@Gue1 said:
@CroidX said:
@DarkLink77: I know ID software have been making those types of kind for a while like King's Field which was inspired by a western made rpg like Ultima.
To be honest, in all my time on this forum I have never seen Link make sense out of anything. I think that's why he was the king of SW or something... But he most likely doesn't know what Ultima even is and that's why he writes those stupid comments. XD
This is good link to start knowing about a franchise that inspired what we know these days as the RPG genre (including the JRPG's):http://www.hardcoregaming101.net/ultima/ultima.htm
And in turn, Ultima was inspired by games like Temple of Apshai and Wizardry (the latter influencing Ultima III onwards). In fact, Wizardry was, and still is, the most popular Western RPG franchise in Japan, so much so that it had an anime based on it and they've continued the series long after its original American developer ceased to exist. Either way, I think it's a bit of a stretch to credit Ultima for the RPG genre as a whole, anymore than it is to credit Dragon Quest for Japanese RPG's as a whole. There were plenty of American RPG's before Ultima, just as there were plenty of Japanese RPG's before Dragon Quest.
@jhcho2 said:
@CroidX said:
Japan video game industry once made up 50% of the global gaming market but now there only 10% of that today or even less. JRPG that was very popular nearly a decade ago when tons of them were being released in the market has shrink with the FF being the only franchise that is truly popular in mainstream gaming while the rest tend to be more niche and less mainstream.
Many critics have blame the lack of progression and innovation in Japanese games as one of the causes. Perhaps Japanese developers did not transition well compared to their western counterpart when it came to the evolution of games from past to present. I see no sign they will make much of a comeback as western made games are still the most grossing in sales and popularity.
I know some of people might bring up the likes of dark souls or maybe even dragon dogma but you know they seem a lot more western than your typical JRPG despite not being a WRPG.
I wouldn't put the blame on lack of innovation or progression. When you think about it, Western games didn't have much progression either. All the fps games nowadays are just a graphically enhanced version of Wolfenstein 3D and Doom. Sure, more features were added, but the improvement isn't much more drastic than what can be said about Japanese games.
The problem with Japanese games is that it's being compared side by side with Western games - something that wasn't done previously. In the old days, there were 2 gaming segments - console and PC. Japanese games were on console, and western games were on PC. Both segments did not mix. The production values of western games were almost always higher than that of japanese games. In todays age, that line has been blurred. The infiltration of the western gaming industry into what was once solely dominated by the japanese gaming industry has put a stark contrast between the quality and depth of japanese games and western games. People started comparing the two. And publishers and developers from the western world had bigger budgets and much more money to work with than their japanese counterparts.
So in my opinion, nobody really got better or worse from a creative standpoint. It's just that the financial advantage on one side is clearly apparent. That, and the fact that japanese games are generally more superficial than western games. Compare say....a JRPG to say....Baldur's Gate on the PC. It's clear that WRPGs had more depth and were more complicated. It's like how people compare Skyrim to FF13 and conclude that Skyrim is a better game.
While there's some things I agree with here, there's a few things I'd disagree with.
When it came to production values, it was usually the other way around, with Japanese games often having higher production values than Western games. It may not seem like it if we're only comparing PC and consoles, but Japan wasn't just all about consoles, but also arcades, handhelds, and even computers. For example, in the graphics evolution thread I created earlier, you'll notice Japanese arcade games often having the best graphics for much of the 80's and 90's, before being overtaken by Western PC games in the 2000's. And when it came to computers, Japanese computers like the Sharp X68000 and FM Towns were often more powerful than their Western counterparts like the Amiga and IBM-compatible PC. Japan also adopted CD-ROM first, which allowed Japanese games to have things like voice acting and cut-scenes before Western games did.
And regarding RPG's, while in the past American RPG's may have often been more complex while Japanese ones were usually more streamlined, it's very much the opposite nowadays, with modern Western RPG's often being more streamlined than their more complex Japanese counterparts. And FFXIII is not a good representation of this, since the reason that was so streamlined was because it was trying to appeal to Western audiences. A better example would be the Souls series, which were initially designed exclusively for a Japanese audience, before becoming an unexpected success among Western audiences.
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