Xbox One X 'performing phenomenally' says NPD

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#501 Edited by ronvalencia (27005 posts) -

@tormentos said:
@ronvalencia said:

You're argument is bullshit since 7870 doesn't have 178 GB/s LOL. https://www.techpowerup.com/gpu-specs/radeon-hd-7870-ghz-edition.c339

hahahahahahah

Try again mad cow.

See this is exactly my point,you are a MORON who can't read for shit and who love to argue things just for arguing.

Quote me saying that the 7870 has 178Gb/s ass.

@tormentos said:

This ^^ is bullshit.

This is like saying the PS4 is not a damn 7870 because it has 175gb/s while the 7870 has only 153GB/s.

This ^^ is what i claimed i clearly stated,that your argument was like claiming that the PS4 wasn't a 7870 because it has 175gb/s instead of 153GB/s like the 7870 i MY self ass claimed the 7870 had 153GB/s is on the damn post you quoted how the fu** can you even miss it..

You can't follow an argument you can't read for shit and you did claim the xbox one X would beat a 1080GTX...hahhahahaha

To quote tormented "This is like saying the PS4 is not a damn 7870 because it has 175 GB/s while the 7870 has only 153GB/s.", This is a red herring argument. My screenshot shows how stupid you are for arguing "7870 because it has 175 GB/s".

The closest PC SKU relative to PS4 is R7-265. Your argument setup is absurd.

XBO only has ~1.31 TFLOPS idiot. The pixel count for RDR2 nearly follows XBO/PS4/PS4 Pro TFLOPS scaling. X1X doesn't follow XBO/PS4/PS4 Pro TFLOPS scale vs resolution scale.

The facts, RX-460 has 16 ROPS at ~1200 Mhz, Pitcairn level TFLOPS with Pitcairn level result which debunks your 16 ROPS vs 32 ROPS useless argument.

7790 has 1100 Mhz with 16 ROPS and it's missing RX-460's Polaris delta color compression memory bandwidth booster. Deal with it.

Microsoft wouldn't be making another XBO mistakes i.e. refer to X1X hardware correction.

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#503 Edited by ronvalencia (27005 posts) -

@tormentos said:
@ronvalencia said:

To quote tormented "This is like saying the PS4 is not a damn 7870 because it has 175 GB/s while the 7870 has only 153GB/s.", This is a red herring argument. My screenshot shows how stupid you are for arguing "7870 because it has 175 GB/s".

The closest PC SKU relative to PS4 is R7-265. Your argument setup is absurd.

XBO only has ~1.31 TFLOPS idiot. The pixel count for RDR2 nearly follows XBO/PS4/PS4 Pro TFLOPS scaling. X1X doesn't follow XBO/PS4/PS4 Pro TFLOPS scale vs resolution scale.

The facts, RX-460 has 16 ROPS at ~1200 Mhz, Pitcairn level TFLOPS with Pitcairn level result which debunks your 16 ROPS vs 32 ROPS useless argument.

7790 has 1100 Mhz with 16 ROPS and it's missing RX-460's Polaris delta color compression memory bandwidth booster. Deal with it.

Microsoft wouldn't be making another XBO mistakes i.e. refer to X1X hardware correction.

Quote me saying the 7870 has 178Gb/s.

MORON your screenshot doesn't show shit ass.

I never claimed the 7870 has 178Gb/s from where in hell did you even get that number,as i said 175GB/s and is referring to the PS4 not the 7870. Hahahahaaa.

The R265 is a R270 with 4CU disable,is like the 7850 is an 7870 with 4 CU disable.

So basically you are claiming the same thing i do but using a lower model in reference,both the PS4 and the R265 are 7870 or R270 cut down,and since my argument here wasn't performance it was architecture,i am still correct the xbox one is bonaire 7790 with 2CU disable for yields,this is old your W5000 was wrong from the start and you know it.

The fact that you can't even admit at this stage of the generation that the xbox one is a damn 7790 cut down,says a lot about how butthurt you are,you simple can't admit been wrong,and RDR2 is 1 game out of hundred so stop using 1 game which is not even that demanding as the game is 4k even on xbox one X when other games are not because they require more juice.

So please stop your bullshit and learn to READ.

RX-460's 16 ROPS and it's Pitcairn like results debunks your 16 ROPS vs 32 ROPS argument.

7979's 32 ROPS and it's superiority over Pitcairn's 32 ROPS results debunks your 16 ROPS vs 32 ROPS argument.

PS4 Pro's 32 ROPS and it's superiority over PS4's 32 ROPS results debunks your 16 ROPS vs 32 ROPS argument.

x1X's 32 ROPS with 2MB render cache and it's superiority over PS4 Pro's 32 ROPS results debunks your 16 ROPS vs 32 ROPS argument.

At lower TFLOPS and low hundreds GB/s real memory bandwidth, 32 ROPS wouldn't be saturated. You got an argument with RGBA8 integer format but not with RGBA16 FP format. ROPS bound for 8 bit integer formats can be done via TMU workround.

Do the math.

XBO has FP10 customization (acting like less quality compression) which is missing with PC's 7790, but it wouldn't solve CU's TFLOPS bound issues. XBO's FP10 support was a carry over from Xbox 360.

XBO is mostly either CU bound (no workaround available) or 32 MB ESRAM storage bound (manual workaround available).

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#504 Posted by The-A-Baum (1318 posts) -

You guys know no one else has any idea what you are talking about right?

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#505 Posted by Nonstop-Madness (10017 posts) -

November NPD info was posted on ResetEra.

YoY:

Switch: +75%

3DS: -39%

PS4: -13%

XBO: -3%

Other: -6%

******

PS4 ~1475k

SW ~1355k

XB1 ~1340k

3DS ~260k