Why did the Xbox one fail?

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ReCloud

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#1  Edited By ReCloud
Member since 2018 • 4418 Posts

Was it the reveal?

Lack of exclusives?

Price point and Kinect at the beginning of the generation?

What was the biggest mistake xbone made and what can they learn from that?

Discuss.

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#2 SecretPolice
Member since 2007 • 44061 Posts

It's all in your head, 24/7, rent free. :P

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sovkhan

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#3 sovkhan
Member since 2015 • 1591 Posts

Bad com and no exclusives...that's about it.

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#4 DaVillain  Moderator
Member since 2014 • 56094 Posts

@recloud said:

Was it the reveal?

Lack of exclusives?

Price point and Kinect at the beginning of the generation?

You basically answer you're own question.

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#5 npiet1
Member since 2018 • 3576 Posts

yeah it was the drm stuff they said at the start, and the lack of exclusives, halo 5 wasn't as great as the others and that let a lot of the fans down. I like the Kinect I still use mine but games are lacking so I use it for voice and playing Disney just dance with the kids.

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#6 vvulturas
Member since 2015 • 1249 Posts

E3 2013

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#7 pdogg93
Member since 2015 • 1849 Posts

They failed because ms is incompetent when it comes to quality games

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deactivated-5ebea105efb64

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#8 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Are you hurt?

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deactivated-5c18005f903a1

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#9 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

Miss understood what gamers wanted from a console and was to expensive.

Don’t go thinking the PS4s success was to do with it’s exclusives though as for the first year they had fuckall and it still sold gang busters.

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#10  Edited By TryIt
Member since 2017 • 13157 Posts

@recloud said:

Was it the reveal?

Lack of exclusives?

Price point and Kinect at the beginning of the generation?

What was the biggest mistake xbone made and what can they learn from that?

Discuss.

god %^&*(

BECAUSE OF TV, SPORTS AND SKYPE!!!!!!!!!!!!!!!!

people have the shortest friggin memory ever. Culture like this takes YEARS to change in a company like MS. I think what people dont understand about a company this large is when you see a major reveal like this what you are really looking at is an entire corporate culture that took years to form this opinion of gaming. its like looking at a small part of a huge iceburg

Loading Video...

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SolidGame_basic

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#11 SolidGame_basic
Member since 2003 • 45101 Posts
Loading Video...

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Bread_or_Decide

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#12  Edited By Bread_or_Decide
Member since 2007 • 29761 Posts

@boycie said:

Miss understood what gamers wanted from a console and was to expensive.

Don’t go thinking the PS4s success was to do with it’s exclusives though as for the first year they had fuckall and it still sold gang busters.

If anything playing multiplats with slightly better graphics gave it the edge.

Now PS4 owners act like they don't play multiplats anymore.

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TryIt

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#13 TryIt
Member since 2017 • 13157 Posts

@Bread_or_Decide said:
@boycie said:

Miss understood what gamers wanted from a console and was to expensive.

Don’t go thinking the PS4s success was to do with it’s exclusives though as for the first year they had fuckall and it still sold gang busters.

If anything playing multiplats with slightly better graphics did give it the edge.

Now PS4 owners act like they don't play multiplats anymore.

PS4 success is because of contrast.

when everyone in the room are moron, the half way smart person in the room looks amazing.

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#14 robert_sparkes
Member since 2018 • 7233 Posts

They failed by announcing as an entertainment box rather than a gaming console.

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#15 Bread_or_Decide
Member since 2007 • 29761 Posts

@tryit said:
@Bread_or_Decide said:
@boycie said:

Miss understood what gamers wanted from a console and was to expensive.

Don’t go thinking the PS4s success was to do with it’s exclusives though as for the first year they had fuckall and it still sold gang busters.

If anything playing multiplats with slightly better graphics did give it the edge.

Now PS4 owners act like they don't play multiplats anymore.

PS4 success is because of contrast.

when everyone in the room are moron, the half way smart person in the room looks amazing.

This too. $100 cheaper and SLIGHTLY more powerful, that was tough to beat when Xbox was fumbling around trying to explain why they were forcing kinect on customers and blocking their ability to share games.

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#16  Edited By Archangel3371  Online
Member since 2004 • 44163 Posts

Haven’t we gone through this enough times already?

