Xbox 360 has 256 GB/s memory bandwith and 8800 has 57 GB/s
THe winner is Xbox 360 ding! ding! ding! ding!
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Xbox 360 has 256 GB/s memory bandwith and 8800 has 57 GB/s
THe winner is Xbox 360 ding! ding! ding! ding!
This is worse than the last thread i saw you make. And i completely destroyed that one :D.beast667\ What was the last one?
That bandwidth is only internal to the eDRAM. Someone's been drinking his MS-brand propaganda milk.Xbox 360 has 256 GB/s memory bandwith and 8800 has 57 GB/s
THe winner is Xbox 360 ding! ding! ding! ding!
Violet-Eye
Xbox 360 has 256 GB/s memory bandwith and 8800 has 57 GB/s
THe winner is Xbox 360 ding! ding! ding! ding!
Violet-Eye
Wow, I simply don't know what to say :(:?:|
Alan
[QUOTE="Violet-Eye"]That bandwidth is only internal to the eDRAM. Someone's been drinking his MS-brand propaganda milk. how many games have benefited from it?Xbox 360 has 256 GB/s memory bandwith and 8800 has 57 GB/s
THe winner is Xbox 360 ding! ding! ding! ding!
mjarantilla
[QUOTE="mjarantilla"][QUOTE="Violet-Eye"]Xbox 360 has 256 GB/s memory bandwith and 8800 has 57 GB/s
THe winner is Xbox 360 ding! ding! ding! ding!
AlexKidd5000
That bandwidth is only internal to the eDRAM. Someone's been drinking his MS-brand propaganda milk.
how many games have benefited from it?Every game, because the eDRAM is part of the last stage of the graphics pipeline. But it's a workaround, because the main bandwidth is so low (only 128-bit), so the 360 offloads some of the more bandwidth-intensive tasks to the eDRAM. It doesn't work nearly as well as having a full 256-bit bus to the graphics memory the way REAL graphics cards do.
[QUOTE="AlexKidd5000"][QUOTE="mjarantilla"][QUOTE="Violet-Eye"]Xbox 360 has 256 GB/s memory bandwith and 8800 has 57 GB/s
THe winner is Xbox 360 ding! ding! ding! ding!
mjarantilla
That bandwidth is only internal to the eDRAM. Someone's been drinking his MS-brand propaganda milk.
how many games have benefited from it?Every game, because the eDRAM is part of the last stage of the graphics pipeline. But it's a workaround, because the main bandwidth is so low (only 128-bit), so the 360 offloads some of the more bandwidth-intensive tasks to the eDRAM. It doesn't work nearly as well as having a full 256-bit bus to the graphics memory the way REAL graphics cards do.
oh ok, i get it now.Is that why halo 3 can only run in 640p?slickchris7777
Must be, because we all know that game turned out like the original trailers. :roll:
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