one of the big complaints about RTX is the performance hit it has on games. on consoles, where many games aim for 30FPS, i dont think thats going to be as big of an issue.
RTX, like different shader types, tessellation, baked shadows etc.etc.....at the end of the day these are just tools. for some games it can make sense to use them. for others it may not. some developers may prefer RTX lighting in a realistic game where as it may not make much sense in something that looks like windwaker.
so it would be good for consoles to have that tool.
the big question is on AMDs approach to implementing it. will it be like nvidia where there is specialised RTX cores to deal with it? will they modify their shader cores so that they can deal with Ray tracing type work and also be effective at rasterisation (this is ideal on paper but unlikely). have AMD, sony and MS developed a software based cheat to get most of the benefit of Ray tracing without needing specialised cores (the cry engine demo would suggest this is possible). not "true" ray tracing if you will but good enough (most of games development is about cheating, smoke and mirrors).
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