Why did you stop playing?

  • 57 results
  • 1
  • 2
Avatar image for girlusocrazy
GirlUSoCrazy

11389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Poll Why did you stop playing? (44 votes)

Puzzle 2%
Boss 5%
Precise platforming 0%
Timed section 7%
Don't know where to go next/always lost Unskippable cutscenes/tutorial/interstitials 9%
Plate spinning 0%
Escort mission 5%
It's getting too scary 2%
Now you have to grind for levels/currency/items 23%
Systems/strategies/approach becomes too complex (this could apply for a fighting game or strategy game etc) 9%
Jak II's racing section (or any race required to proceed) 5%
Other (describe) 34%

What's the thing that will make you stop playing a game? I don't mean something you're not skilled enough to get past. I mean something that will often enough kill your enthusiasm to play. Something you're not going to bother persisting, or looking up. Something when you put down a game for a break, you're maybe not going to come back to it.

What are some situations that stand out for you?

 • 
Avatar image for warmblur
warmblur

6854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#1 warmblur
Member since 2017 • 6854 Posts

Repetition nothing turns me off more it's just lazy mission design.

Avatar image for NathanDrakeSwag
NathanDrakeSwag

14690

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 NathanDrakeSwag
Member since 2013 • 14690 Posts

Too much walking. I'm talking about The Medium. I can't even call it a video game.

Avatar image for girlusocrazy
GirlUSoCrazy

11389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#3  Edited By GirlUSoCrazy
Member since 2015 • 11389 Posts

Well one of those options was supposed to be two different options but I can't edit the poll options.

Just use your imagination and pretend it's two options.

Avatar image for uninspiredcup
uninspiredcup

44165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#4 uninspiredcup
Member since 2013 • 44165 Posts

Padded repetition.

Ubisoft.

Avatar image for hardwenzen
hardwenzen

6845

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#5 hardwenzen
Member since 2005 • 6845 Posts

Literally nothing (unless the game is a chore like AssCreed, but if that's the case, i wouldn't have bought it to begin with). Not the kind of person that stops playing a game just because there's something i dislike.

Avatar image for ratchetclank92
RatchetClank92

622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#6 RatchetClank92
Member since 2020 • 622 Posts

I used to quit games when I was stuck on a puzzle but now that everything is on the internet and there’s always plenty of YouTube walk throughs I just resort to looking up the solution when I’m stuck. Nowadays what makes me leave a game is mindless repetition, or excessive walking/traveling with no action (Final Fantasy XV)

Avatar image for 2_Quiet_2_Riot
2_Quiet_2_Riot

878

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 2_Quiet_2_Riot
Member since 2008 • 878 Posts
  • Terrible controls - self explanatory
  • Snoozefest stories - if the story isn't interesting, the more I doze off.
  • Unskippable Cutscenes - this destroys pacing, and I also tend to doze off.
  • Congested Side Quests - if they're not needed for completion at all, why have them in the first place?
Avatar image for TheEroica
TheEroica

18929

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 TheEroica  Moderator
Member since 2009 • 18929 Posts

@NathanDrakeSwag: Your username is Nathan Drake... You don't mind walking all that much.

Avatar image for hardwenzen
hardwenzen

6845

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#9 hardwenzen
Member since 2005 • 6845 Posts

@ratchetclank92 said:

I used to quit games when I was stuck on a puzzle but now that everything is on the internet and there’s always plenty of YouTube walk throughs I just resort to looking up the solution when I’m stuck. Nowadays what makes me leave a game is mindless repetition, or excessive walking/traveling with no action (Final Fantasy XV)

There's no such thing as being stuck on a puzzle in 2020. Puzzles are made for children. They're so simple that that i wonder if every developer is taking their fans for a bunch of dumbasses. Like, i could understand puzzles being simple in most E rated (non puzzle heavy titles such as the witness) games, but why are they as braindead in rated M titles that are mostly aimed at adults? So stupid.

Avatar image for girlusocrazy
GirlUSoCrazy

11389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#10 GirlUSoCrazy
Member since 2015 • 11389 Posts

@ratchetclank92: Some games I can't even be bothered to look it up. Either that or I just can't get the specific information I need. I mean, some things in Goat Simulator are still a mystery apparently. How do I unlock fire goat on PS4? No, it's not the same as the mobile version. That volcano doesn't even exist on the PS4 version.

Avatar image for goldenelementxl
GoldenElementXL

5251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 GoldenElementXL
Member since 2016 • 5251 Posts

@TheEroica said:

@NathanDrakeSwag: Your username is Nathan Drake... You don't mind walking all that much.

