Zombie Studios reveals "Daylight", an Unreal Engine 4 game

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Avatar image for campzor
#1 Posted by campzor (34932 posts) -

Source

Gaf link

 

Just revealed at the DICE summit, Daylight is a "randomly generated" horror game built on Unreal Engine 4. This is the first 3rd party UE4 game to be announced.

 

Daylight is a horror game featuring a procedurally-generated environment. With only the light of a cell phone to guide them, players will navigate the halls of a dark building as a woman whos just woken up. Every experience will be different as rooms are randomly generated, and players will only learn about the games story via clues they discover as they explore.

 

"Youre essentially a rat in a cage, but the cage is an asylum and its scary as hell. You need to find your way out, and each time you do it its completely different."

 

Daylight is coming to Steam sometime this year, and will be priced under $20.

 

daylight002jpg-756db3.jpg

daylight_011.jpg

 

We have staff from Saw, Condemned, and FEAR working on it.

 

 

Got to say..the pictures dont look that good... i hope this isnt an indication of whats to come out of UE4 :\

Avatar image for clyde46
#2 Posted by clyde46 (49050 posts) -
That looks freaking awesome.
Avatar image for Tessellation
#3 Posted by Tessellation (9006 posts) -
Wonder why is PC only :cool:
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#4 Posted by LadyBlue (4943 posts) -
Remind me of zombiu.... I like.
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#5 Posted by nutcrackr (13029 posts) -

A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements.

ugh

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#6 Posted by faizan_faizan (7869 posts) -

I remember Zombie Studios licensed the engine a few months ago.
Also "We have staff from Saw, Condemned, and FEAR working on it." FEAR? I'm in.

Another thing that interests me is the randomly generated environment, Which means, Every time i play it, It won't feel the same,
Much like in L4D where Zombies appeared from different directions everytime. 

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#7 Posted by ultraking (6904 posts) -
Looks and sounds awesome
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#8 Posted by el3m2tigre (4232 posts) -

Looks cool.

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#9 Posted by klusps (10386 posts) -

Sounds really interesting. I like the idea of randomly generated levels. 

Avatar image for ChubbyGuy40
#10 Posted by ChubbyGuy40 (26428 posts) -

I see some flat edges on what should be a round object (the grate.) Lazy, incompetent devs am confirmed. :P

Hopefully it'll have some kind of combat system so we're not constantly running away the entire time.

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#11 Posted by campzor (34932 posts) -

A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements.nutcrackr

ugh

Yeee, i just caught this... I cant stand these short games.
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#12 Posted by Tessellation (9006 posts) -
PC ahead of consoles that aren't even out yet,and idiots saying PS4 delivers the next gen feeling only LMAO :cool:
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#13 Posted by JohnF111 (14187 posts) -
Looks crap.
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#14 Posted by Ly_the_Fairy (8541 posts) -

It could be cool.

This is a good year for horror fans (if you have a PC).

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#15 Posted by Inconsistancy (8094 posts) -
20-30mins, the hell?
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#16 Posted by lawlessx (48753 posts) -

20-30mins, the hell?Inconsistancy

the human heart can only take so much..:P

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#17 Posted by Wanderer5 (25727 posts) -

Sounds pretty cool. PC has a nice horror lineup.

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#18 Posted by JohnF111 (14187 posts) -

Sounds pretty cool. PC has a nice horror lineup.

Wanderer5
The only thing horrifying is knowing there are more zombie games coming out.
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#19 Posted by Ly_the_Fairy (8541 posts) -

20-30mins, the hell?Inconsistancy

I've only seen something similar in one other game called "The Path", and it's somewhat interesting.

The Path is unfortunately art first, game second so it's not really fun to play.

"

Six sisters live in an apartment in the city. One by one their mother sends them on an errand to their grandmother, who is sick and bedridden. The teenagers are instructed to go to grandmother's house deep in the forest and, by all means, to stay on the path! Wolves are hiding in the woods, just waiting for little girls to stray.

But young women are not exactly known for their obedience, are they? Will they be able to resist the temptations of the forest? Will they stay clear of danger? Can they prevent the ancient tale from being retold?

The Path is a game about growing, about changing, about making choices, about accepting the consequences of these choices. A game about playing, and failing, about embracing life, perhaps by accepting death.

"

The Path, but with good gameplay, could actually be pretty awesome I think, so I hope that's what we get with Daylight

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#20 Posted by Cherokee_Jack (32198 posts) -

as well as Jessica Chobot, who wrote the game.IGN

VeQZAPC.gif

Avatar image for NoodleFighter
#21 Posted by NoodleFighter (9216 posts) -

[QUOTE="nutcrackr"]

A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements.campzor

ugh

Yeee, i just caught this... I cant stand these short games.

