Â
Presentation and Fan service:
One of the most frowned upon aspects of this game is the dialogue and poor script...and you know what? I agree 110%. This game's dialogue is so dreadful, so absolutely jaw droppingly bad that I am actually EMBARESSED to have other people in the room while I play this game. I'm not exaggerating, hearing Yuna (who was previously a rather reserved and caring summoner) say things like, Oh Poopie! or spending multiple minutes in a bathing suit talking about her breast size with other women in a hot spring made me cringe and cry on the inside in ways that only true fans can understand. Seriously, I bashed FFV for it's cheesy writing in a review that I wrote a few years ago for this site (if for some reason you DO go read it know that most of my opinions about the game have changed since I did this challenge and I think much more highly of the game now, though the dialogue is still something that really bothers me.) In fact, I believe my exact quote in the review on THAT game was, I never again want to hear my hero say 'Yo Ho Ho and stuff! Time to cast off!' before sailing in the ocean and my god I would give anything to have Final Fantasy V's level of stupid dialogue in place of FFX-2's.
The fan service has also been cranked up to a level that I'm surprised didn't shame the creators, everything from cheesy J-pop to costumes that could fit any sort of fetish you may have really pushes this game into a category all it's own, and it distracts greatly from the core experience which would hold up enough to at least be considered decent if it weren't for all of the other added bull crap.
Speaking of the J-pop songs (sung by Yuna of course) this is another area that people seem to really thrash into. I've got to admit, the opening IS rather off putting... but If I'm going to be completely Honest, the '1000 Words' segment.. in my opinion is extremely well done. I actually get goosebumps watching this scene every time... say what you will about me for that but I've got to admit that I think it's very well crafted.
The only other thing I really have to say is that the presentation in this game feels extremely lazy. Since the game is set in the same world as the last and it's only been a couple years since the last games release, I really do understand the reusing of models, especially for areas and characters that already exist, but it's the little things that matter, the most obvious example I can think of being the fact that they didn't make Lulu a model to reflect the fact that she's pregnant, when all that would take is editing the current model. It doesn't help that the game even points out this laziness if you talk to Rikku during the scene, where she says, She doesn't LOOK pregnant. C'mon guys... pointing out your own flaws doesn't make it any less lazy. On top of that, the few additional areas in this game all look extremely generic and seem to be based off very similar hallway like structures, so almost every area added to this game (with the exception of the Final Dungeon which IS pretty creatively designed I must admit) uses the same basic textures.
Another notable thing about FFX-2 is that for the first time since I've written these reviews, I get to talk about a game's music that Isn't composed by Uematsu. I feel that the soundtrack in FFX-2 is servicable, there are a few notable tracks that stand out and I find rather enjoyable (the Title Screen and Final Boss theme stand out in particular) and the music throughout fits the feel and style of the game, that being said it doesn't hold up when compared to the soundtracks in the rest of the series, but that's not a fair comparison to begin with, so take that as you will.
Story/Characters:
Â
I have been thinking for a long time about what I wanted to say about the story.. and I realized if you strip away all of the fat there really isn't much too it, so I will summarize it as simply as I can. Yuna joins a group of sphere hunters (so.. treasure hunters.. only that look for recordings instead of treasure) Because she finds a sphere of someone who looks exactly Like Tidus. She continues looking for spheres in hopes of finding Tidus is alive still, but instead learns that it is a sphere of a man from the REAL Zanarkand named Shuiyin who has been dead for 1000 years, but is still a powerful unsent whom is trying to use a giant robot called Vegnagun (which is hidden beneath Bevelle) to destroy the entire planet, and of course it's up to Yuna and her friends to stop him.
There we go, that's the games entire plot, I spoiled a couple of small plot twists along the way with that summary, but really everything else that this game gives you information wise is completely unnecessary. Honestly, I thought the main story of the game (though clearly pulled right out of the creator's asses because the world of Spira wasn't meant to have another world ending threat besides sin) is actually pretty decent and holds up well enough. It establishes a motive for Yuna to continue with the journey and gives a sense of danger to overcome.
Where this games story falls flat is in the way it's told and the countless hours of game time you will spend NOT following the main storyline. The majority of this game's content is in it's sidequests and because of that you will be taking part in a lot of little substories that really add up to nothing in the end because they were all made to be completely optional. This lack of focus however doesn't necessarily hurt the pacing because you can do as much or as little of the sidequesting as you'd like, but more on that later. The worst part about this game's story is once again the missed potential. There could have been an actual interesting conflict between the two world religions that are fighting for supremacy, and the game actually makes you pick a side throughout the story, but you never learn anything about either world view, and you find the leaders of each are working together to defeat Vegnagun anyway which makes the entire exercise completely pointless. The game TRIES to play on the fact that the major world religion was proven to be fake, but there is very little backlash because of this and it feels very unrealistic.
This game also suffers from many a plot convenience, in fact the entire game seems to only move forward BECAUSE of these conveniences so there's no reason to try and point them all out. Everything from a 'Sphere wave detector' too having to collect enemy uniforms (that you see in EVERY AREA IN THE GAME) from three very specific locations really hammers this nail right into the coffin.
The characters in this game haven't changed much from the last, your main Party consists of Yuna, Rikku and a new character Paine (Who is essentially just the goth replacement since Lulu had to be written into pregnancy). There are a couple other characters worth mentioning but not really delving into, so this should be pretty short:
Yuna: The returning star from the previous game, but her attitude has completely changed. Instead of the quiet, reserved and sweet girl she once was she is now a bit hyper active and even arrogant at times. It's a bit of a betrayal to see her acting this way and many fans of complained about this already so let's move on.
Rikku: She is exactly the same as the last game only with more revealing clothes. Moving on.
Paine: The new gothic girl/swordsman. Really she's only hear to fit the whole Charlie's Angels/Power Puff girls vibe the game's got going, that and you needed a new swordsman. They use Paine as the main link between the religious leaders of new spira and the sphere hunters and she works rather servicably in that regard.
Leblanc, Logos, and Ormi: A Rival sphere hunting gang that is only notable for being the main reoccuring (and COMPLETELY non-threatening villians) You will see them in almost every area of the game and you will fight them far more than 10 times (I stopped counting after that). They are a joke of a rival group, but I almost think that was on purpose.
Nooj, Beralai, and Gippal: The three real world leaders that are working behind the scenes to destroy Vegnagun. They are rather important to the movement of the plot but really add NOTHING to the story, so It was once again a bit of a waste to not use them as much as they could, because of this I see no reason to go into their characters with any form of depth.
The only part of the story that there's left to talk about are the multiple endings. Without giving them away there are three main endings, one if you lose (or take too long) during the final battle. One if you win, another if you push 'X' at the right time during the ending, and one more if you get 100% completion. Oh my god it's time to bitch about the 100% completion. I have no shame in admitting that I used a walkthrough to play this game all the way through. I used the OFFICIAL walkthrough even, and I followed it word for word and guess what? I STILL DIDN'T GET 100% The task is so damn cheap and annoying. You have to get every correct piece of dialogue and go to every single area at the exactly correct time to get the .02% of your completion totals. Trust me, the 100% is NOT worth your time.
That's all I really have to say about the Story and the Characters, so I guess I will move onto the gameplay now.
Log in to comment