Will VR die slowly in next-gen just like 3D glasses gaming did?

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#1 Edited by Evil_Loli (201 posts) -

If so that suck would. I would've hoped VR would've been more useful by now at the very least and I only own just Xbox One X, I heard MS is working on VR for Xbox Scarlet, I just hope VR isn't dead by the time MS has it for next-gen.

Edit: This is the first time I made a thread here in this place but I'm not really new here.

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#2 Posted by Subspecies (738 posts) -

Short answer: VR is here to stay.

Also: incoming VR-obsessed haters. Get ready.

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#3 Edited by ArchoNils2 (10430 posts) -

VR is here to stay and will have a new revolution once you can stream in real time (what Google promisses with Stadia). Imagine being able to just get a Headset which streams from Stadia over 5G and you have a perfect VR experience with no need for expensive PC whenever and whereever you want

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#4 Posted by SolidGame_basic (24459 posts) -

Get a PSVR and see for yourself.

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#5 Posted by SecretPolice (35358 posts) -

ARVR hybrid is da future. :P

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#6 Edited by Zuon (357 posts) -

I personally never understood why VR keeps getting compared to the 3D glasses fad. The 3D effect and immersion factor in VR is many times greater than staring at a flat panel trying to simulate depth.

3D TVs are much more effective when the video on screen feeds depth info into the distance instead of trying to make things "pop out." But in VR, your head and body (at least your hands) are in the world, eliminating this issue entirely.

I know you aren't anti-VR, but the people who are, more often than not, haven't tried it. And price isn't an excuse anymore. WMR headsets can be had for as little as $150, controllers included, and they work with SteamVR, Vive, and Oculus games. There's really not much reason not to give it a try as long as you have an income and your computer is up to par.

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#7 Posted by jeezers (3277 posts) -

I have no use for VR, on these forums i hear people liking VR, But irl i know like 15 people with ps4's and not one has a psvr.... just doesnt seem worth 250 bucks, to each his own.

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#8 Posted by Shewgenja (21456 posts) -

VR is still building momentum. Also, Japan is very big on it, so you can count on developer support from over there going forward. In many ways, VR is doing the opposite of 3d glasses and even kinect because its growth is strictly organic right now.

The technology is going through a maturing process. The companies leaning behind it know that their effort is best spent making the tech and the games appealing to tech savvy early adopters and experimentationalists. So, rather than have extravagant marketing budgets and ridiculous budgeting forecasts, VR is slowly percolating user interest while incremental improvements to the gear and a steadily growing library allows the companies to cast a wider net. This formula is working and I suspect that market penetration will continue to surprise people going forward.

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#9 Posted by Kali-B1rd (2242 posts) -

3D Glasses is a bad comparison, it was always limited in scale of what it could achieve....

VR is still very much in it's infancy and is reliant on other technologies being made available.

Low Latency Streaming, Eye Tracking and wider FOV will be the time where VR shows what its fully capable of, all will be achievable within a few years.

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#10 Posted by mrbojangles25 (44368 posts) -

I think VR has found it's niche and, more importantly, has proven to be profitable (unlike previous iterations of VR).

@kali-b1rd said:

3D Glasses is a bad comparison, it was always limited in scale of what it could achieve....

VR is still very much in it's infancy and is reliant on other technologies being made available.

Low Latency Streaming, Eye Tracking and wider FOV will be the time where VR shows what its fully capable of, all will be achievable within a few years.

Well said. VR is pretty awesome, and there is still a lot more it can do.

3D glasses were a gimmick, a fad.

Looking forward to the future in respect to VR. If Valve Index was trackerless (i.e. the sensors were on the unit, not placed), I think it would be VR 2nd gen but it's more VR 1.5 gen. Either way, we are almost there. Oculus Quest is a novel idea, but a step sideways, not a step in the right direction; still, if it brings more people into the fold, all the better.