Avatar image for jaydan
jaydan

4422

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 jaydan
Member since 2015 • 4422 Posts

More often than not these days, I stop playing a video game because I got distracted and carried away with other things in life. I have myself a bit of an unspoken policy that if I go further than a month not playing a video game, then my playthrough is as good as restarting from the beginning; sometimes, I might end up just shelving the game.

Avatar image for getyeryayasout
getyeryayasout

13343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13  Edited By getyeryayasout
Member since 2005 • 13343 Posts

Once it starts to feel like I'm doing chores, I gotta go.

Avatar image for judaspete
judaspete

4522

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#14 judaspete
Member since 2005 • 4522 Posts

Mostly because the gameplay loop wasn't holding my interest and I needed a break. I usually try to come back after a while, but my backlog is so extensive I often never do. I have a 90hr playthrough of Kingdoms of Amalure that I began in 2013 and I do intend to finnish it... one of these days.

Avatar image for SOedipus
SOedipus

13058

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 SOedipus
Member since 2006 • 13058 Posts

Too much shit thrown at me at once. Usually at the beginning of the game.

I also like the racing section option you have there. I gave up on Vice City back when I first played it on PS2. There was some fat asshole you had to race to get him involved in a heist or something. I could never beat him until a few years later I learned there was a cheat that made cars fly for a bit. I turned it on and he flew all over the place into buildings and shit. It was funny.

Avatar image for goldenelementxl
GoldenElementXL

5251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 GoldenElementXL
Member since 2016 • 5251 Posts

@getyeryayasout said:

Once it starts to feel like I'm doing chores, I gotta go.

This is how I feel about damn near every "open world" game. I already have a job, and a household to take care of. I don't want to turn my game on and worry about another to-do list.

Avatar image for Epak_
Epak_

11380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17  Edited By Epak_
Member since 2004 • 11380 Posts

Asscreed: Origins, had to grind repetitive side mission to level up (got to level 30), level locked enemies which I could have killed otherwise. It's the last Asscreed I played (and my most played as well) , for a while at least. Just a boring, repetitive mess in the end.

Forza Horizon 3-4, played them a lot, but never finished them, I guess I got bored.

Hellblade, pretty meh overall.

Sackboy Adventures, a nice game, but 3D World is so, so much better as a co-op game. They tried though.

Edit: I guess the biggest reason would be repetition, but I can deal with it if I find it worth my time (grinding in Souls Games). Shit game design as well, what ever I find to be shitty.

Avatar image for DEVILinIRON
DEVILinIRON

6223

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#18 DEVILinIRON
Member since 2006 • 6223 Posts

Usually when I start sucking. Which is quite often.

Avatar image for R4gn4r0k
R4gn4r0k

36401

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 R4gn4r0k
Member since 2004 • 36401 Posts

Either difficulty spikes, excessive microtransactions (pay to have fun) or ruined immersion.

Avatar image for Litchie
Litchie

27307

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#20 Litchie
Member since 2003 • 27307 Posts

When it just feels like a giant waste of time. Like Ubisoft games.

Avatar image for rmpumper
rmpumper

1269

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21  Edited By rmpumper
Member since 2016 • 1269 Posts

My choice is "Systems/strategies/approach becomes too complex" as this was the reason why I decided to uninstalled Pillars of Eternity yesterday after 10h gameplay. I just can't be bothered to learn and then micromanage all these different characters and their classes/equipment/upgrades/etc.

Avatar image for brimmul777
brimmul777

4781

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 2

#22 brimmul777
Member since 2011 • 4781 Posts

For me it’s escorted missions and time limit missions. It kills the game for me.

Avatar image for YearoftheSnake5
YearoftheSnake5

9470

Forum Posts

0

Wiki Points

0

Followers

Reviews: 55

User Lists: 0

#23 YearoftheSnake5
Member since 2005 • 9470 Posts

Controls or mechanics that just don't work consistently. Metroid Other M is one that I remember quitting because the dodge mechanic constantly failed. The last straw was when an enemy jumped up, did a literal U-turn in the air, and smashed my character to death. Tried to dodge, but it decided not to work(again).

I took that one straight to Gamestop. Didn't care how much they'd give me for it.

Avatar image for vfighter
VFighter

8128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 VFighter
Member since 2016 • 8128 Posts

Bad/shitty controls or just horrible game design will turn me off to a game and make me quit. Otherwise I try to complete all the games I start. On rare occasions just outright difficulty will stop me in my tracks, like the last boss in Shank or the second to last level in Super Meatboy.

