Will Doom 5(Doom Eternal) be a buggy game at launch ?

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deactivated-5c56012aaa167

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Poll Will Doom 5(Doom Eternal) be a buggy game at launch ? (34 votes)

Yes. 18%
No. 82%

Since the Publisher is Bethesda. Bethesda loves to have less QA testing for some reason which is why every game they released on this generation of consoles was buggy at launch.(Excluding Doom 4 and maybe Prey)

So will Doom 5 suffer the same fate in your opinion ?

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Ghosts4ever

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#2 Ghosts4ever
Member since 2015 • 24911 Posts

no. Bethesda is only publisher. and are great ones.

it will be as polished as Doom reboot at launch.

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deactivated-5c56012aaa167

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#3 deactivated-5c56012aaa167
Member since 2016 • 2538 Posts

@ghosts4ever said:

no. Bethesda is only publisher. and are great ones.

it will be as polished as Doom reboot at launch.

Bethesda also only published Dishonored 2, Wolfenstein games and The Evil Within games and all of them had issues at launch.

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Litchie

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#4  Edited By Litchie  Online
Member since 2003 • 34591 Posts

I don't see why it would. It's made by id Software. Last time they did anything buggy was with the texture pop-ins in 'RAGE' 8 years ago. Plus, they'll be using same engine as they used for DOOM 4 with just some added things, and DOOM 4 didn't have bugs.

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Vaidream45

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#5 Vaidream45
Member since 2016 • 2116 Posts

@undefined: nope ID Software doesn’t develop crap buggy games.

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robert_sparkes

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#6 robert_sparkes
Member since 2018 • 7223 Posts

I don't remember the last Doom being buggy I enjoyed my time playing through it. More of the same and I'll be happy.

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deactivated-5c56012aaa167

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#7  Edited By deactivated-5c56012aaa167
Member since 2016 • 2538 Posts

@Litchie said:

I don't see why it would. It's made by id Software. Last time they did anything buggy was with the texture pop-ins in 'RAGE' 8 years ago. Plus, they'll be using same engine as they used for DOOM 4 with just some added things, and DOOM 4 didn't have bugs.

Wolfenstein 2 the new colossus was made by id tech 6 engine and it was quite buggy at launch.

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#8 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

I guess the wait and see approach is best.

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#9 npiet1
Member since 2018 • 3576 Posts

@dorog1995 said:
@Litchie said:

I don't see why it would. It's made by id Software. Last time they did anything buggy was with the texture pop-ins in 'RAGE' 8 years ago. Plus, they'll be using same engine as they used for DOOM 4 with just some added things, and DOOM 4 didn't have bugs.

Wolfenstein 2 the new colossus was made by id tech 6 engine and it was quite buggy at launch.

Was it? I had it at release (xbone) and didn't find it buggy at all.

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#10 Ghosts4ever
Member since 2015 • 24911 Posts

@dorog1995 said:
@ghosts4ever said:

no. Bethesda is only publisher. and are great ones.

it will be as polished as Doom reboot at launch.

Bethesda also only published Dishonored 2, Wolfenstein games and The Evil Within games and all of them had issues at launch.

because evil within and dishonored uses id tech 5 which was terrible engine.

wolfenstein just suck because of machinegames.

Doom used id tech 6 the most optimize engine of this gen. Doom Eternal using Id tech 7 which is advancement of id tech 6.

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#11  Edited By Sevenizz
Member since 2010 • 6462 Posts

Doom is not an MMO and Bethesda isn’t the developer so it’s unfair to assume this will suffer a similar fate as Fallout 76.

For the record - all MMOs have terrible and buggy launches. Especially high profile MMOs.

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#12  Edited By Litchie  Online
Member since 2003 • 34591 Posts
@dorog1995 said:
@Litchie said:

I don't see why it would. It's made by id Software. Last time they did anything buggy was with the texture pop-ins in 'RAGE' 8 years ago. Plus, they'll be using same engine as they used for DOOM 4 with just some added things, and DOOM 4 didn't have bugs.

