SSB 4-Way Brawl (The REAL one)

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Chet_Jones

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#1 Chet_Jones
Member since 2004 • 1369 Posts
Ladies, gentleman, and all who may lay somewhere between... The Creator's Guild proudly presents... The main event... The Super Smash Brother's Four Way Brawl... (Cheers from the audience, along with the bras of many -extremely hot- women being thrown at the announcer)
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Chet_Jones

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#2 Chet_Jones
Member since 2004 • 1369 Posts
(A puff of smoke) Here she comes... the Hylian Hottie from Hyrule... it's Sheik!!!

Player: Kryptofreak120

SHEIK

Double Kick (Me) - 2 damage.

Claw Dash (Me) - 1 damage. Defeats all melees aimed at you causing 1 damage in the process.

Needle Storm (Pr)(Ch) - Basic 2 damage, charge +2 damage, max 6.

Chain (Me) - 1 damage. If used on the same character next turn, do 1 damage and the opponent cannot move. Also blocks projectiles aimed at you by opponents you are not attacking.

Vanish (Ev) - Defeats all evades aimed at you, defeats all grabs aimed at you causing 1 damage in the process.

Grab - Hit 2 damage, throw 3 damage.

Shield.
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Chet_Jones

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#3 Chet_Jones
Member since 2004 • 1369 Posts
(A young warrior steps in) Here he is folks... Pharae's favorite son... it's Roy!!!

Player: Vaton

ROY

Sword Strike (Me) - 2 damage.

Flare Blade (Me)(Dy) - 6 damage.

Double-Edge Dance (Me) - 1 damage, if used on the same character next turn, do 2 damage and the opponent cannot move.

Blazer (Ev) - 2 damage.

Counter.

Grab - Hit 2 damage, Throw 3 damage.

Shield.
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Chet_Jones

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#4 Chet_Jones
Member since 2004 • 1369 Posts
(a boy appears as if from nowhere) From the depths of SNES obscurity... the Tiny Titan with the Mental Mojo... NESS!!!

NESS

Baseball Bat (Me) - 2 damage.

PK Flash (Pr)(Dy) - 6 damage.

PK Fire (Pr) - 1 damage, burn opponent. Burnt player takes 2 damage next turn, unless they shield.

PK Thunder (Dy) - Choose either: 4 damage(Pr), cannot be evaded. Or 8 damage(Ev) causing yourself 2 damage in the process.

PSI Magnet (Ab) - Gains health 1.5x the damage he absorbed.

Grab - Hit 2 damage, Throw 3 damage.

Shield.
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Chet_Jones

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#5 Chet_Jones
Member since 2004 • 1369 Posts
(a master ball flies onto the field followed by a flash of light) Behold... the scary pokemon with the sublime psychic power... it's Mewtwo!!!

MEWTWO

Psychic Strike (Me) - 2 damage.

Shadow Ball (Ch)(Pr) - Basic 1 damage, charge 2 damage, max 5. Defeats grabs aimed at you causing 1 damage in the process.

Confusion (Re) - Choose one person, they cannot melee or grab you this turn.

Teleport (Ev) - Defeats all melees, projectiles and grabs aimed at you.

Disable - All melees, evades and grabs aimed at you are defeated and the attackers cannot move next turn.

Grab - Hit 2 damage, Throw 2 damage and choose any character to inflict 1 damage(Pr).

Shield.
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Chet_Jones

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#6 Chet_Jones
Member since 2004 • 1369 Posts
If two is company... three's a crowd... then four must be a brawl... Let's get ready to rumble!!!
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Vaton

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#7 Vaton
Member since 2006 • 1804 Posts
.....Whats taking so long?
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Chet_Jones

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#8 Chet_Jones
Member since 2004 • 1369 Posts
Gamerhenry... (thought Chet while feeling that an aneurysm was fast approaching)
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alx222000

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#9 alx222000
Member since 2005 • 6180 Posts
I have made some edits to the rules and certain movesets to improve clarity.
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Chet_Jones

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#10 Chet_Jones
Member since 2004 • 1369 Posts
Updated necessary movesets.
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Vaton

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#11 Vaton
Member since 2006 • 1804 Posts
And waiting.........
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Chet_Jones

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#12 Chet_Jones
Member since 2004 • 1369 Posts
...and they're off. Sheik and Roy are running towards each other, Sheik's arm is stretched out, her hand is shaped like a claw... ouch Claw Dash. Roy is not one to stand there and take it, he makes a grab for Sheik but is blasted back by Ness' PK fire only to caught and held by Mewtwo's telekinetic grasp. This must be pick on Roy day...

