large amounts of damage. These guns have splash damage, so they are best at long and medium ranges. These guns have long reload times and won't hold much ammo before having to reload. The grenade launcher uses your collected grenades.
Well, that's how the Last Gladiators would work. I hope I didn't go overboard with the description.
Congradulations G-Man, you will go into the record books as the winner of this here contest, congrats. All your game ideas were interesting in their own way and I for one would buy all of them. Thank you to everyone who partcipated that includes the entrants and Shawn.
If we could give you something, we would, just mark it down in your books. Sparky owes you :D. I figure something out in the coming weeks, hopefully :D
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