I thought the parry attack in the Wind Waker was pretty cool but hardly ever used. I would like to see it return in the new Zelda, possibly with different animations for different monsters.
lol i just respoded i ur post in that other topic and i said the parry feature rulz!!!!!but seriously the parry would rule in zelda 05 and should be used moreI thought the parry attack in the Wind Waker was pretty cool but hardly ever used. I would like to see it return in the new Zelda, possibly with different animations for different monsters.
Link2025
Remember how Link does a downward stab against the spider in the new trailer? That could possibly be one when a spider falls on its back or something.Link2025i hope so parry is teh kewl
The parry is a good idea but I didn't like how it was implemented in the Wind Waker. It was mostly only used against the armored enemies, and you can only do it when you're given the prompt. I would much rather have it like the countering in fighting games. You can press the block button (in Zelda, the shield) the moment ANY enemy strikes you and you'll perform some type of counter.
This could also be used to avoid projectiles. Link has a delay time till he pulls out his shield but if you press the button just as the projectile is about to reach you, you'll perform a quick sidestep and you'll be able to quickly attack.
The main problem I noticed with Zelda games is that you usually just hold up your shield and wait for an opening. I want to the next Zelda to remove that aspect by rewarding players who are more aggressive but still avoid damage with good timing on dodges and counters.
DaAznSaN
Well said. I totally agree, and your ideas seem pretty good as well. Good job!
[QUOTE="DaAznSaN"]The parry is a good idea but I didn't like how it was implemented in the Wind Waker. It was mostly only used against the armored enemies, and you can only do it when you're given the prompt. I would much rather have it like the countering in fighting games. You can press the block button (in Zelda, the shield) the moment ANY enemy strikes you and you'll perform some type of counter.
This could also be used to avoid projectiles. Link has a delay time till he pulls out his shield but if you press the button just as the projectile is about to reach you, you'll perform a quick sidestep and you'll be able to quickly attack.
The main problem I noticed with Zelda games is that you usually just hold up your shield and wait for an opening. I want to the next Zelda to remove that aspect by rewarding players who are more aggressive but still avoid damage with good timing on dodges and counters.
Barmy_Brat
Well said. I totally agree, and your ideas seem pretty good as well. Good job!
[QUOTE="Barmy_Brat"][QUOTE="DaAznSaN"]The parry is a good idea but I didn't like how it was implemented in the Wind Waker. It was mostly only used against the armored enemies, and you can only do it when you're given the prompt. I would much rather have it like the countering in fighting games. You can press the block button (in Zelda, the shield) the moment ANY enemy strikes you and you'll perform some type of counter.
This could also be used to avoid projectiles. Link has a delay time till he pulls out his shield but if you press the button just as the projectile is about to reach you, you'll perform a quick sidestep and you'll be able to quickly attack.
The main problem I noticed with Zelda games is that you usually just hold up your shield and wait for an opening. I want to the next Zelda to remove that aspect by rewarding players who are more aggressive but still avoid damage with good timing on dodges and counters.
Mr_Bob471
Well said. I totally agree, and your ideas seem pretty good as well. Good job!
those would all be great things to add in, i always thought they should find more ways to implement magic into the fighting like adding more special attacks that used the magic meter, and i always thought they should give you the bow early in the game and then later have a crossbow as an upgrade
What if the parry attack varied on where you were. Such as if you were next to a wall he would use that wall for an attack like mabee go and do a matrix flip and land behind youre enemies. Just a thoughtI thought the parry attack in the Wind Waker was pretty cool but hardly ever used. I would like to see it return in the new Zelda, possibly with different animations for different monsters.
Link2025
[QUOTE="Link2025"]What if the parry attack varied on where you were. Such as if you were next to a wall he would use that wall for an attack like mabee go and do a matrix flip and land behind youre enemies. Just a thoughtI thought the parry attack in the Wind Waker was pretty cool but hardly ever used. I would like to see it return in the new Zelda, possibly with different animations for different monsters.
Sizzletop
[QUOTE="Sizzletop"][QUOTE="Link2025"]What if the parry attack varied on where you were. Such as if you were next to a wall he would use that wall for an attack like mabee go and do a matrix flip and land behind youre enemies. Just a thoughtI thought the parry attack in the Wind Waker was pretty cool but hardly ever used. I would like to see it return in the new Zelda, possibly with different animations for different monsters.
DaAznSaN
Yeah I wouldn't want Link getting too acrobatic. And in response to your block or counter button, wouldn't that make things a little too easy? If any attack could be countered, I wouldn't want that. Naturally there should be some attacks that Link can't block and if you get hurt by them, it's your own fault for not dodging out of the way. The Parry move should be implemented when the enemy shows signs of weakness and lets his guard down for a few moments and only in this time could you execute a counter move.
[QUOTE="DaAznSaN"][QUOTE="Sizzletop"][QUOTE="Link2025"]What if the parry attack varied on where you were. Such as if you were next to a wall he would use that wall for an attack like mabee go and do a matrix flip and land behind youre enemies. Just a thoughtI thought the parry attack in the Wind Waker was pretty cool but hardly ever used. I would like to see it return in the new Zelda, possibly with different animations for different monsters.
