https://www.windowscentral.com/gaming/ghostwire-tokyo-xbox-review
The most egregious issue plaguing Ghostwire: Tokyo, however, is the game's performance. On Xbox Series X, the game's frame rate is all over the place. Sometimes you'll turn a corner and see performance inexplicably dip from sixty frames down to 30 or lower, although it seems to be worse in certain areas and due to certain effects (like the game's grainy rain effects). And do forget "quality mode," since it introduces a bewildering slow-motion input delay that makes the game thoroughly unplayable. It also oddly hitches as you're moving around the city ever so slightly, creating an uncanny judder that is irritating once you've noticed it. The mission-oriented Spider's Thread expansion doesn't suffer from the same performance issues and judder I've noticed, which suggests to me that the issues stem from streaming the game's open world. Alas, hopefully, it's not unfixable.
The lack of consistency in the game's performance contributes to a variety of needless problems that prevent Ghostwire: Tokyo from hitting the quality bar it quite easily could have done.
How can MS not even release their game for their own console that doesn't run like shit? Your thoughts SW?
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