Anyway I would say that the awful reveal with the always online, drm, and certain people who were at Microsoft at the time doing god awful PR such as telling people to just get a 360 if they didn’t like what the Xbox One was doing. This stuff in my opinion did the most damage to the console.

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#17 TryIt
Member since 2017 • 13157 Posts

@Bread_or_Decide said:
@tryit said:
@Bread_or_Decide said:
@boycie said:

Miss understood what gamers wanted from a console and was to expensive.

Don’t go thinking the PS4s success was to do with it’s exclusives though as for the first year they had fuckall and it still sold gang busters.

If anything playing multiplats with slightly better graphics did give it the edge.

Now PS4 owners act like they don't play multiplats anymore.

PS4 success is because of contrast.

when everyone in the room are moron, the half way smart person in the room looks amazing.

This too. $100 cheaper and SLIGHTLY more powerful, that was tough to beat when Xbox was fumbling around trying to explain why they were forcing kinect on customers and blocking their ability to share games.

AND.....

their obsession with TV which is a technology that is going OUT.

The TV part was my number 1 reason I nailed the last nail into the coffin of having confidence in MS

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#18 Bread_or_Decide
Member since 2007 • 29761 Posts

PS3 launched with a lot of mistake too. But Microsoft can't seem to course correct the way they did even with the fantastic xbox one S on themarket. They even shut down the POWER argument with the X.

They need to shut down the exclusives argument and then they'll be in a better place to launch the xbox one two.

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#19  Edited By AzatiS
Member since 2004 • 14969 Posts

As i said before numerous times, MS fell into motion controls trend Wii made popular. They thought by providing motions controls PLUS multiplatforms, something Wii was lacking, would be the recipe for success. Therefore the X1 name, one console for all.

That backfired when noone was giving a shit about kinect. X1 ended up being the far more expensive console with far less hardware capabilities on paper... that led to panic and panic is your worst enemy. They tried every ridiculous PR crap possible. Nothing was working, DX12 will do this, secret boost will do that ... Removed kinect was the only option for a price cut but then again they were in tough position, even if price was even with PS4, on paper was the weaker console so relied on offer after offer, bundles, price cuts, more offers ... nothing was working, war was already ended.

The final slap came when the new Halo and Gears underperformed compared to older titles and every new IP they tried ended up being decent at best. The momentum lost big time, nothing could reverse the situation and they knew that all along. So they focused on PC gaming and Windows 10 store for extra cash letting X1 in an even tougher position, that of no exclusives.

In meanwhile PS4 wasnt letting any room for any reversal of the situation. Exclusive after exclusive and new IP after new IP while price slowly was getting lower thru time while always being the better hardware and after a while , with better games also, just killed any X1 chance to recover. X1X was the last chance .. we all knew beforehand the outcome without exclusives. " The most powerful console", another BS PR statement .. failed

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#20  Edited By speedfreak48t5p
Member since 2009 • 14416 Posts

It didn't fail. Only in cows minds did it fail.

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#21 Bread_or_Decide
Member since 2007 • 29761 Posts

@AzatiS said:

As i said before numerous times, MS fell into motion controls trend Wii made popular. They thought by providing motions controls PLUS multiplatforms, something Wii was lacking, would be the recipe for success. Therefore the X1 name, one console for all.

That backfired when noone was giving a shit about kinect. X1 ended up being the far more expensive console with far less hardware capabilities on paper... that led to panic and panic is your worst enemy. They tried every ridiculous PR crap possible. Nothing was working, DX12 will do this, secret boost will do that ... Removed kinect was the only option for a price cut but then again they were in tough position, even if price was even with PS4, on paper was the weaker console so relied on offer after offer, bundles, price cuts, more offers ... nothing was working, war was already ended.

The final slap came when the new Halo and Gears underperformed compared to older titles and every new IP they tried ended up being decent at best. The momentum lost big time, nothing could reverse the situation and they knew that all along. So they focused on PC gaming and Windows 10 store for extra cash.

In meanwhile PS4 wasnt letting any room for any reversal in the situation. Exclusive after exclusive and new IP after new IP while price slowly was getting lower thru time and always being the better hardware with after a while , with better games just killed any X1 chance to recover. X1X was the last chance but without any exclusive ... beeh.

