@gago-gago said:
I do think if it was on a more powerful system, maybe it could have added more things within the game like having proper voice acting with every character, more diverse enemies, more weapons, more armor, better puzzles, better animation, better music, just to name a few.
Mmm, none of these things have to do with Switch/WiiU hardware limitations though.
A more powerful system would yield things like better framerate and draw distance and give more breathing room for all facets of the technical graphics (models, textures, shaders, lighting, effects). And from a gameplay standpoint, they could have gotten a bit more ambitious with the physics interactions. In short it could have been a better looking and performing game with some extra wiggle room for interaction.
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VO is a design choice.
Plenty of weaker systems have hosted games with larger enemy, weapon, and armor variety. Just as stronger systems have hosted games with less. This is just what Nintendo decided to put into the game, not a concession made based on hardware.
Better puzzles? Hardware doesn't design puzzles.
Better music? Come on bro lol. We're not talking about chip tunes here.
Animation? Again, not even a hardware thing. The reason why animation in many games is so poor (not in BotW actually) is because animation is a damn tough skill and it's expensive as hell to do it right. It takes a lot of man hours with incredibly talented individuals to nail animation.
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These are creative aspects that you may not like about the game, that's cool, but these things would be no different had Nintendo developed it for a PS4, or even a beastly PC.
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