Avatar image for Macutchi
Macutchi

7608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#25 Macutchi
Member since 2007 • 7608 Posts

@rmpumper said:

My choice is "Systems/strategies/approach becomes too complex" as this was the reason why I decided to uninstalled Pillars of Eternity yesterday after 10h gameplay. I just can't be bothered to learn and then micromanage all these different characters and their classes/equipment/upgrades/etc.

yeah agreed. you've got to expect it more in certain genres but still there's a balance to be struck between investment of time and energy required from the player to learn, contextual usefulness and the timing of when and how these systems are introduced.

good = systems introduced gradually, piece by piece, each piece making contextual sense with a current in game scenario, well explained and demonstrably valuable.

bad = unintuitive huge skills tree dumped on the player in one go, with umpteen different paths, several different currencies and very little information on why or how you'd want to upgrade these things

Avatar image for gym_lion
Gym_Lion

484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#26 Gym_Lion
Member since 2020 • 484 Posts

Once I've started a game I generally try and finish it.

But if a game takes to long to let me play I loose interest. Starting your game with a 30 min cut scene or pages and pages of text that I have to press X to advance through explains thing that are obvious or that I already know or maybe even wanted to work out myself does not make a good first impression.

Avatar image for SecretPolice
SecretPolice

37701

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 SecretPolice  Online
Member since 2007 • 37701 Posts

@goldenelementxl said:
@TheEroica said:

@NathanDrakeSwag: Your username is Nathan Drake... You don't mind walking all that much.

You just can't hardly make this stuff up. lolol

As for the question. All the above I guess. :P

Avatar image for xantufrog
xantufrog

15214

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#28  Edited By xantufrog  Moderator  Online
Member since 2013 • 15214 Posts

I'm gonna go with "pacing" as the usual cause. The specific reason the pacing can be borked is often some of the options above, but long dry patches, random surges in activity, or random brick walls in progress all piss me off and remind me it's a game and the developers are trying to figure out what to do next (and failing)

Avatar image for felixkoch2312
Felixkoch2312

7

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#29 Felixkoch2312
Member since 2021 • 7 Posts

I was used to play GTA San andreas Multi player and CS 1.6 but now I only play Dota 2 when I got time.

Avatar image for HalcyonScarlet
HalcyonScarlet

9339

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#30  Edited By HalcyonScarlet
Member since 2011 • 9339 Posts

@NathanDrakeSwag said:

Too much walking. I'm talking about The Medium. I can't even call it a video game.

The Last of Us has too much walking too. Literally got bored waiting for the game to get started.

Avatar image for my_user_name
my_user_name

399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#31  Edited By my_user_name
Member since 2019 • 399 Posts

@Epak_ said:

Asscreed: Origins, had to grind repetitive side mission to level up (got to level 30), level locked enemies which I could have killed otherwise. It's the last Asscreed I played (and my most played as well) , for a while at least. Just a boring, repetitive mess in the end.

This was pretty much my experience with that game. I made the mistake of getting the Gold Edition (or w/e tf they called it) so eventually I realized i could automatically boost my level to 45 or something ... but even then the gameplay isn't really all that good so I dropped it.

I also quit Days Gone. Got tired of riding/walking around not doing anything interesting in like 3 back to back missions. I'll probably revisit once I get a PS5 just to see the visual upgrade.

I think a high percentage of games I've quit were open world. Watch Dogs 1+ 2, both Mordor games, various Assassin's Creeds, Dead Rising 3, Far Cry Primal.

I quit Remember Me because of how scripted everything outside the combat was and not being able to skip cutscenes.

Avatar image for voljin1987
voljin1987

1093

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#32 voljin1987
Member since 2012 • 1093 Posts

There is always a wierd lull for me mid to late game where you know the mechanics and the game either becomes super easy or has an insane difficulty spike. At this point you have explored the world enough that merely exploring is not rewarding anymore.

Avatar image for madsnakehhh
madsnakehhh

17086

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#33 madsnakehhh
Member since 2007 • 17086 Posts

@rmpumper said:

My choice is "Systems/strategies/approach becomes too complex" as this was the reason why I decided to uninstalled Pillars of Eternity yesterday after 10h gameplay. I just can't be bothered to learn and then micromanage all these different characters and their classes/equipment/upgrades/etc.