Multiple playthroughs to get the whole story plus it's like $20 and the plan on continuing with "chapters"

Avatar image for NoodleFighter
#22 Posted by NoodleFighter (9216 posts) -

I see some flat edges on what should be a round object (the grate.) Lazy, incompetent devs am confirmed. :P

Hopefully it'll have some kind of combat system so we're not constantly running away the entire time.

ChubbyGuy40

They said that the game would have some sort of Hack n Slash combat

Avatar image for Baranga
#23 Posted by Baranga (14217 posts) -

It's procedurally generated and the updates will throw in more tiles and assets, not new stories.

Avatar image for NoodleFighter
#24 Posted by NoodleFighter (9216 posts) -

It's procedurally generated and the updates will throw in more tiles and assets, not new stories.

Baranga

well in my defense :P

"A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements."

 

Also TC here are some pics from Polygon

Image
Image

  
Avatar image for StrongBlackVine
#25 Posted by StrongBlackVine (13262 posts) -

 

 

Got to say..the pictures dont look that good... i hope this isnt an indication of whats to come out of UE4 :\

campzor

Are you blind? That first picture is amazing...

Avatar image for StrongBlackVine
#26 Posted by StrongBlackVine (13262 posts) -

I see some flat edges on what should be a round object (the grate.) Lazy, incompetent devs am confirmed. :P

Hopefully it'll have some kind of combat system so we're not constantly running away the entire time.

ChubbyGuy40

NO COMBAT. Only running.

Avatar image for StrongBlackVine
#27 Posted by StrongBlackVine (13262 posts) -

[QUOTE="Baranga"]

It's procedurally generated and the updates will throw in more tiles and assets, not new stories.

NoodleFighter

well in my defense :P

"A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements."

 

Also TC here are some pics from Polygon

Image
Image

  

Now these pictures look like crap. Pass....

Avatar image for campzor
#28 Posted by campzor (34932 posts) -

[QUOTE="campzor"]

 

 

Got to say..the pictures dont look that good... i hope this isnt an indication of whats to come out of UE4 :\

StrongBlackVine

Are you blind? That first picture is amazing...

i must be, because it doesnt look like anything technologically advanced compared to what we see nowadays, or even from recent past years. Id have to see it in motion.
Avatar image for ChubbyGuy40
#29 Posted by ChubbyGuy40 (26428 posts) -

NO COMBAT. Only running.

StrongBlackVine

Shut up.

Avatar image for Baranga
#30 Posted by Baranga (14217 posts) -

The lighting is excellent except in the picture with hands. They look pasted over.

There's plenty of chromatic aberration too. Unfortunately that looks to be next generation's buzzword.

Avatar image for deactivated-58b6232955e4a
#31 Posted by deactivated-58b6232955e4a (15594 posts) -

At DICE, IGN had a chance to speak with Zombie creative director and studio head Jared Gerritzen as well as Jessica Chobot, who wrote the game.

as well as Jessica Chobot, who wrote the game.

who wrote the game

IGN

AHAHAHAHAHAHAHAHAAHAHAHAHA

 

Avatar image for McStrongfast
#32 Posted by McStrongfast (4699 posts) -

Sounds a bit like that other thing. Except the whole randomly generated thing.

http://www.vg247.com/2013/01/29/soiled-pants-outlast-will-scare-the-crap-out-of-you/

http://www.youtube.com/watch?v=2GPf3MdVOKI

Horror games are coming back it seems. This thing was announced a couple of days ago.

Avatar image for McStrongfast
#33 Posted by McStrongfast (4699 posts) -

[QUOTE="IGN"]

At DICE, IGN had a chance to speak with Zombie creative director and studio head Jared Gerritzen as well as Jessica Chobot, who wrote the game.

as well as Jessica Chobot, who wrote the game.

who wrote the game

SAGE_OF_FIRE

AHAHAHAHAHAHAHAHAAHAHAHAHA

 

What is happening. I'm scared. Hold me.
Avatar image for ReadingRainbow4
#34 Posted by ReadingRainbow4 (18733 posts) -

[QUOTE="SAGE_OF_FIRE"]

[QUOTE="IGN"]

At DICE, IGN had a chance to speak with Zombie creative director and studio head Jared Gerritzen as well as Jessica Chobot, who wrote the game.

as well as Jessica Chobot, who wrote the game.

who wrote the game

McStrongfast

AHAHAHAHAHAHAHAHAAHAHAHAHA

What is happening. I'm scared. Hold me.

