With the Nintendo Switch gaining popularity, I can't help but think that Bethesda is missing out on an opportunity to profit off of its popularity simply by not licensing the engine for Doom 4.
Considering the graphical intense nature of Doom 4, i reckon it was nothing short of a massive undertaking to bring it to Switch and is definitely a testament to how scalable id Software's engine is. If given to the hands of other developers, I reckon that more people would make games for the Switch because of id Tech 6's scalability, more people will buy the Switch and Bethesda will be making money off of people wanting to make games for the Switch and will first go to them for a game engine that allows for Switch/PS4/XB1/PC development, rather than the PS4/XB1/PC standard.
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