Sheik- 30 HP used Claw Dash on Roy

Roy- 1/Claw Dash, 1/PK Fire, Grabbed=Mewtwo - 28 HP Attempted grab on Sheik; failed due to being attacked

Ness- 30 HP used PK Fire on Roy

Mewtwo- 30 HP grabbed Roy
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kryptofreak120

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#13 kryptofreak120
Member since 2005 • 5524 Posts
Looks like we all had the same idea 8).
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Vaton

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#14 Vaton
Member since 2006 • 1804 Posts
grrrr.....
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gamerhenry

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#15 gamerhenry
Member since 2005 • 861 Posts
INITIATION!!!!! :D
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Chet_Jones

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#16 Chet_Jones
Member since 2004 • 1369 Posts
...the abuse of Roy has yet to come to an end!! Mewtwo is maintaining his hold on Roy while pummeling him with psychic blasts and as if that wasn't enough Sheik has pulled out her Chain and has begun to lay into Roy with it. Meanwhile Ness is off to the side gathering energy for an attack...

Sheik- 30 HP used Chain on Roy
Roy- 23 HP -(2/Hit + 1/Chain + 2/PK Fire) Grabbed=Mewtwo, unable to move next turn
Ness- 30 HP gathered energy for PK Flash next turn attack
Mewtwo- 30 HP hit Roy and maintains hold on Roy next turn
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Vaton

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#17 Vaton
Member since 2006 • 1804 Posts
Yipee, this is sooo much fun, getting picked on and beat up.:roll:
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kryptofreak120

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#18 kryptofreak120
Member since 2005 • 5524 Posts
Yipee, this is sooo much fun, getting picked on and beat up.:roll:Vaton
Indeed 8).
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gamerhenry

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#19 gamerhenry
Member since 2005 • 861 Posts
Im not picking on you anymore. or am I ;). btw on the second turn my PK fire is suppossed to do 2 more damage. unless that is canceled by him being grabbed :?
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LordAbyssion

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#20 LordAbyssion
Member since 2005 • 11247 Posts
yay!! go Roy!!
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Chet_Jones

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#21 Chet_Jones
Member since 2004 • 1369 Posts
Mewtwo, having finally grown tired of wailing on Roy, has now thrown him at Sheik. As if that wasn't bad enough, Ness has released a brilliant flash of light that is also making its' way towards Sheik. Things don't look good for Sheik, what's a girl to do? Ohhh... I can't watch. -IMPACT- Poor Sheik, we knew her well... Wait, what's this?!?! It seems that at the last moment Sheik put up her shield. What a round!!! Sheik- 30 HP, shield Roy- 21 HP -(2/thrown), can move again Ness- 30 HP, PK Flash at Sheik - Sheik voided damage with shield Mewtwo- 30 HP, Threw Roy at Sheik - Sheik voided damage with shield (Sorry for the delay guys, we were having rolling blackouts in my area yesterday and I didn't want to risk my computers)
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kryptofreak120

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#22 kryptofreak120
Member since 2005 • 5524 Posts
I'm so lucky :D.
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gamerhenry

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#23 gamerhenry
Member since 2005 • 861 Posts
Why did he have to shield?!? :cry: There wasnt much reason for him to. why would he feel taht he had to? Why did I feel taht I had to waste my move on him why? WHY?!? WHYYYYY?!?!?!?!?!?!?! :cry:
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Vaton

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#24 Vaton
Member since 2006 • 1804 Posts
It's taking a while. Again.
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gamerhenry

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#25 gamerhenry
Member since 2005 • 861 Posts
*going off topic for a moment id just like to ask just how someone can dish out over 4000 posts and only be a level 11 ?!?! * .....GO NESS!!
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skine99

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#26 skine99
Member since 2006 • 3130 Posts
My money is on Mewtwo or however you spell it!
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alx222000

