Wolfenstein: Enemy Territory is a downloadable, free-to-play multiplayer game in which players wage war as Axis or Allies in team-based combat. It's a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for up to 32 players, Wolfenstein: Enemy Territory is the ultimate test of communication and teamwork on the battlefield. Players join the fray as one of five distinct character classes each with unique combat abilities. The Covert Ops can steal the uniforms of fallen enemies and perform covert reconnaissance behind enemy lines, while Engineers can plant and diffuse land mines as well as construct battlefield structures including bridges, guard towers and forward operations bases in the midst of combat to gain advantages for their team. Medics provide health and revive fallen teammates, as Field Ops use their binoculars to mark enemy positions for a Soldier's mortar barrage. Each Axis or Allies team can divide itself into smaller fire teams for quick and easy communication using an intuitive messaging system and dynamic command map of the entire battlefield.
No longer does winning a single battle win the war. In Wolfenstein: Enemy Territory multiple objective-based scenarios are linked together over the course of three maps to form a campaign where teams struggle for successive victories. Throughout a campaign, players gain experience in categories like battle sense and light weapons as well as their class specific abilities, each of which persist and accumulate over the course of the campaign. As players reach higher levels in each of the seven categories they are awarded with enhanced abilities as well as battlefield promotions that are represented as ranks on each players helmet. The 28 enhanced abilities range from higher ammunition capacity and faster power-bar recharge times, to the ability to see land mines, revive fallen teammates at full health or use a machinegun instead of a pistol as your secondary weapon.
In Wolfenstein: Enemy Territory, the player can choose 5 different classes. Each has a different task in the team. This page also lists the weapons available to each class. Some weapons, however, are used by all classes, and are described below. As aforementioned, each class has a particular role in combat - it is very difficult, and sometimes impossible, to win using one class alone. The best players are the versatile ones - ones that can play any class well.
Soldiers are the base grunt on every team. Despite this you won't see too many of them amongst experienced players - while they can wield the largest number of weapons, they also do not have the healing power of medics, the dynamiting ability of engineers, or the explosive power of field ops. Since every class can hold a submachine gun, it is often not a good idea to have a soldier with a submachine gun. One might as well, if one is a soldier, use the specialized weaponry that only soldiers can use. Flamethrower, MG-42s, Mortars and Panzerfausts
Medics often start with barely any ammo (a single clip for a submachine gun and a single grenade) but the power to create health and use syringes to assist your teammates more than compensates. Whenever a player is wounded, she or he can either rest and wait for a medic, or press the space bar (jump) to enter the respawn queue. If a medic is nearby, the medic can use the syringe on the wounded player (with the red syringe icon appearing over them) to revive the wounded player (health regeneration is based on the medic's first aid skill level). They won't have to walk all the way back to where they died previously, or wait to respawn. It also gives the medic some experience, so resurrecting players is almost always a good idea.
Engineers are the core of objective-completing. Most players pick the engineer for one of two reasons - the rifle grenades, or the ability to complete objectives. Both are the engineer's strengths. Dynamite is the strongest explosive in the game - if it can't be destroyed by dynamite, it either requires a vehicle or it simply cannot be destroyed. Engineers specialize in explosions - they carry up to eight grenades, the most in the game. Combine this with the ability to lay mines and the dynamite to fill the entire map with explosions sooner or later.
- Pliers: Arguably the most versatile "weapon" in the game, the pliers are the engineer's primary tool. Using it on an objective causes that objective to be built - on a vehicle, it allows it to be repaired - and on dynamite and mines to either arm them or defuse them (it is possible to defuse your own mines and dynamite). Pliers, obviously, are not weapons.
- Land Mines: Mines are explosive devices laid in the ground (they cannot be laid on concrete or pavement; they must be laid in the dirt) that click and hiss when a player (allied or enemy) steps on them. Stepping off of them causes the mine to explode, dealing damage.
- Dynamite: Dynamite is used to destroy objectives. Fortified doors, command posts, and other objectives necessitate dynamite. Dynamite is laid by an engineer, and then must be armed using the pliers (which are automatically selected once the dynamite is laid).
Field Ops are essentially a more offensive supporting role. They are considerably deadlier than Medics, but have a similar ability. Field Ops can distribute ammunition in the same manner Medics dispense health. Field Ops, however, are deadliest when employing their marker flares and binoculars. Pressing B and then firing will summon an offscreen artillery strike in a hexagonal area in the vicinity of the target. The resulting explosions are often more than enough to kill mostly anything, and can make an area impassible for the duration of the strike.
Marker flares work similarly to the binoculars, but instead have an airplane fly overhead and drop a string of bombs perpendicular to the Field Ops' facing direction. The explosions are more concentrated and thus more deadly, but against infantry they are somewhat overkill. They are extremely powerful at, however, disabling vehicles, whose large profiles mean they are struck multiple times.
Marker Flares: Not to be confused with a Covert Ops smoke grenade, marker flares emit a plume of coloured smoke which serve as a beacon for an airstrike.
