At the risk of coming off as elitist and condescending, because they are intellectual and require learning before you even play. DCS modules (for example) are basically jumping into a real plane and being asked to start it up, taxi, takeoff, navigate, refuel in-air, dogfight, land, etc. Not so bad with the WWII era planes, but some of the more modern modules can get intensive. I can completely understand why much of it strikes a bore with so many. With some jets you're firing missiles 20 miles away from a target you can't see, and paying attention to avionics and system management 90% of the time. Simulators operate under the principle of the pleasure one garners from an expected learned competence before you can even begin, being able to conquer the game mechanics, and the payoff that comes with it at the end. For many playing games, that payoff isn't worth the effort, or they desire it instantly.
I don't consider simulations to really be games. It takes a certain personality to enjoy die-hard sims such as DCS: those that find the most rewarding experiences are the ones that require time investment and work. Gameplay that's earned and is rewarding on the back end. It's the same reason I love the Silent Hunter series by Ubi: plotting patrol courses, locating ships on sonar, stalking them waiting for the opportune moment, taking weather and time of day into consideration, going to periscope depth, manually IDing ships correctly, plotting accurate torpedo solutions after gathering all needed intel through observation. Then going in for the kill....it all makes that torpedo hit incredibly gratifying when it does occur.
As such, I can 100% understand why it's a niche genre. It's hardcore and demands work and patience. Few play games to work or be patient, they want to come home after work, chillax on their couch, push a button and watch shit blow up. Plus, especially with flight sims, there's the fact that any decent one will usually necessitate additional hardware investments such as a decent stick, rudder pedals, Track IR (and soon VR), which can become costly quickly.
Log in to comment