Exclusive after exclusive and new IP after new IP

___

Bullspit, PS4 took 3-4 years to get out of the one exclusive a year slump. PS4 won, but no need to lie and exaggerate how they got there.

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#22 Wasdie  Moderator
Member since 2003 • 53622 Posts

It's got a lot of sales for a failure...

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#23 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

@Bread_or_Decide: yeah, I don’t think Knack or Killzone sold many consoles.

The best version of Destiny however...

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#24 BenjaminBanklin
Member since 2004 • 11086 Posts

- DRM plans

- Debuted at too high a price

- Weaker system despite higher price

- No optional Kinect at first

- Put games on PC

- Exclusives dwindled

- Too much focus on old games

- Fandom became cultish, turning people away

That's what I think it really boils down to. I don't really know if this brand can bounce back without MS spending stupid tons of money to shut out the competition. Like making monopolistic moves like buying publishers and what not. And if they do that, would they really win even then?

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#25 TryIt
Member since 2017 • 13157 Posts

@BenjaminBanklin said:

- DRM plans

- Debuted at too high a price

- Weaker system despite higher price

- No optional Kinect at first

- Put games on PC

- Exclusives dwindled

- Too much focus on old games

- Fandom became cultish, turning people away

That's what I think it really boils down to. I don't really know if this brand can bounce back without MS spending stupid tons of money to shut out the competition. Like making monopolistic moves like buying publishers and what not. And if they do that, would they really win even then?

why is nobody but me pointing out the most blaring signal of them all.

what does the gaming division of a technology company do when TV is on the decline and streaming services are on in incline? what innovative move do they make? they double down on TV

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#26 Bread_or_Decide
Member since 2007 • 29761 Posts

@boycie said:

@Bread_or_Decide: yeah, I don’t think Knack or Killzone sold many consoles.

The best version of Destiny however...

Infamous second son and order 1886 didn't sell ps4's you say? I love how PS4 owners re-write history like those awful exclusives didn't happen. PS4 didn't start existing until a year ago according to them.

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#27 ReCloud
Member since 2018 • 4418 Posts

@SolidGame_basic: this is gold.

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#28 Shewgenja
Member since 2009 • 21456 Posts

Right when they had things turned right side up they sold people on this malarkey about exclusives, then followed up a year later by cancelling Scalebound almost as if to make a point.

MS has been their own worst enemy this gen. Two steps forward and three steps back. They need to fix their situation with exclusives. Then they need to stick to it through the end of the generation rather than pull that stunt they did with the 360 by killing their first party output to prepare for launching a new system. Consistency will be key to restoring the brand.

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deactivated-5c18005f903a1

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#29 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

@recloud: Sony got really lucky with this. It gave them the perfect distraction from the fact they was going to start charging to play online. They even shit sandwiched the news at the conference that year.

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#30  Edited By AzatiS
Member since 2004 • 14969 Posts

@Bread_or_Decide said:
@AzatiS said:

As i said before numerous times, MS fell into motion controls trend Wii made popular. They thought by providing motions controls PLUS multiplatforms, something Wii was lacking, would be the recipe for success. Therefore the X1 name, one console for all.

That backfired when noone was giving a shit about kinect. X1 ended up being the far more expensive console with far less hardware capabilities on paper... that led to panic and panic is your worst enemy. They tried every ridiculous PR crap possible. Nothing was working, DX12 will do this, secret boost will do that ... Removed kinect was the only option for a price cut but then again they were in tough position, even if price was even with PS4, on paper was the weaker console so relied on offer after offer, bundles, price cuts, more offers ... nothing was working, war was already ended.

The final slap came when the new Halo and Gears underperformed compared to older titles and every new IP they tried ended up being decent at best. The momentum lost big time, nothing could reverse the situation and they knew that all along. So they focused on PC gaming and Windows 10 store for extra cash.

In meanwhile PS4 wasnt letting any room for any reversal in the situation. Exclusive after exclusive and new IP after new IP while price slowly was getting lower thru time and always being the better hardware with after a while , with better games just killed any X1 chance to recover. X1X was the last chance but without any exclusive ... beeh.