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#27 alx222000
Member since 2005 • 6180 Posts
Everyone's posted..........So who are we waiting for?
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gamerhenry

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#28 gamerhenry
Member since 2005 • 861 Posts
Chet, thats who. in fact i think we should all attack chet this time just for being slow :P
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Vaton

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#29 Vaton
Member since 2006 • 1804 Posts
Lets all PM and say u use some attack on Chet_Jones.
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kryptofreak120

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#30 kryptofreak120
Member since 2005 • 5524 Posts
Why did he have to shield?!? :cry: There wasnt much reason for him to. why would he feel taht he had to? Why did I feel taht I had to waste my move on him why? WHY?!? WHYYYYY?!?!?!?!?!?!?! :cry:gamerhenry
Is it that hard to use common sense? I've got one guy who's too busy to attack me himself (because he's holding another opponent), and one other guy who's charging an attack. Both have an option of hitting me, and if you guys read each other's moves right, you'll obviously go for the one who isn't doing anything crucial. I'm not stupid -_-.
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gamerhenry

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#31 gamerhenry
Member since 2005 • 861 Posts

hehehe, your right but I really wanted to hit someone with that move and you seemed to be thr right choice. I guess I underestimated everyones reasoning :) ...but never again:P

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kryptofreak120

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#32 kryptofreak120
Member since 2005 • 5524 Posts
The right choice isn't always the best one 8).
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LordAbyssion

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#33 LordAbyssion
Member since 2005 • 11247 Posts
The right choice isn't always the best one 8).kryptofreak120
very true... and the best choice isn't always the right one...
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Chet_Jones

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#34 Chet_Jones
Member since 2004 • 1369 Posts
Sheik makes a running Claw Dash towards Ness, who has put up his Psi Magnet, they cancelled out!!! This catches Sheik off guard and Roy uses the oppurtunity to grab ahold of her. Meanwhile, Mewtwo is in the corner just daring people to make an attack...

Sheik- 30 HP, Claw Dash at Ness, grabbed by Roy

Roy- 21 HP, grabbed Sheik +3 turns

Ness- 29 HP (-1 Claw Dash), used Psi Magnet [The Chet_Jones interpretation of this move - it says health gained is 1.5x damage taken, I round down, no fractions, no freebies. Also I've decided that 30 HP is the limit, you can't get anymore than that. If anyone doesn't think this fair than PM me. This is not official, but my interpretation. Alx, ultimately, has the final say.]

Mewtwo- 30 HP, disable (The delay was totally my bad. It was just one of those weekends that was so busy I barely had time for my morning piss. I'll tell you about it in my blog, but for now... I gotta go to work. Later.)

edit: corrected damage issue, absorb attacks only work with projectiles.
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alx222000

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#35 alx222000
Member since 2005 • 6180 Posts
<font size="6">THE RULES, blah, blah.
Absorb (Ab) - Absorbs projectiles, stops them from doing damage.

PSI Magnet (Ab) - Gains health 1.5x the damage he absorbed.alx222000

The question is, did he absorb the Claw Dash?
The answer is the same as, is Claw Dash a projectile?


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Vaton

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#36 Vaton
Member since 2006 • 1804 Posts
Ok, so thats wrong?
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gamerhenry

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#37 gamerhenry
Member since 2005 • 861 Posts
hmm , To be completely fair I dont think that claw dash is a projectile however I think it would be unfair to change it now adn take my health away :D
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kryptofreak120

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#38 kryptofreak120
Member since 2005 • 5524 Posts

This catches Sheik off guard and Roy uses the oppurtunity to grab ahold of her.Chet_Jones

...Crap -_-. Also, since Claw Dash isn't a projectile, you still take the damage.

