@mrbojangles25 said:
@MBirdy88 said:
@texasgoldrush said:
@mrbojangles25 said:
Why not?
As for the rest of your post, I think it looks like it could be good, but do you remember the last time some allegedly-indie developer tried to make a AAA game and market it like this?
It was called No Man's Sky.
So I think the less hype around this game, the better; if it's a great game, it will generate the hype it warrants after release. If it's a good game, people won't be disappointed that it's not a great game. And if it's a bad game, well, there will be less butthurt.
Why not?
Because it isn't a historical game, it is a low fantasy game with no magic.
You mean I can't whipe out 1000s of soldiers back walking backwards? :(
The game isn't out yet and you're acting like it's ArmA except medieval. "Realism! Realism! Realism!"
Anyway, Mount and Blade does count; just because it did a couple things you don't like, it is still a realistic medieval warfare and life sim. Why does it count? Because it's the closest thing we have had to Kingdom Come until Kingdom Come. Don't dethrone the champion of this extremely niche sub-genre until it's a certainty. Don't give in to the hype.
There's a beta, and it displays a ton of the potential that may be found in the game. You can pick locks, sneak into houses, go about different ways of persuading(with the correct skills) people or just downright start fights with them. There's bow combat, horse riding, a living breathing world where NPCs go to work, sleep, talk to each other, and get in conflicts with one another. Actually, the persuasion system is much like Divinity, whereas if you have higher strength, you can intimidate them, or if you have higher intelligence, you can use logic against them.
There's plenty that say it's going to be amazing.
Also, Mount and Blade was an amazing game, but it's nowhere near the same. Mount and Blade was about building an army and taking over strongholds; the story was pretty meager in it, as in sometimes you had to resolve conflict, and sometimes it would cause a party member to leave, but it wasn't game changing by any means. It was cool, but it's just not the same.
If anything, this game is more like a first person Baldur's gate/Divinity with an epic sweeping story involving one character and a ton of localized problem solving, without the insane battles and castle devouring. It's not really the same at all.
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