I feel you, i also left Pillars for a while because i just couldn't get pass a certain Boss Battle, i never knew if the boss was Op for the level i had or if it followed a certain strategy i just couldn't find or what and the game failed at telling me what was i missing. I came back several, several months later and i don't remember that well how i beat that battle, i probably went easy mode (i was doing a new character though) but after that, it kind of clicked for me and it hooked me in the best possible way so I was able to finish the game. Love the game but i can definitely see your point. It becomes a chore to keep an eye on everything and even after the final boss battle, i couldn't understand some of the battle mechanics.

Anyway ... aside from that, i don't have a particular reason to why i stop a game ... several months ago i stopped playing Hitman, Colorado mission which it is probably the least fun of the first game, but i really didn't stopped because of that but because life got in the way i guess ... then i got other games and i just have to be in the mood to come back to any game i left.

I don't know, maybe sometimes you just need to take a break.

Avatar image for IgGy621985
IgGy621985

5883

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 IgGy621985
Member since 2004 • 5883 Posts
  • Grinding
  • When gameplay is too often interrupted with long dialogue cutscenes. I just started playing AC Valhalla, and it feels like a chore
Avatar image for Yams1980
Yams1980

3779

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 0

#35  Edited By Yams1980
Member since 2006 • 3779 Posts

Grinding, too much back trailing or anything repetitive makes me quit a game.

Also anytime I get stuck in a game and have to look on the internet for help, that's when a game loses me and often I'll quit if I have to keep doing that, unless its so good I can overlook it.

If a game is wasting my time and what it's wasting my time with is boring, I instantly quit.

Nobody has to deal with this anymore, there's more games than any of us could ever play, if it sucks or boring, just play something else.

Avatar image for enzyme36
enzyme36

4754

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 enzyme36
Member since 2007 • 4754 Posts

Paralyzed by a decision/ Made a terrible choice in build...

Dont want game to end...

Dont want to finish a game without completing it, yet dont want to spend the time to complete all the boring tasks...

The grind becomes no fun...

Too many cutscenes...

Controls are terrible...

Avatar image for Epak_
Epak_

11380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 Epak_
Member since 2004 • 11380 Posts

@my_user_name said:
@Epak_ said:

Asscreed: Origins, had to grind repetitive side mission to level up (got to level 30), level locked enemies which I could have killed otherwise. It's the last Asscreed I played (and my most played as well) , for a while at least. Just a boring, repetitive mess in the end.

I also quit Days Gone. Got tired of riding/walking around not doing anything interesting in like 3 back to back missions. I'll probably revisit once I get a PS5 just to see the visual upgrade.

Day's Gone follows the Ubi formula pretty much, but at least it runs at 60 frames per second on PS5. It's okay at best, dunno when I'll grow tired of it, it has some pretty stupid missions (drive to see if your buddy is OK and then drive back to camp). I've completed Demon's Souls, Spiderman Remastered + Miles Morales, Astrowhatever, CoD Cold War SP campaign and GoW, so now I'll just keep playing Day's Gone. Probably gonna finnish my Ghost of Tsushima NG+ later on. Kena: Bridge of Spirits is releasing next month, looks nice, no idea if it's any good though.

Avatar image for dzimm
dzimm

6185

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#38 dzimm
Member since 2006 • 6185 Posts

I will stop playing a game whenever it stops being fun, which could be for any number of reasons including a sudden spike in difficulty, a particularly annoying mission, a stupidly hard boss battle, or it becomes monotonous or uninteresting.

Avatar image for mojito1988
mojito1988

4196

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#39 mojito1988
Member since 2006 • 4196 Posts

For me it is almost always linearity and lack of player choice that makes me drop a game. I cannot stand being told exactly how to play a game by developers. I think that is why I love building/creative games, open world games, and games where you get to make your own teams (like Disgaea) so much.

In my opinion Player choice is king.

Avatar image for Seabas989
Seabas989

13443

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#40 Seabas989
Member since 2009 • 13443 Posts

Bad gameplay, too much grinding, and terrible quests.

Avatar image for robbie23
Robbie23

937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 Robbie23
Member since 2015 • 937 Posts

I normally stop playing open world games when there is too much icons on the map everything feels like a chore a repetitive. MGS5 is good example towards the final chapter.

Avatar image for robbie23
Robbie23

937

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 Robbie23
Member since 2015 • 937 Posts

@Epak_: Days Gone is good once you get past the first 10 - 20 hours.

Avatar image for i_p_daily
I_P_Daily

21386

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#43 I_P_Daily
Member since 2015 • 21386 Posts

Unskippable cutscenes, stopped playing that Star Wars game with the red haired guy because i couldn't skip the cutscenes, beat the second planet got another unskippable cutsecene and said **** it im done and turned it off and have never been back.

