@GhoX said:
I tried getting into it three times. I just can't come to enjoy it.
It's crazy saying this, but that game felt like single-player WoW, with even more asininely boring side quests. Admittedly, I left WoW on poor terms, so the similar gameplay in Xenoblade was a huge turn-off for me. =/
Any tips on how I can enjoy this game?
Actually there is a trick to it. If you talk to an NPC you get a sidequest. If you linger around the quest giver for a second or two you will see they will get the quest icon above their heads again. You can take multiple sidequests from 1 NPC like this (5 or more at a time!).
My advice is to stock up on as many side-quests as you can like this and then instead of putting time aside to actually do them you will find you will come close to doing 80% of them anyway as you naturally progress. You'll kill 8/10 of the monsters for a quota anyway so it hardly takes effort to kill 2 more.
If you play the game this you end up being rewarded for stuff you would have mostly done anyway and you don't have to dedicate time and effort (well, not much) towards getting those rewards.
Anyway, back on topic; I definitely felt that Xenoblade was a forward thinking game; save anyway, time skip, location jumping. integration of battle/field exploration. It was like it took every good idea in the JRPG genre over the last few decades and then put them altogether in one game. Sadly it is way too combat heavy for my liking and doesn't have the characters/story I'd really want.
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