Link2025
Yeah I wouldn't want Link getting too acrobatic. And in response to your block or counter button, wouldn't that make things a little too easy? If any attack could be countered, I wouldn't want that. Naturally there should be some attacks that Link can't block and if you get hurt by them, it's your own fault for not dodging out of the way. The Parry move should be implemented when the enemy shows signs of weakness and lets his guard down for a few moments and only in this time could you execute a counter move.
[QUOTE="Link2025"][QUOTE="DaAznSaN"][QUOTE="Sizzletop"][QUOTE="Link2025"]What if the parry attack varied on where you were. Such as if you were next to a wall he would use that wall for an attack like mabee go and do a matrix flip and land behind youre enemies. Just a thoughtI thought the parry attack in the Wind Waker was pretty cool but hardly ever used. I would like to see it return in the new Zelda, possibly with different animations for different monsters.
DaAznSaN
Yeah I wouldn't want Link getting too acrobatic. And in response to your block or counter button, wouldn't that make things a little too easy? If any attack could be countered, I wouldn't want that. Naturally there should be some attacks that Link can't block and if you get hurt by them, it's your own fault for not dodging out of the way. The Parry move should be implemented when the enemy shows signs of weakness and lets his guard down for a few moments and only in this time could you execute a counter move.
[QUOTE="Link2025"][QUOTE="DaAznSaN"][QUOTE="Sizzletop"][QUOTE="Link2025"]What if the parry attack varied on where you were. Such as if you were next to a wall he would use that wall for an attack like mabee go and do a matrix flip and land behind youre enemies. Just a thoughtI thought the parry attack in the Wind Waker was pretty cool but hardly ever used. I would like to see it return in the new Zelda, possibly with different animations for different monsters.
DaAznSaN
Yeah I wouldn't want Link getting too acrobatic. And in response to your block or counter button, wouldn't that make things a little too easy? If any attack could be countered, I wouldn't want that. Naturally there should be some attacks that Link can't block and if you get hurt by them, it's your own fault for not dodging out of the way. The Parry move should be implemented when the enemy shows signs of weakness and lets his guard down for a few moments and only in this time could you execute a counter move.
But if you've practiced enough at a game like Soul Calibur II, you'll notice that you'll be able to parry nearly all attacks. It would severely change the fighting mechanics. I think the parry was implemented well, as it should only be used at times of necessity, whereas dodging should be used primarily.
[QUOTE="Mr_Bob471"][QUOTE="Barmy_Brat"][QUOTE="DaAznSaN"]The parry is a good idea but I didn't like how it was implemented in the Wind Waker. It was mostly only used against the armored enemies, and you can only do it when you're given the prompt. I would much rather have it like the countering in fighting games. You can press the block button (in Zelda, the shield) the moment ANY enemy strikes you and you'll perform some type of counter.
This could also be used to avoid projectiles. Link has a delay time till he pulls out his shield but if you press the button just as the projectile is about to reach you, you'll perform a quick sidestep and you'll be able to quickly attack.
The main problem I noticed with Zelda games is that you usually just hold up your shield and wait for an opening. I want to the next Zelda to remove that aspect by rewarding players who are more aggressive but still avoid damage with good timing on dodges and counters.
_Vortex_
Well said. I totally agree, and your ideas seem pretty good as well. Good job!
I agree, the atack itself was a very good addition giving you further atack options, although it could have been used in more situations then that and fighting Orca. They may be further expanding on this in "Zelda o5". In the trailer we saw Link giving a small spider a taste of down thrust, what else could it be used for...
those would all be great things to add in, i always thought they should find more ways to implement magic into the fighting like adding more special attacks that used the magic meter, and i always thought they should give you the bow early in the game and then later have a crossbow as an upgrade
that would be a cool idea about the bow but with a crossbow u cant control how far the arrow would go but more on topic i was satisfied with the parry attack in WW but would like to see it used more often
The parry is a good idea but I didn't like how it was implemented in the Wind Waker. It was mostly only used against the armored enemies, and you can only do it when you're given the prompt. I would much rather have it like the countering in fighting games. You can press the block button (in Zelda, the shield) the moment ANY enemy strikes you and you'll perform some type of counter.
This could also be used to avoid projectiles. Link has a delay time till he pulls out his shield but if you press the button just as the projectile is about to reach you, you'll perform a quick sidestep and you'll be able to quickly attack.
The main problem I noticed with Zelda games is that you usually just hold up your shield and wait for an opening. I want to the next Zelda to remove that aspect by rewarding players who are more aggressive but still avoid damage with good timing on dodges and counters.
DaAznSaN
that sounds cool, i do hope it is something like that.
[QUOTE="Link2025"]What if the parry attack varied on where you were. Such as if you were next to a wall he would use that wall for an attack like mabee go and do a matrix flip and land behind youre enemies. Just a thoughtI thought the parry attack in the Wind Waker was pretty cool but hardly ever used. I would like to see it return in the new Zelda, possibly with different animations for different monsters.
Sizzletop
Yeah that would be cool, but Link is not some sort of ninja or something so they could just keep it basic.
BTW I like your sig telling you the IP and stuff lol.
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