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Chet_Jones

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#39 Chet_Jones
Member since 2004 • 1369 Posts
Sheik is now in Roy's grasp... She is struggling... Trying to break free... Roy takes this oppurtunity to inflict some hurt on Sheik, he smacks her around a bit. What's this? Both Ness and Mewtwo have circled around Sheik. Mewtwo uses this oppurtunity to wail on Sheik with his psychic strike. Ness, decides to play it safe from a distance and hit Sheik with his PK Fire. Oh the humanity!!! Sheik- 25 HP (-2/hit + 1/PK Fire + 2/Psychic Strike) Held by Roy Roy- 21 HP, hit Sheik, Hold= +2 turns Ness- 29 HP, used PK Fire on Sheik +2 damage on Sheik next turn Mewtwo- 30 HP, used Psychic Strike on Sheik
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LordAbyssion

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#40 LordAbyssion
Member since 2005 • 11247 Posts
heh, teamwork...
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gamerhenry

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#41 gamerhenry
Member since 2005 • 861 Posts
hehe, thats really too bad. I almost feel sorry for him :D
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kryptofreak120

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#42 kryptofreak120
Member since 2005 • 5524 Posts
Trust me...when I get out, I'm not falling for that one again 8).
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Chet_Jones

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#43 Chet_Jones
Member since 2004 • 1369 Posts
Mewtwo has decided to take it easy and charge his Shadow Ball. Ness, feeling that Mewtwo may be up to something, has decided to whack him upside the head with his bat. Meanwhile Roy is taking out more of his aggression on Sheik while Sheik is still suffering from the flames of PK Fire. Sheik- 21 HP (-2/hit + 2/PK Fire) Held by Roy Roy- 21 HP, hit Sheik, Hold= +1 turns Ness- 29 HP, used Baseball Bat on Mewtwo Mewtwo- 28 HP (-2/Baseball Bat) Charged Shadow Ball +2
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gamerhenry

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#44 gamerhenry
Member since 2005 • 861 Posts
Haahahaha! I love this game, its funny:P
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Chet_Jones

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#45 Chet_Jones
Member since 2004 • 1369 Posts
Roy, feeling that his grip on Shiek is slipping, decided to throw her across the arena. Sheik, barreling through the air at break-neck speed, narrowly misses Mewtwo before hitting the hard ground. Meanwhile Ness, still suspicious of Mewtwo, makes motion for a grab... however Mewtwo, sensing murder in the air, blocks it with Confusion. Only in the 4-Way Brawl!!! Sheik- 18 HP (-3/throw), able to move next turn Roy- 21 HP, threw Sheik Ness- 29 HP, made a grab for Mewtwo: voided by Confusion Mewtwo- 28 HP, used Confusion on Ness, Shadow Ball +2 = 3 damage
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skine99

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#46 skine99
Member since 2006 • 3130 Posts
hehehe... 2000 bucks on Mewtwo with 1/12 odds! I'm gonna win big today. Or whenever this eternal struggle ends.... oh wait.....
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LordAbyssion

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#47 LordAbyssion
Member since 2005 • 11247 Posts

hehehe... 2000 bucks on Mewtwo with 1/12 odds! I'm gonna win big today. Or whenever this eternal struggle ends.... oh wait.....skine99

"From this point on, the official currency of The Creators' Guild is the Cookie Dollar (AKA The Cookie)."

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Chet_Jones

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#48 Chet_Jones
Member since 2004 • 1369 Posts
Ness is feeling rather paranoid right now, so he puts up his shield... too bad Sheik has managed to grab hold of him. Meanwhile, Roy is using Blazer against Mewtwo, however he's stopped dead in his tracks by Disable. For every ebb there's a flow, for every attack there's a counter, for every motion there is an... anti-motion (a totally real word that I did not make up). Only time will tell what happens here; it's still anyone's game. Sheik- 18 HP grabbed Ness +3 turns Roy- 21HP, used Blazer voided by Disable, can't move next turn Ness- 29 HP, put up shield, grabbed by Sheik Mewtwo- 28 HP, used Disable, Shadow Ball = 3 damage
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kryptofreak120

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#49 kryptofreak120
Member since 2005 • 5524 Posts

Payback time :twisted:.

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Chet_Jones

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#50 Chet_Jones
Member since 2004 • 1369 Posts
Mewtwo uses this oppurtunity to grab the punch drunk Roy. Meanwhile, Sheik is working over Ness in a headlock. Sheik- 18 HP, hit Ness, hold on Ness +2 turns Roy- 21 HP can't move next turn Ness- 27 HP can't move next turn Mewtwo- 28 HP, hold on Roy + 3 turns, Shadow Ball = 3 damage