Exclusive after exclusive and new IP after new IP

___

Bullspit, PS4 took 3-4 years to get out of the one exclusive a year slump. PS4 won, but no need to lie and exaggerate how they got there.

2014 : New IP exclusives ---> Driveclub -- The order ---> Exclusives = Infamous Second son. And i wont count any indie/indie like games.

Call em decent, bad or whatever. It doesnt matter. 3 games first year with 2 of them being new ips. Show me X1s

EDIT : 20 minutes passed, still waiting

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#31 Bread_or_Decide
Member since 2007 • 29761 Posts

@AzatiS said:
@Bread_or_Decide said:
@AzatiS said:

As i said before numerous times, MS fell into motion controls trend Wii made popular. They thought by providing motions controls PLUS multiplatforms, something Wii was lacking, would be the recipe for success. Therefore the X1 name, one console for all.

That backfired when noone was giving a shit about kinect. X1 ended up being the far more expensive console with far less hardware capabilities on paper... that led to panic and panic is your worst enemy. They tried every ridiculous PR crap possible. Nothing was working, DX12 will do this, secret boost will do that ... Removed kinect was the only option for a price cut but then again they were in tough position, even if price was even with PS4, on paper was the weaker console so relied on offer after offer, bundles, price cuts, more offers ... nothing was working, war was already ended.

The final slap came when the new Halo and Gears underperformed compared to older titles and every new IP they tried ended up being decent at best. The momentum lost big time, nothing could reverse the situation and they knew that all along. So they focused on PC gaming and Windows 10 store for extra cash.

In meanwhile PS4 wasnt letting any room for any reversal in the situation. Exclusive after exclusive and new IP after new IP while price slowly was getting lower thru time and always being the better hardware with after a while , with better games just killed any X1 chance to recover. X1X was the last chance but without any exclusive ... beeh.

Exclusive after exclusive and new IP after new IP

___

Bullspit, PS4 took 3-4 years to get out of the one exclusive a year slump. PS4 won, but no need to lie and exaggerate how they got there.

2014 : New IP exclusives ---> Driveclub -- The order ---> Exclusives = Infamous Second son. And i wont count any indie/indie like games.

Call em decent, bad or whatever. It doesnt matter. 3 games first year with 2 of them being new ips. Show me X1s

EDIT : 20 minutes passed, still waiting

I hope you're not literally waiting. I'm at work dude.

You left out the amazing Knack.

Having a thing, and it sucks, is not better than not having it.

I'm not saying xbox did any better. I'm saying PS4 sustained on price, power, and multiplats until about 4 years in when they got their exclusive game in order. They eventually added exclusives to the list. Eventually.

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#32 BenjaminBanklin
Member since 2004 • 11086 Posts

@boycie said:

@recloud: Sony got really lucky with this. It gave them the perfect distraction from the fact they was going to start charging to play online. They even shit sandwiched the news at the conference that year.

Well sure, and they got away with it because the alternative (used game restrictions, deactivation without daily internet check-ins) was just... that... fucking bad.

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#33 Pedro
Member since 2002 • 69464 Posts

WiiU is a fail the Xbox One isn't. At the same time is not a success like the PS4 or Switch.

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#34 Ant_17
Member since 2005 • 13634 Posts

Yes

Yes

Yes

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#35 blamix  Online
Member since 2006 • 2031 Posts

No great games to play except mp

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#36  Edited By AzatiS
Member since 2004 • 14969 Posts

@Bread_or_Decide said:
@AzatiS said:
@Bread_or_Decide said:
@AzatiS said:

As i said before numerous times, MS fell into motion controls trend Wii made popular. They thought by providing motions controls PLUS multiplatforms, something Wii was lacking, would be the recipe for success. Therefore the X1 name, one console for all.

That backfired when noone was giving a shit about kinect. X1 ended up being the far more expensive console with far less hardware capabilities on paper... that led to panic and panic is your worst enemy. They tried every ridiculous PR crap possible. Nothing was working, DX12 will do this, secret boost will do that ... Removed kinect was the only option for a price cut but then again they were in tough position, even if price was even with PS4, on paper was the weaker console so relied on offer after offer, bundles, price cuts, more offers ... nothing was working, war was already ended.