Wolfenstein 2 the new colossus was made by id tech 6 engine and it was quite buggy at launch.

MachineGames and Bethesda make buggy games. I don't see how that is connected to id Software.

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#13  Edited By Bond007uk
Member since 2002 • 1642 Posts

Some people seem to be confused between developers and publishers it seems...

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#14  Edited By deactivated-5c56012aaa167
Member since 2016 • 2538 Posts

@Bond007uk said:

Some people seem to be confused between developers and publishers it seems...

Bethesda published some games like The Evil Within 1&2 and dishonored 2 which they weren't the developer but the result was a buggy game at launch.

@Sevenizz said:

Doom is not an MMO and Bethesda isn’t the developer so it’s unfair to assume this will suffer a similar fate as Fallout 76.

For the record - all MMOs have terrible and buggy launches. Especially high profile MMOs.

Bethesda has published RPGs,Survival Horror games , FPS games and first person stealth games that were buggy at launch.

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#15  Edited By Litchie  Online
Member since 2003 • 34591 Posts
@dorog1995 said:
@Bond007uk said:

Some people seem to be confused between developers and publishers it seems...

Bethesda published some games like The Evil Within 1&2 and dishonored 2 which they weren't the developer but the result was a buggy game at launch.

Yes, some people do seem confused. Those studios are not id Software.

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#16 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

@dorog1995: all publishers have published games that were buggy at launch. There is no such thing as a bug free game. It’s just a case of whether the bugs are noticeable or game breaking.

If this wasn’t to case the term ‘known shipable’ wouldn’t exist.

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#17 DaVillain  Moderator
Member since 2014 • 56060 Posts

The answer is actually no.

Doom 2016 was so we'll optimized, ID did a fantastic job on Doom, I was so freaking surprise how we'll that game plays, especially on PC! I played Doom 2016 5 times because it wasn't such a buggy mess, Bethesda had nothing to do with Doom series, they only published the game, just like EA only published games but never been part of developing.

That said, if you look at Doom: Eternal gameplay reveal a few months ago, you can already tell it will not be a buggy mess of a game, just like Doom 2016 wasn't a buggy mess, it was well made optimized.

(Damnit TC, you got me talking about Doom, you are making me go reinstall Doom 2016 and going on my 6th playthrough now lol)

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#18 Ghosts4ever
Member since 2015 • 24911 Posts

@davillain- said:

The answer is actually no.

Doom 2016 was so we'll optimized, ID did a fantastic job on Doom, I was so freaking surprise how we'll that game plays, especially on PC! I played Doom 2016 5 times because it wasn't such a buggy mess, Bethesda had nothing to do with Doom series, they only published the game, just like EA only published games but never been part of developing.

That said, if you look at Doom: Eternal gameplay reveal a few months ago, you can already tell it will not be a buggy mess of a game, just like Doom 2016 wasn't a buggy mess, it was well made optimized.

(Damnit TC, you got me talking about Doom, you are making me go reinstall Doom 2016 and going on my 6th playthrough now lol)

Doom 2016 is easily the best game of this generation bar none which will surpassed by Metro Exodus in few month. such a masterpiece and best pure FPS since Half life 2. only FPS that are better than DOOM are Half life and STALKER.

Doom Eternal is going to be bigger masterpiece than Doom was. by being set on earth, running on bigger engine, having more open areas instead of locked arena, swords, focus on story etc.

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#19 enzyme36
Member since 2007 • 5557 Posts

People need to learn the difference between Bethesda and Bethesda Game Studios

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#20  Edited By PC_Rocks
Member since 2018 • 8470 Posts

Don't remember ID Software making a buggy game.

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#21 nepu7supastar7
Member since 2007 • 6773 Posts

@dorog1995:

Doom 4 wasn't buggy, so I don't see why this should be any different.

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#22 R4gn4r0k
Member since 2004 • 46218 Posts

No. It iterates on the solid foundation provided by DOOM.

DOOM 2016 was one of the best optimized games out there, running on one of the most solid engines I've ever seen.

