@mjorh said:
@jg4xchamp said:
City by a hair over Asylum.
And what defines that "hair" ? i kinda recall you gave the edge to Asylum, not sure tho
A few things Asylum does is more to my liking. For starters I think the world is more interesting to explore because I much prefer a metroid-like game versus a zelda/open world type game. Having the riddler actually challenge you through honest to god riddles, is a pretty neat twist on basic pixel hunting. And the game's visual language even with the art style it has is good enough to make it relatively easy to navigate a spot and find what he means. Some of them aren't very good, because they require knowledge of characters and just combing the area. But a lot of them you can work out logically "Oh he's talking about a seesaw" and boom.
It's a much better paced video game. Because it's not an open world game and because the plot is a lot better thought out (read not good, just better thought out), the game maintains a level of momentum and keeps pressing forward. City diverges a bit too much for my liking, and some of its side shit is utterly pointless. The atmosphere is better capitalized on, Scarecrow moments are rad, and it's the only one of the Arkham games where the story isn't straight shit. The actually do a decent, if underwhelming job of adapting the actual Arkham Asylum story. City is just all over the place and messy, Origin is a shitty Arkham Origin story, and Knight takes one of the best Batman stories in Jason Todd, and fucking ruins it.
Now all that stuff said
-The puzzles were actually a dope addition to arkham city, and are more consistently strong than the Riddles. The riddles themselves make more sense in terms of character, but puzzles make for a better game in comparison.
-The combat is that much better. You have more tools, a more varied up enemy roster, 1 actual good boss fight, 2 meh ones in comparison to all of them being shit in Asylum, and the combat engine itself is more fluid
-It doesn't compromise on pure level design, as the areas you need to go function like Dungeons. It's why I think City is more Zelda and Knight is more GTA. City has proper dungeon like areas that are when Batman's systems are very good, Knight is really bad at that stuff by comparison.
-While some of the side stuff is lame ass bullshit (Azreal and the Hush stuff are boring), the Madhatter segment is divine, the Riddler side missions are ace as ****, and Deadshot is aight.
-Catwoman is mildly fun to play as, though she messes with the pacing a bit.
-The Challenge rooms are that much better, especially thanks to the improvements in combat.
Asylum has better structure and moments, City plays better moment to moment. Knight should be City tier because the systems are in place. But the Batmobile ruins everything. That and **** them for messing up on a Jason Todd story.
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