The final slap came when the new Halo and Gears underperformed compared to older titles and every new IP they tried ended up being decent at best. The momentum lost big time, nothing could reverse the situation and they knew that all along. So they focused on PC gaming and Windows 10 store for extra cash.

In meanwhile PS4 wasnt letting any room for any reversal in the situation. Exclusive after exclusive and new IP after new IP while price slowly was getting lower thru time and always being the better hardware with after a while , with better games just killed any X1 chance to recover. X1X was the last chance but without any exclusive ... beeh.

Exclusive after exclusive and new IP after new IP

___

Bullspit, PS4 took 3-4 years to get out of the one exclusive a year slump. PS4 won, but no need to lie and exaggerate how they got there.

2014 : New IP exclusives ---> Driveclub -- The order ---> Exclusives = Infamous Second son. And i wont count any indie/indie like games.

Call em decent, bad or whatever. It doesnt matter. 3 games first year with 2 of them being new ips. Show me X1s

EDIT : 20 minutes passed, still waiting

I hope you're not literally waiting. I'm at work dude.

You left out the amazing Knack.

Having a thing, and it sucks, is not better than not having it.

I'm not saying xbox did any better. I'm saying PS4 sustained on price, power, and multiplats until about 4 years in when they got their exclusive game in order. They eventually added exclusives to the list. Eventually.

Ah ok ! Oh did i ? , so are 4 exclusives year 1 my mistake.

It doesnt matter if they sucked or were plain good like Infamous was. The mentality of trying for something new was there since year 1. So this claim of yours that it took more than 3-4 years for PS4 to release more than 1 exclusive each year is big time false.

I said before so many times, thats what making Sony a scary competitor. They keep trying and doing and releasing, again and again new ips... How many new IPs we had this generation compared to Wii U and X1. This is not exaggeration, this is fact.

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#37 Shewgenja
Member since 2009 • 21456 Posts

@Bread_or_Decide said:
@boycie said:

Miss understood what gamers wanted from a console and was to expensive.

Don’t go thinking the PS4s success was to do with it’s exclusives though as for the first year they had fuckall and it still sold gang busters.

If anything playing multiplats with slightly better graphics gave it the edge.

Now PS4 owners act like they don't play multiplats anymore.

Gods honest truth. I think the first year or so, the PS4 took off as a protest vote to the WiiU and the XBone. So, with that little nugget of truthfulness, I'm waiting for some of yall to admit that Infamous had more clout with gamers than Titanfall.

*crickets chirping*

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#38  Edited By Shewgenja
Member since 2009 • 21456 Posts
@Pedro said:

WiiU is a fail the Xbox One isn't. At the same time is not a success like the PS4 or Switch.

Sorry to beat up on you today. It's not intentional, but I am calling shenanigans here. No gaming company on earth that is actually centered around their gaming business would have been able to come down off their launch price by $150 within the first year. That is just straight up, purified, condensed, utter BS. In fact, it is only because MS does not rely at all on their gaming business that they were able to maneuver their way back into the market segment whatsoever and they did so completely at the cost of the WiiU. Bayonetta 2 should have been 2014s standout title in the US but it was Xbox Fire Sale, instead.

You cannot strip these numbers of context. You cannot pin the tail on the WiiU donkey. Being similarly priced to one of the HD twins murdered that console and put Nintendo back to the drawing board. The XBox One still exists because it was predatorily priced to dance on the WiiU's corpse.

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#39 daredevils2k  Online
Member since 2015 • 5001 Posts

Well I’ve never owned a PlayStation before until this gen and the reason why I went from being a hardcore pc/Xbox/Nintendo to a die hard cow and sheep is because of Ms failing to get exclusives that interested me to stay with the Xbox brand . I was already halo and gears of war fatigued that I wanted something new to play and MS was not willing to fork out the cash for. So pretty much the reason why Xb1 failed is because MS was to lazy to bring something new to the table .

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#40 drummerdave9099
Member since 2010 • 4606 Posts

There is no single reason. However these are most of the big reasons, in the order I would rank them from biggest to least:

Forced Kinect + $100 more than the competition at launch

Terrible reveal, drm, features nobody wanted, forced kinect, bad press, and Sony showed them up for it

Sony had more compelling exclusives to offer most of the gen

It was the weaker system of the two (not counting mid-gen refreshes)

Sony advertised their product way better from the get-go, including 3rd party advertising of games like Call of Duty and Battlefront

Lack of must-have games at the start of the gen. They may be righting that ship for the next Xbox with Halo 6?

