Noticed some talks about the uncertainty of a few games on Switch which has me wondering: Would id Software's engine beat out Epic Games' Unreal Engine 4 if Bethesda didn't make it proprietary?
I'd like to think that the licensing of id Tech would be something along the lines of "it prints money" for Bethesda due to the Switch's popularity and if you look at a game like Wolfenstein: The New Colossus, it'd probably overheat the Switch to the point of being a hand grenade if it ran on any other engine than id's. I can definitely see a larger adoption rate of id Tech in Japan due to the regional popularity, and being able to make PS4/Switch multiplatform games would be a massive win for most companies. At the end of the day, id Tech 6 and 7 has something Unreal Engine 4 doesn't and that thing is scaleability. I feel like the engine being proprietary ensures that the scaleability factor will always be underutilized.
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