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MrAssassin83

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#51 MrAssassin83
Member since 2011 • 359 Posts
Too what?
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MrStarkiller

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#52 MrStarkiller
Member since 2008 • 18984 Posts

>too

>oo

Home is where the heart is, Franchise.

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ClassyGent

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#53 ClassyGent
Member since 2011 • 421 Posts

Too what?MrAssassin83

y'all better best be trollan 

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MrAssassin83

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#54 MrAssassin83
Member since 2011 • 359 Posts
Careful there.
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MrStarkiller

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#55 MrStarkiller
Member since 2008 • 18984 Posts
Hmmm, yes.  You still in contact with Alucard, gent?  We might try directly asking him to do us the favor of just passing the Leadership to speed things along.  If we can avoid waiting for GS, that would be best.
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MrAssassin83

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#56 MrAssassin83
Member since 2011 • 359 Posts
It would be very odd for him to pass it now, then GS stop in and do a leadership change.
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MrStarkiller

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#57 MrStarkiller
Member since 2008 • 18984 Posts
GS wouldn't have any business after the transfer.  That's the idea.  If we don't need to work with them, we shouldn't.  I've emailed Alucard and shall now PM him via PSN.
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MrAssassin83

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#58 MrAssassin83
Member since 2011 • 359 Posts
Last time I emailed him to become officer it took about 1 week for him to respond and promote me. So, lets hope he will stick to the same time frame.
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MrStarkiller

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#59 MrStarkiller
Member since 2008 • 18984 Posts

>hope

You know what Kratos says about all that.

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ClassyGent

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#60 ClassyGent
Member since 2011 • 421 Posts
never been more apt.
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MrStarkiller

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#61 MrStarkiller
Member since 2008 • 18984 Posts
Too right.  Such a bother, these slacking GS chaps.  Took them six years to simply fix the 'leveling system' and we've suffered greatly in oppretunity cost for leveling while at our most active.  Lack of support in general hurt unions.
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MrAssassin83

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#62 MrAssassin83
Member since 2011 • 359 Posts
As usual starkiller is the main poster on forums.
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MrStarkiller

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#63 MrStarkiller
Member since 2008 • 18984 Posts

I should probably link this thread to the V2 of the Specialty Run thread (maybe the Speedrun thread as well).  Perhaps an FAQ topic honoring AKheon (and linking that to the speedrun thread). *if not just linking to each in the speedrun thread itself*  A proper 'glitching' thread of sorts.

>main poster

 www.youtube.com/watch?v=wsFjFDSwIp4

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MrStarkiller

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#64  Edited By MrStarkiller
Member since 2008 • 18984 Posts

Updating GoW:A (after all these years). JurassicRabbit of IGN did some lame retrospective with GoW proper (leading up to Nu-GoW) like so many others, but I felt like giving this one a go (didn't know GoW:A too well, so I had to force myself to derust on old notes, comments, etc.). Oni learning GoW1 saw me do some hands-on, then a topic about sub-weapons (which come up from time to time) saw a guy claim Artemis (despite being hugely flawed and incomplete) would dominate even over other weapons in any given entry, so I wanted to do a thought experiment with 'run coverage'. Along the way, I had to test things I was unclear with (as with some cancels, inputs, etc. for CoO).

Upon reaching GoW:A, it bothered me I didn't have a good feel for things, so I started up a a NG+ VH run (NER, technically) to feel things out (not overburdening myself with testing/retesting MAX stuff just yet as that is on another save file). Upon reaching where I left off, I began making the run skeleton (something I could have done just by watching other people play, now that I think about it). Apologies to SBK in particular for not having done so prior to the PAIN+ coverage (which I'll be evaluating soon after I do my own run *to see what we each came up with though I shared my findings openly and have learned from others myself*).

Said topic (mostly about the Artemis what-if scenario these days): https://gamefaqs.gamespot.com/boards/191627-god-of-war/76763024

EDIT

Blank run skeleton for GoW:A is now armed and fully operational.