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#23  Edited By deactivated-5c56012aaa167
Member since 2016 • 2538 Posts

@davillain- said:

Doom 2016 was so we'll optimized, ID did a fantastic job on Doom, I was so freaking surprise how we'll that game plays, especially on PC! I played Doom 2016 5 times because it wasn't such a buggy mess, Bethesda had nothing to do with Doom series, they only published the game, just like EA only published games but never been part of developing.

You are underestimating how much publishers can control the games they are publishing even if they are not developing it.

Publishers set the amount of budget for every part of development process and marketing.Publishers also set the release date of the game.(And developers cannot always convince the publishers to give them more time)

Publishers can also control the direction of the game they are publishing.(Like forcing developers to add Microtransactions if they get the desire to do so)

@R4gn4r0k said:

No. It iterates on the solid foundation provided by DOOM.

DOOM 2016 was one of the best optimized games out there, running on one of the most solid engines I've ever seen.

Yeah but they aren't using the same Doom 4 engine.

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#24 Ghosts4ever
Member since 2015 • 24911 Posts

@dorog1995 said:

Yeah but they aren't using the same Doom 4 engine.

But its foundation is based on id tech 6. its a proper sequel not glorified expansion. so its better to release on new engine.

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#25  Edited By R4gn4r0k
Member since 2004 • 46218 Posts

@dorog1995: Wow, could've fooled me !

I mean it does look a lot like DOOM 2016 graphically, which is not a bad thing if you ask me :)

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#26 jun_aka_pekto
Member since 2010 • 25255 Posts

Doom 2016 felt optimized once gameplay commenced. But, I got the feeling where it's more shaky is during the game's initial startup and in the menus. I don't know if it's Steam or Doom 2016 itself. But, it does take quite long to start (for an id game). Maybe it's just me. But, I'm suspicious of the game when I'm changing options or otherwise in the menu.

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#27 pyro1245
Member since 2003 • 9397 Posts

Publishers don't really do much. Well the good ones don't do much, the bad ones actively screw up games.

DOOM 2016 ran great on all the machines I played it on. I have a feeling Eternal will be similar.

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#28 Archangel3371
Member since 2004 • 44129 Posts

No. As others have said Bethesda is only the publisher. However that’s not to say the game won’t have any bugs but just not on the level of a Bethesda Game Studio developed game. Also it isn’t a vast open world game either and those are much more prone to bugs.

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#29 hrt_rulz01
Member since 2006 • 22372 Posts

@ghosts4ever said:
@dorog1995 said:
@ghosts4ever said:

no. Bethesda is only publisher. and are great ones.

it will be as polished as Doom reboot at launch.

Bethesda also only published Dishonored 2, Wolfenstein games and The Evil Within games and all of them had issues at launch.

because evil within and dishonored uses id tech 5 which was terrible engine.

wolfenstein just suck because of machinegames.

Doom used id tech 6 the most optimize engine of this gen. Doom Eternal using Id tech 7 which is advancement of id tech 6.

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#30 jun_aka_pekto
Member since 2010 • 25255 Posts

If you really want to crash it, try switching back and forth between D3D and Vulkan. I know Doom 2016 gets flaky when I do that. ;)

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#31 AcidTango
Member since 2013 • 3218 Posts

Doom 2016 ran very fine for me. I had no issues with it at all. I hope Doom Eternal also goes well.

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#32 Litchie  Online
Member since 2003 • 34591 Posts
@jun_aka_pekto said:

Doom 2016 felt optimized once gameplay commenced. But, I got the feeling where it's more shaky is during the game's initial startup and in the menus. I don't know if it's Steam or Doom 2016 itself. But, it does take quite long to start (for an id game). Maybe it's just me. But, I'm suspicious of the game when I'm changing options or otherwise in the menu.

Not just you, the game takes ages to start up on my PC. While playing, it's smooth as butter though. The menus take a long time to get smooth, and they usually don't become smooth until I've already loaded my save file and am in the game.