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AzatiS

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#41 AzatiS
Member since 2004 • 14969 Posts

@daredevils2k said:

Well I’ve never owned a PlayStation before until this gen and the reason why I went from being a hardcore pc/Xbox/Nintendo to a die hard cow and sheep is because of Ms failing to get exclusives that interested me to stay with the Xbox brand . I was already halo and gears of war fatigued that I wanted something new to play and MS was not willing to fork out the cash for. So pretty much the reason why Xb1 failed is because MS was to lazy to bring something new to the table .

Thats something gaming community was discussing for years now. That MS had to diversify a bit Xbox exclusives. They try that a bit this generation but they failed hard.

That shows what im talking about for a while now. Its hard to make a top notch new AAA IP that will leave a legacy and be a hit. Nintendo is avoiding this for years but some of their AAA Ips are so different from one another than can go away with that.

MS couldnt get away by providing yet another HALO and Gears/Forza. Sadly.

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Bread_or_Decide

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#42  Edited By Bread_or_Decide
Member since 2007 • 29761 Posts

@AzatiS said:
@Bread_or_Decide said:
@AzatiS said:
@Bread_or_Decide said:

Exclusive after exclusive and new IP after new IP

___

Bullspit, PS4 took 3-4 years to get out of the one exclusive a year slump. PS4 won, but no need to lie and exaggerate how they got there.

2014 : New IP exclusives ---> Driveclub -- The order ---> Exclusives = Infamous Second son. And i wont count any indie/indie like games.

Call em decent, bad or whatever. It doesnt matter. 3 games first year with 2 of them being new ips. Show me X1s

EDIT : 20 minutes passed, still waiting

I hope you're not literally waiting. I'm at work dude.

You left out the amazing Knack.

Having a thing, and it sucks, is not better than not having it.

I'm not saying xbox did any better. I'm saying PS4 sustained on price, power, and multiplats until about 4 years in when they got their exclusive game in order. They eventually added exclusives to the list. Eventually.

Ah ok ! Oh did i ? , so are 4 exclusives year 1 my mistake.

It doesnt matter if they sucked or were plain good like Infamous was. The mentality of trying for something new was there since year 1. So this claim of yours that it took more than 3-4 years for PS4 to release more than 1 exclusive each year is big time false.

I said before so many times, thats what making Sony a scary competitor. They keep trying and doing and releasing, again and again new ips... How many new IPs we had this generation compared to Wii U and X1. This is not exaggeration, this is fact.

It doesnt matter if they sucked

_____

Nope. Because when XBOX releases a crappy exclusive, people take a dump all over it. So it does matter that knack and killzone and order 1886 sucked. It mattered a lot.

Eh, new IP's don't sell as much as trusted franchises. Their importance matters only to the 5-8 million PS4 owners who care, and with a base of 70-80 million that's not much at all. They're important to you.

Even with GOW poised to sell maybe 10 million total in its lifetime that's barely a piece of the whole base of PS4 owners. You can play up their importance all you want, the numbers tell a different story.

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mojito1988

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#43 mojito1988
Member since 2006 • 4726 Posts

It didn't fail?

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ReCloud

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#44 ReCloud
Member since 2018 • 4418 Posts

@boycie: hm, I agree with that, it kinda made the paying online seem irrelevant because of what the Xbox was doing.

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Shewgenja

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#45 Shewgenja
Member since 2009 • 21456 Posts

@mojito1988 said:

It didn't fail?

Insomuch as you can say that a zombie is not dead? Sure.

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Diddies

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#46 Diddies
Member since 2007 • 2415 Posts

@Bread_or_Decide said:
@boycie said:

@Bread_or_Decide: yeah, I don’t think Knack or Killzone sold many consoles.

The best version of Destiny however...

Infamous second son and order 1886 didn't sell ps4's you say? I love how PS4 owners re-write history like those awful exclusives didn't happen. PS4 didn't start existing until a year ago according to them.