Now the game is truly terrifying.

Avatar image for nutcrackr
#35 Posted by nutcrackr (13029 posts) -

Outlast looks better

Avatar image for Baroni88
#36 Posted by Baroni88 (345 posts) -
I was hoping it would be coming to console so we don't have to put in a fortune for a high end PC. I need a game like Amnesia to hit console. That game is amazing.
Avatar image for deactivated-58b6232955e4a
#37 Posted by deactivated-58b6232955e4a (15594 posts) -

I was hoping it would be coming to console so we don't have to put in a fortune for a high end PC. I need a game like Amnesia to hit console. That game is amazing. Baroni88

[spoiler]  a [/spoiler] .

Avatar image for McStrongfast
#38 Posted by McStrongfast (4699 posts) -

If IGN reviews this game there will be shart.

Outlast looks better

nutcrackr

The other thing I posted (The Vanishing of Ethan Carter) sounds more interesting to me.
Outlast seems to be some sort of Condemned with parkour and hiding instead of combat.

And Daylight...for some reason I've always wanted to see that movie but never have.

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#39 Posted by Mr_BillGates (3210 posts) -

Shovelware.

Avatar image for McStrongfast
#40 Posted by McStrongfast (4699 posts) -
No but this thing sounds like it's got some neat ideas.
Avatar image for hoola
#41 Posted by hoola (6422 posts) -

Randomly generated levels?  In other words, it is going to have extremely boring and poorly made levels.  nice.  

Random level design is one of the worst things to happen to gaming.  

Avatar image for StrongBlackVine
#42 Posted by StrongBlackVine (13262 posts) -

[QUOTE="StrongBlackVine"]

NO COMBAT. Only running.

ChubbyGuy40

Shut up.

I just wanted save you the wasted time of illegally downloading it...

Avatar image for Baranga
#43 Posted by Baranga (14217 posts) -

Randomly generated levels?  In other words, it is going to have extremely boring and poorly made levels.  nice.  

Random level design is one of the worst things to happen to gaming.  

hoola

Horror comes from the unknown and the unpredictable. Scripted horror is good only for a first playthrough.

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#44 Posted by Planeforger (17388 posts) -
So it's Betrayal at House on the Hill, minus the 'Betrayal' part? Eh, could be worth a look.
Avatar image for lawlessx
#45 Posted by lawlessx (48753 posts) -

[QUOTE="hoola"]

Randomly generated levels?  In other words, it is going to have extremely boring and poorly made levels.  nice.  

Random level design is one of the worst things to happen to gaming.  

Baranga

Horror comes from the unknown and the unpredictable. Scripted horror is good only for a first playthrough.

Left for Dead is a good example. Not knowing what was going to happen and when is what made the game great.

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#46 Posted by deactivated-59b71619573a1 (38222 posts) -

Interesting. Will keep an eye out

Avatar image for ferret-gamer
#47 Posted by ferret-gamer (17476 posts) -

[QUOTE="Baranga"]

[QUOTE="hoola"]

Randomly generated levels?  In other words, it is going to have extremely boring and poorly made levels.  nice.  

Random level design is one of the worst things to happen to gaming.  

lawlessx

Horror comes from the unknown and the unpredictable. Scripted horror is good only for a first playthrough.

Left for Dead is a good example. Not knowing what was going to happen and when is what made the game great.

That game so often turned into utter chaos, especially with Versus mode, and that is a lot of what made it so fun.
Avatar image for faizan_faizan
#49 Posted by faizan_faizan (7869 posts) -

The lighting is excellent except in the picture with hands. They look pasted over.

There's plenty of chromatic aberration too. Unfortunately that looks to be next generation's buzzword.

Baranga

Man i hate chromatic aberration, The only downside about Crysis 3's graphics :( And i have a strong feeling that this will be the new Next Gen graphics trend, Which is a BAD thing. The lighting however is great, UE4 is doing SVOGI (Sparse Voxel Octree Global Illumination).

Avatar image for ferret-gamer
#50 Posted by ferret-gamer (17476 posts) -

[QUOTE="Baranga"]

The lighting is excellent except in the picture with hands. They look pasted over.

There's plenty of chromatic aberration too. Unfortunately that looks to be next generation's buzzword.

faizan_faizan

Man i hate chromatic aberration, The only downside about Crysis 3's graphics :( And i have a strong feeling that this will be the new Next Gen graphics trend, Which is a BAD thing. The lighting however is great, UE4 is doing SVOGI (Sparse Voxel Octree Global Illumination).

Chromatic aberration has been used in an absolute ton of games already this generation, I don't get why people have just started complaining about it now and calling it a next gen thing.