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#11 Posted by PAL360 (29616 posts) -

I can guarantee you that VR is here to stay. VR is not something new...we have had prototypes since the 80s. Now it's finally starting to be good and cheap enough for the masses. From here it will only grow ;)

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#12 Posted by DaVillain- (38031 posts) -

In just this month alone, there have been 62 VR titles released on Steam, along with 5 free demos and 10 announcements of new to be released titles. Much to the despair of some, VR is not dead, nor is it dying. VR in itself isn't shallow gimmick like 3D was, because it has actually pretty cool uses and benefits on specific games like in driving and flying games. VR just doesn't grow much until equipment gets cheaper, lighter, wireless and generally better for gaming.

I just got myself a HTC Vive 2 months ago, I find it to be underwhelming, I have only 2 games to test it out and I regret it for buying it and I should have got myself the PSVR and I did test it out few months ago from a kiosk and find it much better compare to the PC counterpart. That said, I'm gonna exchange HTC Viv for PSVR because it has the games I personally want to play.

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#13 Posted by Sushiglutton (7264 posts) -

I agree with others, VR will stay and get bigger. Having tried VR I just think it is fundamentally cool in a way Kinect and 3d tv never were. And there are plenty of core gamers who feel the same way. This group never got behind the other technologies, which I think is a huuuge advantage for VR and its lasting power.

I think next gen may be a breakthrough. Sony can do it if they eliminate wires and introduce much better controllers (aka copy their competitors). Since Ps5 is backwards compatible there will be a reasonable library to kick it off.

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#14 Posted by Subspecies (738 posts) -

Well let me just say that I've been delightfully proven wrong about who would show up to this thread. I was expecting the VR haters right off the bat, but instead a bunch of VR fans have shown up. This proves without a doubt that VR is catching on, and it's great to see!

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#15 Posted by PC_Rocks (2569 posts) -

No, it's here to stay. So many have already outlined why comparing it to 3D glasses is a bad idea. Unlike 3D it has practical applications outside of gaming/entertainment.

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#16 Posted by Evil_Loli (201 posts) -

@subspecies said:

Short answer: VR is here to stay.

Also: incoming VR-obsessed haters. Get ready.

Haters?

Oh yeah, glad VR isn't going away because I hope MS comes up something for VR to be use for Scarlet.

@SolidGame_basic said:

Get a PSVR and see for yourself.

I only own Xbox One X, but my Brother does however owns PS4 but even he thinks is a gimmick. Just gonna wait for MS VR.

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#17 Posted by deactivated-5d78760d7d740 (16386 posts) -
@kali-b1rd said:

3D Glasses is a bad comparison, it was always limited in scale of what it could achieve....

VR is still very much in it's infancy and is reliant on other technologies being made available.

Low Latency Streaming, Eye Tracking and wider FOV will be the time where VR shows what its fully capable of, all will be achievable within a few years.

Exactly this. VR is here to stay and is absolutely game changing.

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#18 Posted by Evil_Loli (201 posts) -

@davillain- said:

In just this month alone, there have been 62 VR titles released on Steam, along with 5 free demos and 10 announcements of new to be released titles. Much to the despair of some, VR is not dead, nor is it dying. VR in itself isn't shallow gimmick like 3D was, because it has actually pretty cool uses and benefits on specific games like in driving and flying games. VR just doesn't grow much until equipment gets cheaper, lighter, wireless and generally better for gaming.

I just got myself a HTC Vive 2 months ago, I find it to be underwhelming, I have only 2 games to test it out and I regret it for buying it and I should have got myself the PSVR and I did test it out few months ago from a kiosk and find it much better compare to the PC counterpart. That said, I'm gonna exchange HTC Viv for PSVR because it has the games I personally want to play.

Between PC VR stuff compare to PSVR console only, I can see why VR is only popular on the console market. Can't say I blame you for switching over. MS needs to get their asses into making VR.

@Sushiglutton said:

I agree with others, VR will stay and get bigger. Having tried VR I just think it is fundamentally cool in a way Kinect and 3d tv never were. And there are plenty of core gamers who feel the same way. This group never got behind the other technologies, which I think is a huuuge advantage for VR and its lasting power.

I think next gen may be a breakthrough. Sony can do it if they eliminate wires and introduce much better controllers (aka copy their competitors). Since Ps5 is backwards compatible there will be a reasonable library to kick it off.

I hope so too. I hope VR wireless won't be too expensive.