PS4s blew them out of the gate. The MS announcement on used games scared everyone off, the force use of kinect being purchased (where Wii was on a decline), internet check-ins every 24 hours, etc. is what killed them in the beginning.

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mojito1988

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#47 mojito1988
Member since 2006 • 4726 Posts

@Shewgenja said:
@mojito1988 said:

It didn't fail?

Insomuch as you can say that a zombie is not dead? Sure.

I thought that there was over 30 million Xbox Ones sold. That does not sound like failing to me. I realize that not being first means failing to many on SW, but that is not how I see failure at all.

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deactivated-5ef52b89b6fd0

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#48  Edited By deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

@recloud: for the same reason I don't own one. It has no games that I want that I can't get anywhere else. I was a huge Xbox fan geows and halo were some of my favorites back in the day. They have nothing but Forza now

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Shewgenja

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#49 Shewgenja
Member since 2009 • 21456 Posts

@Bread_or_Decide said:

It doesnt matter if they sucked

_____

Nope. Because when XBOX releases a crappy exclusive, people take a dump all over it. So it does matter that knack and killzone and order 1886 sucked. It mattered a lot.

Eh, new IP's don't sell as much as trusted franchises. Their importance matters only to the 5-8 million PS4 owners who care, and with a base of 70-80 million that's not much at all. They're important to you.

Even with GOW poised to sell maybe 10 million total in its lifetime that's barely a piece of the whole base of PS4 owners. You can play up their importance all you want, the numbers tell a different story.

@AzatiS

A. PS4 has more duds any given year than the XBox has exclusives. Cherrypicking the hand full of stinkers and equating the two libraries is fucking laughable.

B. Horizon Zero Dawn was well received critically and commercially. The curtains have been drawn on attach rates and exclusives. You don't get to hold it over the PS4s head that it has established franchises simply because XBox started giving its studios pink slips last gen instead of building an arsenal of exclusives to build off of this gen. Demon's Souls says Hi.

C. You don't get this installed base of 70 to 80 million without the God of Wars, Gran Turismos, Yakuzas, Second Sons, Personas, Earth Defense Forces, FFXIVs, and all of those titles weaving a web to catch the GTAV and Madden flies in the web. You need to face it that it is lazy as shit for MS to come in and pretend like they can own Guitar Hero/CoD/Madden/Destiny with the absolute bare minimum effort and get away with it.

Here's the reality of it, and I'm going to shoot straight on this because the day has come for it to be said. Now we here fam:

Core gamers, who are your early adopters and trend setters since the post-Atari Gaming Crash, know that the generic cross plat dreck will end up on all consoles, cell phones, and smart toasters. Casuals know it too. Those same casuals will be playing these games on their smart phones and toasters until the consoles get to $300 or cheaper. The Console War is already decided long before the great bulk of games even come out for a generation because CORE GAMERS ARE THE INDUSTRY. We decide who gets the cool features, exclusive DLC, more games, and better lip service Every. Single. Generation.

So, for gamers like us, all we hear from a company that doesn't want to put effort to appeal to us is, "We are lazy. We want to eat dessert before we eat dinner. Money is all that will ever matter here. We do not know how to develop a business model to cater to our market segment." That's it. That's all it ever has been. That's all it ever will be. All of this talk of an asexual platform agnostic exclusiveless and big publisher convenient future has people like us RUNNING THE OTHER WAY. If the FireSaleBone being rekt like it's Gen 6 all over again doesn't make the message clearer, then bro, you're just never going to get it.

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#50 sealionact
Member since 2014 • 9816 Posts
@Shewgenja said:
@Bread_or_Decide said:
@boycie said:

Miss understood what gamers wanted from a console and was to expensive.

Don’t go thinking the PS4s success was to do with it’s exclusives though as for the first year they had fuckall and it still sold gang busters.

If anything playing multiplats with slightly better graphics gave it the edge.

Now PS4 owners act like they don't play multiplats anymore.

Gods honest truth. I think the first year or so, the PS4 took off as a protest vote to the WiiU and the XBone. So, with that little nugget of truthfulness, I'm waiting for some of yall to admit that Infamous had more clout with gamers than Titanfall.

*crickets chirping*

How did Infamous have more clout with gamers than Titanfall, when it sold less and got poorer reviews?