@xantufrog said:
https://www.forbes.com/sites/kevinmurnane/2018/11/20/xbox-makes-a-quiet-change-that-could-be-a-huge-leap-forward-for-backward-compatibility/amp/
The XBox BC program is continuing to impress me as a PC gamer - not least because it is looking more and more like PC gaming. Although not a user-specified mod, that's effectively what we are seeing here - not only is the old game running with better AF, etc, but actually implements new assets.
If only it had the same breadth of exclusive titles, I'd be more and more jazzed by the brand. At this point it's basically redundant with my computer, but I'll keep my eye on the platform next gen
Xbox is just a garden walled Windows PC with direct hardware access path since open source Xbox 360 emulator doesn't need Xbox's OS.
The original intent for DirectX is direct access to hardware with software API abstractions but not PC's bloated DirectX API (aka in-DirectX API). PC's Vulkan and DirectX 12 APIs makes game console emulation efficient when compared to OpenGL and DirectX11.
Xbox One's OS installation = fully managed by Microsoft.
Windows OS installation = mostly end user managed.
Surface devices are nearly-fully managed by MS since it's hardware driver updates (it's responsibility for any auto-update stuff-up) are supplied by MS. MS remote desktop fixed my Surface Pro 4's OS installation problem i.e. I don't have to do anything.
8 core Ryzen 2 powered Xbox.Next is effectively mainline X86 PC hardware with more than enough power to perform normal Windows office apps.
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