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#19 Edited by Subspecies (738 posts) -

@evil_loli said:
@subspecies said:

Short answer: VR is here to stay.

Also: incoming VR-obsessed haters. Get ready.

Haters?

Lol, yeah. You're pretty new (at least as far as posting around here goes), so I guess you weren't around for that. For a while I (and a few others) made VR threads on here (still do, personally), and like clockwork every time these rabid VR hater fanboy types would show up and just flood the thread, trying to derail it. But I persevered, and slowly but surely more and more VR fans started showing up. Now, the fans are showing up right off the bat, it appears. It's great to see. You'll still catch some naysayers here and there trying to drag the thread down, but a lot of them won't show up unless they're called out, because they don't like being the minority in a thread.

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#20 Edited by dzimm (5562 posts) -
@subspecies said:

Short answer: VR is here to stay.

Probably, but I expect it will always be an expensive niche product. Most people, including gamers, simply have no interest in it.

Case in point, here are the latest usage statistics for X-Plane 11:

http://dashboard.x-plane.com/

Flight simulation is, in my opinion, the ideal use case for VR. It is the sort of specialized tech that flight sim geeks should love, but as of this post, only 2.06% of X-Plane users have tried VR!

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#21 Posted by Beat128 (145 posts) -

The problem is the price of it needs drop by 50% that way get the user base up

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#22 Posted by DarthBuzzard (191 posts) -

Oh what joy. Let me think. No.

VR will get more popular until it's just as popular as smartphones. Humans have been heading towards VR since the beginning. To simplify it, we went from cave paintings to live theater to movies and TV to gaming and the final bus stop is VR and AR too. Someone growing up in 2035 won't give a rats ass about TVs or monitors. They might still play the occasional game with gamepads and mouse+keyboard, but most of their gaming will probably be with VR because it's going to be far too good for most people to justify playing a different way.

It will be the dominant form of gaming but will still allow for the more niche use of flatscreen games.

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#23 Posted by Lebowski1 (81 posts) -

I just use it for "cinema mode" as an alternative to a tv, so im all set whatever the future may hold! ;D

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#24 Edited by DarthBuzzard (191 posts) -

@dzimm said:
@subspecies said:

Short answer: VR is here to stay.

Probably, but I expect it will always be an expensive niche product. Most people, including gamers, simply have no interest in it.

Case in point, here are the latest usage statistics for X-Plane 11:

http://dashboard.x-plane.com/

Flight simulation is, in my opinion, the ideal use case for VR. It is the sort of specialized tech that flight sim geeks should love, but as of this post, only 2.06% of X-Plane users have tried VR!

Your comment doesn't make any sense. Most VR headsets are like what, $200-400? And can you name me a single mainstream hugely diverse technology that anyone cared about in the first 5 years of it being on the market? People didn't care at all for game consoles or PCs or smartphones or all these other gadgets. Everyone thought they were all fads.

So using that as some kind of argument just discredits it. If no one cares in 5-10 years from now with consistent market presence then clearly it's a failure. But you can only decide on that at that point and no sooner.

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#25 Posted by DarthBuzzard (191 posts) -

@Lebowski1 said:

I just use it for "cinema mode" as an alternative to a tv, so im all set whatever the future may hold! ;D

That's exactly why no one growing up in 2035 will be using TVs. There's so many disadvantages to having a static TV when you can have a perfectly configurable infinite supply of portable TVs.

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#26 Edited by Lebowski1 (81 posts) -

@darthbuzzard: it's quite telling when i go to a cinema and now find the screen to be relatively "small" lol (altho in reality of course the VR is the small screen... Great tech tho means no eye strain, altho im finding the quantity of time im wearing it is messing with my forehead a bit sry if too much detail haha. My unit was bought 2nd hand and can tend to cut out quite often when i move too much, any ideas on whats causing that are welcome. Wish id bought it new tbh.)

Edit: in defense of tvs, vr will never have as good resolution bc the screen is so much smaller. I find it a very worthwhile tradeoff, and any game with text too small to read in the maximum size setting just has bad UI in my opinion (the worst example being boring xcom clone Phantom Doctrine which only shows one key number in a size and colour scheme unreadable on vr. Xcom itself never has any such issues).