Avatar image for with_teeth26
with_teeth26

10552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 1

#44 with_teeth26
Member since 2007 • 10552 Posts

I'll stop playing a game if i stop enjoying it.

there can be many causes for me to stop enjoying a game - difficulty spikes, repetition, badly designed puzzles, sometimes just not feeling it.

I've never really understood the "I always finish games I start!" attitude. There are so many games out there and you only have so much time. Why force yourself to play something you aren't enjoying just for the sake of getting to the end?

Avatar image for flashn00b
flashn00b

3803

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#45  Edited By flashn00b
Member since 2006 • 3803 Posts

I feel like this question should be answered on a "per game" basis

Mount&Blade 2 Bannerlord (multiplayer): Audio glitch that leads to earrape static and before that, archer spam was OP in an earlier version of the game

Warhammer 40,000: Mechanicus: Got stuck at some of the more difficult portions of the game

SoulCalibur VI: Fighting games. Being Sober. Choose one. (I still play the game from time to time, but not all too frequently because I like having a functioning liver)

Brigador: I think I've seen everything that the game has to offer after unlocking half the pilots and mech, along with nearly every gun.

Avatar image for i_p_daily
I_P_Daily

21386

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#46 I_P_Daily
Member since 2015 • 21386 Posts

@NathanDrakeSwag: Damn you got massacred in this thread by your own username, doesn't get any funnier than that 🤣🤣🤣

Avatar image for Nonstop-Madness
Nonstop-Madness

10642

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#47 Nonstop-Madness
Member since 2008 • 10642 Posts

There are a few games I've completely stopped playing for at least a week or two at a time.

- Days Gone

I stopped playing it least 3 or, 4 times before I eventually finished it on PS5. The game is just a bit too long and, tedious at some points. They could have trimmed like 5-10hrs of the game and, it would have been better.

- Death Stranding

I stopped playing it because the game takes forever to do anything. You'll be lucky to get in more than 2 missions in a single hour of playing it. I have to dedicate at least 3-4hrs to feel like it's worth playing it.

- Red Dead Redemption 2

Similar to Death Stranding. I was exhausted by like Chapter 4; you spend so much time doing side tasks and, missions that the game feels like it'll never ever end. I eventually just powered through the rest of the game and, only did main missions which is still like another 15? hrs. lol

Avatar image for eoten
Eoten

2886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

#48 Eoten
Member since 2020 • 2886 Posts

Usually there's a time limit as to how long I can keep doing the same actions over and over again before I get bored of it. So if a game has a combat system that is fairly bland, and basically just me mashing the same buttons over and over again, I just get bored and quit.

Also if a game is too long, even good combat, if done over and over again enough times will start to bore me and I'll find something else to play.

The biggest killer for me though is grinding and tediousness. I hate tedious. I don't like having to do a bunch of repetitive actions to progress. I was recently attempting a full playthrough of Phantasy Star IV not too long ago and it turned out to be one of the most tedious, grindy RPGs I had ever played so I ended up noping out of that one and will probably never go back.

Avatar image for eoten
Eoten

2886

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

#49  Edited By Eoten
Member since 2020 • 2886 Posts

@Nonstop-Madness said:

There are a few games I've completely stopped playing for at least a week or two at a time.

- Days Gone

I stopped playing it least 3 or, 4 times before I eventually finished it on PS5. The game is just a bit too long and, tedious at some points. They could have trimmed like 5-10hrs of the game and, it would have been better.

- Death Stranding

I stopped playing it because the game takes forever to do anything. You'll be lucky to get in more than 2 missions in a single hour of playing it. I have to dedicate at least 3-4hrs to feel like it's worth playing it.

- Red Dead Redemption 2

Similar to Death Stranding. I was exhausted by like Chapter 4; you spend so much time doing side tasks and, missions that the game feels like it'll never ever end. I eventually just powered through the rest of the game and, only did main missions which is still like another 15? hrs. lol

I feel developers have a very hard time with balancing content and length. There was a point in time where games would advertise a certain number of hours of content, but it'd never be good, engaging content, just filler crap. It feels like developers are trying to make every little game be bigger and more grandiose than it really needs to be.

They need to strike a balance and I feel like when we lived in an era where game sizes were limited to a cartridge or a disc, developers did a much better job doing that. Now that game sizes are unlimited it's becoming more of a problem.

Avatar image for arkephonic
arkephonic

7014

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 arkephonic
Member since 2006 • 7014 Posts

You forgot to add forced stealth segments. If a game has forced stealth segments, I delete it if it's digital and burn it if it's physical.