Binoculars: Field Ops can activate their binoculars with the B key. Doing so and pressing fire summons an artillery bombardment in a hexagonal area around the designated target.
Ammo Packs: Ammo packs contain some ammunition, and can be upgraded through experience. At higher levels, they contain more ammunition.
Covert ops are the odd men out in terms of classes. They are very different from other classes, relying on stealth of all kinds, and their weapons show it - most of their weapons are either stealthed or can operate only at extreme ranges. Players who enjoy sniping others will enjoy playing as the Covert ops class. Perhaps their biggest feature, however, is the ability to pose as another player.
Smoke Grenades:Smoke grenades can sow confusion among enemy players. They can prove difficult to use, but they are extremely useful.
Binoculars: Covert ops can use binoculars to report enemy landmines. Pressing B will allow you to look through binoculars. A flag icon will appear if there are any mines in the area. Holding your binoculars at that area will result in the landmine appearing for your team.
Steal Uniform: Arguably the whole point of becoming a covert ops is the ability to steal an enemy player's uniform and masquerade as him or her. You will appear as, for most intents and purposes, an enemy player. Most players, therefore, will not think to shoot them - allowing the covert ops to backstab or kill the unaware player with silenced weapons. Since enemies spotted by a covert ops will appear on the command map, it is possible to have a covert ops player follow an attacking group and let his or her team know they're coming. Perhaps the most powerful bonus of stealing a uniform, however, is being able to open team doors. Specially marked team doors can ordinarily be opened by a player of that side. However, stealing a uniform allows a covert ops to enter said normally restricted doors. Since said doors stay open for a few seconds before closing, a disguised Covert Ops can open a team-restricted door for his or her allies, allowing them to bypass certain obstacles. Covert Ops who have stolen a uniform appear as that player, so if you know someone recently died - or most peculiarly, if you see yourself - you'll know that it is in reality an enemy covert ops. Note also that, when a uniform is stolen, the corpse of an enemy will appear without pants as a warning to other players that an infiltrator is in their ranks. This can be removed by using a satchel charge on the body.
Satchel Charge: Satchel charges are relatively powerful explosive devices - in between a grenade and dynamite in terms of power
Most unique things you can find only in Wolfenstein: ET
Command posts look like large cabinets with a team flag on them, or they have a power icon on them. Command posts can be constructed by engineers. Setting up a command post will allow all players on that team to have their power bars charge quicker - medics can drop more health packs, field ops can throw more airstrikes and call more artillery, etc.
Team doors are special doors with a team's emblem on it. These doors can be opened only by a player on that side (most team doors are Axis-owned, since the Allies are on the offense most of the time). Team doors can be used as shortcuts to reach certain areas ahead of time. When opened, team doors create a loud "creak" which can alert nearby players that the door is being opened. Said doors, however, can also be opened silently. Team doors stay open for a few seconds before closing.
LET´S TALK ABOUT MAPS:
EXAMPLE OF 1 MAP:
The Allies must prevent the Axis from loading and firing Dora, a colossal railway gun. The Axis must transport and load Dora's ammunition protect her firing controls and fire her to win.
- Get the first tug to the depot yard and load Dora's ammo.
- Get the first tug back to the north crane, and transfer the ammo to the second tug.
- Move the second tug to the Dora rail gun.
- Fire Dora.
- Construct the Command Post.
- Ensure the track switch does not impede your progress by raising or lowering it.
Battlefield, Call of Duty and games like that are all just Team Deathmatch games(yes, even when we talking about other modes).
In Wolfenstein, Solider has weapons that noone else has. In other games - everyone has same weapons. No soliders class.
In Wolfenstein, medic can heal but also help people who fell but are not dead yet. He can throw medic packs unlike other games where you have regain health or pistol that heals players.
In Wolfenstein, engineer has big roll. He can make bombs, defuse bombs, he can make mines, defuse mines, he can blow up objectives, base, doors, walls. He also can build bridges, base, walls. He can fix tanks, destory tanks. He can do so much things. In other games - only plant mines? or make sentry(like TF2)
In Wolfenstein, we have real support. He can call strike, he can give ammo to players. Other games we have unlimited ammo or we always pick enemy weapon.
In Wolfenstein, you can steal dead player clothes(HELL YEAH, THIS IS LIKE HITMAN). You can sneak in enemy base, you can go where other players can´t go. He can open doors that other players can´t(enemy can). You can spot enemy mines. You can plant bombs. In other games, we don´t have spies. Only Team Fortress 2 has but you can just turn spy without needing anyone killed but does not give anything extra.
Map missions are always awesome. Each map has different objectives. This is like Single-Player + COOP + multiplayer game all put in multiplayer game. All other games is just about killing, killing and killing. SAD. Sad that we don´t have any objective mission multiplayer FPS games anymore.
JUST FEW GAMEPLAY SCREENSHOTS:
This was first and last multiplayer game where you need team work to win game. Now all Counter Strike, Team Fortress, Battlefield, Call of Duty.. everything like that is just team deathmatch, no team work, nothing. Just kill, take flag and win.