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#27 Posted by DarthBuzzard (191 posts) -

@Lebowski1 said:

@darthbuzzard: it's quite telling when i go to a cinema and now find the screen to be relatively "small" lol (altho in reality of course the VR is the small screen... Great tech tho means no eye strain, altho im finding the quantity of time im wearing it is messing with my forehead a bit sry if too much detail haha. My unit was bought 2nd hand and can tend to cut out quite often when i move too much, any ideas on whats causing that are welcome. Wish id bought it new tbh.)

I hear the Valve Index is great for watching movies because of the increased field of view and audio quality, and the comfort is improved too.

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#28 Posted by I_P_Daily (12527 posts) -

How can something that's dead die slowly???

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#29 Edited by I_P_Daily (12527 posts) -

@subspecies: You are without doubt the biggest cry baby hypocrite on here, when its a MS hating thread you're in there talking shit, you even created MS hate threads.

And now you want to whinge about haters lol, gtfo of here you fake.

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#30 Posted by Grey_Eyed_Elf (6493 posts) -

The only way VR can seriously be the future for gaming is if its literally the console IMHO... As a additional piece of hardware it limits the audience and not to mention the amount of interest big developers will have towards it.

The only other way would be WHEN consoles are nothing more than APPS on your TV and are subscription based cloud powered services only then VR would be more appealing to the mass public as they didn't have to buy a console so the peripheral would then be easier on the wallet and to justify.

That's just how I see it.

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#31 Posted by npiet1 (2515 posts) -

VR is awesome, been playing Skyrim VR and it's amazing however the graphics hold it back a little. The move controllers do need work but they are almost there. My only issue with PSVR is the lack/shortness of games. Besides Skyrim and Borderlands 2. There are few games that last longer than 5 hours or they are just the same level over and over again.

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#32 Posted by Subspecies (738 posts) -

@npiet1 said:

VR is awesome, been playing Skyrim VR and it's amazing however the graphics hold it back a little. The move controllers do need work but they are almost there. My only issue with PSVR is the lack/shortness of games. Besides Skyrim and Borderlands 2. There are few games that last longer than 5 hours or they are just the same level over and over again.

I can't play Skyrim VR without the move controllers. Little wonky at times, sure, but usually it works fine, and------>bow and arrow + moves is just insanely immersive. Actually, scratch that. There is one situation where I use the dualshock, and that's to shoot a bloodcursed arrow at the sun, which is for whatever reason freaking impossible to do with the moves.

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#33 Posted by DaVillain- (38031 posts) -

@i_p_daily said:

How can something that's dead die slowly???

Then why is it still selling?

@evil_loli said:

Between PC VR stuff compare to PSVR console only, I can see why VR is only popular on the console market. Can't say I blame you for switching over. MS needs to get their asses into making VR.

I have limited space where my PC is and my PS4 sits in the living room open space, I can barely move while using HTC Vive. I'm taking it back for PSVR.

Edit: You're avatar is too painful to look at, it's Kryptonite?

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#34 Posted by npiet1 (2515 posts) -

@subspecies said:
@npiet1 said:

VR is awesome, been playing Skyrim VR and it's amazing however the graphics hold it back a little. The move controllers do need work but they are almost there. My only issue with PSVR is the lack/shortness of games. Besides Skyrim and Borderlands 2. There are few games that last longer than 5 hours or they are just the same level over and over again.

I can't play Skyrim VR without the move controllers. Little wonky at times, sure, but usually it works fine, and------>bow and arrow + moves is just insanely immersive. Actually, scratch that. There is one situation where I use the dualshock, and that's to shoot a bloodcursed arrow at the sun, which is for whatever reason freaking impossible to do with the moves.

I've been playing with the DS, instead of the moves. I only just got the moves. Its harder. Bow shooting is cool, they don't go as far but the sword swinging is weird and doesn't always hit. I've tried a few other games with similar tracking issues. Maybe I'm just not use to the moves yet.

