OMG FINALLY! A Zelda game that will not be made around puzzles! I've been waiting for this for years! Oh dear, at last they are doing something to change the formula of this overrated stale franchise. No more braindead but still tedious puzzles for children about pushing blocks... You really do need to read the quote to believe it. It's like he's finally cutting off the leash, he's realizing that we are grown-ups now and we aren't that stupid either.
Aonuma: I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.
As a player progresses through any game, they're making choices. They're making hopefully logical choices to progress them in the game. And when I hear 'puzzle solving' I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.
The next thing to go is the stupid auto-targetting system and then we are in for something truly new in the franchise since Ocarina of Time.