Xbox360 World In Conflict port KILLED in its genesis....

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True_Gamer_

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#1 True_Gamer_
Member since 2006 • 6750 Posts

http://uk.gamespot.com/news/6205571.html

Apparently the port didnt meet the standards....LEMMINGS MAY CRY 5

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Toriko42

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#2 Toriko42
Member since 2006 • 27562 Posts
I don't think anyone cares about World in Conflict at this stage, we all know the PC is made for RTS
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lawlessx

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#3 lawlessx
Member since 2004 • 48753 Posts

http://uk.gamespot.com/news/6205571.html

Apparently the port didnt meet the standards....LEMMINGS MAY CRY 5

True_Gamer_
strange how you forgot to mention the ps3 version in your title :roll:
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AgentA-Mi6

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#4 AgentA-Mi6
Member since 2006 • 16713 Posts
[QUOTE="True_Gamer_"]

http://uk.gamespot.com/news/6205571.html

Apparently the port didnt meet the standards....LEMMINGS MAY CRY 5

lawlessx
strange how you forgot to mention the ps3 version in your title :roll:

it fails by default too anyway, rts games are meant to played on PC
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skrat_01

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#5 skrat_01
Member since 2007 • 33767 Posts
Eh. Playing through Soviet Assault right now, and its still amazing. Personally I think WiC would have translated to consoles well as far as design goes... much better than lets say - Halo Wars or Command and Conquer. However technical limitations are always a barrier.
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Jekken6

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#6 Jekken6
Member since 2008 • 2642 Posts

The PS3 could do a PC rts well (in terms of calculations, number crunching, etc.), but it is hindered because of the controller. If devs want a successful PC to console rts port or console rts, M/KB must be mandatory to play the game

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-Snooze-

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#7 -Snooze-
Member since 2009 • 7304 Posts

The PS3 could do a PC rts well (in terms of calculations, number crunching, etc.), but it is hindered because of the controller. If devs want a successful PC to console rts port or console rts, M/KB must be mandatory to play the game

Jekken6
Sadly, teh cell is let down by teh RAM. And the Xbox has more then proved it can handle RTS games, Since it has more, and more critically acclaimed RTS games, as opposed to the PS3.
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PS3_3DO

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#8 PS3_3DO
Member since 2006 • 10976 Posts

Eh. Playing through Soviet Assault right now, and its still amazing. Personally I think WiC would have translated to consoles well as far as design goes... much better than lets say - Halo Wars or Command and Conquer. However technical limitations are always a barrier.skrat_01

I thought WIC is ok nothing great though.

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MotoJ19

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#9 MotoJ19
Member since 2008 • 318 Posts

Ever played an RTS with the PS controller? it's the only thing worse than playing FPS on a ps console.

But that's just my opinion, and system wars is my blog page.

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True_Gamer_

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#10 True_Gamer_
Member since 2006 • 6750 Posts

Ever played an RTS with the PS controller? it's the only thing worse than playing FPS on a ps console.

But that's just my opinion, and system wars is my blog page.

MotoJ19
If you ask me both controllers suck for RTS and FPS (aim assist FTL....being unable to hit an elephant at 2 yards)....
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skrat_01

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#11 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]Eh. Playing through Soviet Assault right now, and its still amazing. Personally I think WiC would have translated to consoles well as far as design goes... much better than lets say - Halo Wars or Command and Conquer. However technical limitations are always a barrier.PS3_3DO

I thought WIC is ok nothing great though.

I really enjoyed it. One of the best, compelling singleplayers a RTS game has to offer, and a great team based multiplayer mode (though now its possible to do smaller games with no allocated unit type control). If an RTS was going to be like an FPS, WiC would be it.
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adv_tr00per

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#12 adv_tr00per
Member since 2006 • 2605 Posts

[QUOTE="skrat_01"]Eh. Playing through Soviet Assault right now, and its still amazing. Personally I think WiC would have translated to consoles well as far as design goes... much better than lets say - Halo Wars or Command and Conquer. However technical limitations are always a barrier.PS3_3DO

I thought WIC is ok nothing great though.

you are mistaken my friend....
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SynisterGamer

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#13 SynisterGamer
Member since 2008 • 806 Posts

...Okay?

At least the developers knew that the game wouldn't live up to the standards of the PC version, and killed it instead of pumping it out to make some cheap cash.

+1 Respect.

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killa4lyfe

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#14 killa4lyfe
Member since 2008 • 3849 Posts

...Okay?

At least the developers knew that the game wouldn't live up to the standards of the PC version, and killed it instead of pumping it out to make some cheap cash.

+1 Respect.

SynisterGamer
This^^ :)
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Verge_6

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#15 Verge_6
Member since 2007 • 20282 Posts

You are incredibly late...

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mo0ksi

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#16 mo0ksi
Member since 2007 • 12337 Posts
I think it was canceled due to the technical limitations of the consoles. WiC is still a beefy game, but it's gameplay wasn't that deep for it to not work on consoles.
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Verge_6

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#17 Verge_6
Member since 2007 • 20282 Posts
I think it was canceled due to the technical limitations of the consoles. WiC is still a beefy game, but it's gameplay wasn't that deep for it to not work on consoles.mo0ksi
it's an RTT, so I would think it would be very doable on a controller. Hell, I KNOW it could, because I've played it with a bloody 360 controller, along with Codename: Panzers, another RTT game.
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Puckhog04

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#18 Puckhog04
Member since 2003 • 22814 Posts

I hate gamepads for every genre in general. FPS, RPG, RTS, and MMO's are by far the top ones that i hate to use a gamepad with though.

World in Conflict is an incredible game. Going to have to play through it again at some ponit. Still have yet to pick up the Soviet expansion.