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#35 Posted by DarthBuzzard (191 posts) -

@Grey_Eyed_Elf said:

The only way VR can seriously be the future for gaming is if its literally the console IMHO... As a additional piece of hardware it limits the audience and not to mention the amount of interest big developers will have towards it.

The only other way would be WHEN consoles are nothing more than APPS on your TV and are subscription based cloud powered services only then VR would be more appealing to the mass public as they didn't have to buy a console so the peripheral would then be easier on the wallet and to justify.

That's just how I see it.

That's called the Oculus Quest. It's here today at $400 and selling out all the time, not to mention it keeps getting glowing reviews and is hitting quite a few best of 2019 tech products lists.

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#36 Edited by Subspecies (738 posts) -

@npiet1 said:
@subspecies said:
@npiet1 said:

VR is awesome, been playing Skyrim VR and it's amazing however the graphics hold it back a little. The move controllers do need work but they are almost there. My only issue with PSVR is the lack/shortness of games. Besides Skyrim and Borderlands 2. There are few games that last longer than 5 hours or they are just the same level over and over again.

I can't play Skyrim VR without the move controllers. Little wonky at times, sure, but usually it works fine, and------>bow and arrow + moves is just insanely immersive. Actually, scratch that. There is one situation where I use the dualshock, and that's to shoot a bloodcursed arrow at the sun, which is for whatever reason freaking impossible to do with the moves.

I've been playing with the DS, instead of the moves. I only just got the moves. Its harder. Bow shooting is cool, they don't go as far but the sword swinging is weird and doesn't always hit. I've tried a few other games with similar tracking issues. Maybe I'm just not use to the moves yet.

Hmm, my experience is honestly exactly opposite. I can shoot a bow farther with the moves, and much faster. And everything is easier, especially sword swinging because it's 1 to 1 and enemies are dead like instantly. It might be your camera setup. Are you getting wobble? Make sure the room is dark with no reflective surfaces in the camera's view (even a white shirt). I've found that placing the lenses a little above your head and slightly angled downward, standing about five or so feet away is perfect. I have very few issues with this setup.

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#37 Posted by npiet1 (2515 posts) -

@subspecies: I think it's just the wrong distance, I haven't got 5ft. I got everything else down dark room etc.

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#38 Posted by DarthBuzzard (191 posts) -

@Lebowski1 said:

@darthbuzzard: it's quite telling when i go to a cinema and now find the screen to be relatively "small" lol (altho in reality of course the VR is the small screen... Great tech tho means no eye strain, altho im finding the quantity of time im wearing it is messing with my forehead a bit sry if too much detail haha. My unit was bought 2nd hand and can tend to cut out quite often when i move too much, any ideas on whats causing that are welcome. Wish id bought it new tbh.)

Edit: in defense of tvs, vr will never have as good resolution bc the screen is so much smaller. I find it a very worthwhile tradeoff, and any game with text too small to read in the maximum size setting just has bad UI in my opinion (the worst example being boring xcom clone Phantom Doctrine which only shows one key number in a size and colour scheme unreadable on vr. Xcom itself never has any such issues).

That won't be an issue because there's a limit to human acuity. It's 8K. Once VR can reproduce 8K screens then it will be no different.

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#39 Posted by warmblur (2990 posts) -

VR is going nowhere can't wait to see what the next gen VR headsets will be like.

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#40 Edited by Subspecies (738 posts) -

@npiet1 said:

@subspecies: I think it's just the wrong distance, I haven't got 5ft. I got everything else down dark room etc.

Yep, that is probably it for sure. When you get too close the camera goes crazy. Sucks, dude. If you can't rearrange furniture or whatever, that's def a problem.

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#41 Posted by dzimm (5562 posts) -
@darthbuzzard said:
@dzimm said:
@subspecies said:

Short answer: VR is here to stay.

Probably, but I expect it will always be an expensive niche product. Most people, including gamers, simply have no interest in it.

Case in point, here are the latest usage statistics for X-Plane 11:

http://dashboard.x-plane.com/

Flight simulation is, in my opinion, the ideal use case for VR. It is the sort of specialized tech that flight sim geeks should love, but as of this post, only 2.06% of X-Plane users have tried VR!

Your comment doesn't make any sense. Most VR headsets are like what, $200-400? And can you name me a single mainstream hugely diverse technology that anyone cared about in the first 5 years of it being on the market? People didn't care at all for game consoles or PCs or smartphones or all these other gadgets. Everyone thought they were all fads.

So using that as some kind of argument just discredits it. If no one cares in 5-10 years from now with consistent market presence then clearly it's a failure. But you can only decide on that at that point and no sooner.

I'm not talking about the general population here but a niche market made up of people used to spending lots of money for specialized gear and for which VR is practically a match made in heaven, and even that market doesn't care about it, let alone the average consumer.

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#42 Edited by X_CAPCOM_X (8704 posts) -

No.

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#43 Posted by npiet1 (2515 posts) -

@subspecies: yeah I sorta fixed it I just can't swing to far right or I'll smash my hand into a wall. Works better just not use to it yet.

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#44 Posted by DarthBuzzard (191 posts) -

@dzimm said:
@darthbuzzard said:
@dzimm said:
@subspecies said:

Short answer: VR is here to stay.

Probably, but I expect it will always be an expensive niche product. Most people, including gamers, simply have no interest in it.

Case in point, here are the latest usage statistics for X-Plane 11:

http://dashboard.x-plane.com/

Flight simulation is, in my opinion, the ideal use case for VR. It is the sort of specialized tech that flight sim geeks should love, but as of this post, only 2.06% of X-Plane users have tried VR!

Your comment doesn't make any sense. Most VR headsets are like what, $200-400? And can you name me a single mainstream hugely diverse technology that anyone cared about in the first 5 years of it being on the market? People didn't care at all for game consoles or PCs or smartphones or all these other gadgets. Everyone thought they were all fads.

So using that as some kind of argument just discredits it. If no one cares in 5-10 years from now with consistent market presence then clearly it's a failure. But you can only decide on that at that point and no sooner.

I'm not talking about the general population here but a niche market made up of people used to spending lots of money for specialized gear and for which VR is practically a match made in heaven, and even that market doesn't care about it, let alone the average consumer.

All the new VR headsets are either completely sold out or selling out really often. A lot of people have to drive many miles just to get one if they're lucky. Now tell me that the enthusiast market doesn't care?

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#45 Posted by npiet1 (2515 posts) -

@darthbuzzard: yeah no. I love my psvr. But still sold out everywhere is a lie. They are everywhere here.

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#46 Posted by Speeny (1962 posts) -

I really doubt that it'll die any time soon. People have wanted VR for years.

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#47 Posted by AJStyles (1075 posts) -

VR is here to stay. I just purchased a PSVR and it’s freaking awesome. It’s one of those things people need to try to understand.

I can’t believe how real everything looks lol. It’s nuts. It’s the future of gaming and entertainment.

I watched a WWE match in VR and it was so damn cool watching Brock Lesnar kill Daniel Bryan. It was so damn real. It was like I was there.

My only minor criticism so far is all the humans in games and the WWE thing I saw so far are midgets LOL. I guess they have to be to fit inside the headset, but it was weird/hilarious to see Brock Lesnar at 4 feet tall throwing a 3 foot tall Bryan across the ring.

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#48 Posted by VagrantSnow (376 posts) -

I don't think it will ever be as mainstream as they'd hope it would be but I feel that VR offers a significantly unique experience for players that it won't really die out either.

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#49 Edited by DarthBuzzard (191 posts) -

@npiet1 said:

@darthbuzzard: yeah no. I love my psvr. But still sold out everywhere is a lie. They are everywhere here.

I didn't say old headsets... I said new headsets. Quest, Rift S, and Index are either outright impossible to get for the next couple of months or are extremely difficult to get. The conversion rate of Quest is crazy. People bring it into their work and covert half their cubicle in buying it.

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#50 Edited by DarthBuzzard (191 posts) -

@vagrantsnow said:

I don't think it will ever be as mainstream as they'd hope it would be but I feel that VR offers a significantly unique experience for players that it won't really die out either.

They, the powers that be, are wanting to get a billion people in VR. That's very possible to do because it's the clear future of social networks which already consists of billions of us.