A game does not need weapon upgrades to be an RPG. Jedi do get stronger and more skilled. That should be more than enough RPG elements for a jedi game. Also, while most enemies aren't a threat to a jedi, there are plenty that are like destroyer droids, aliens, or of couse other jedi.A jedi game doesn't have to be 'walk in to room and fight hordes of weaklings'. That's fine on occasion, but anything in mass should be able to take down jedi. Just look at order 66.goblaa
A hallmark of RPG is character progression. Every RPG game has that. Its usually done through a combination of stats, items, and story. Giving out the lightsaber early cuts off a veary easy means of item progression. Its the same reason KOTOR and Jedi Knight didnt start you off with a light saber.
An RPG doesn't NEED item progression, but it makes it a heck of alot easier to design by having it.
The only real way to show a jedi getting stronger and more skilled is by giving them more/better force powers or better stats. The problem with giving just better stats is that its rather lame. Its kinda boring when your only reward for leveling up is +5 to strength or something. It isn't anywhere near as exciting as, say, getting a new force power.
But then you run into the issue that if the force powers arent stronger than your light saber, then you've effectively got nothing good, and you'll rely mostly on your saber with little to look forward to in terms of seeing something new. If the force power proves to be too strong, then the lightsaber doesn't feel like it would in the movies, giving you little reason to use your saber. Its a delicate balance.
Your statement of Jedi being able to be killed by a mass of things is true, but im arguing more from a basic game design perspective the real issue. While you can do the things you've suggested, you can only do it so many times before its repetative and/or frustrating.
Like i said, Jedi Knight does a decent job, but comes dangerously close to the frustrating side of things for the exact reasons i mentioned. You are often pitted against storm troopers bombarding you from turrets in unreachable places or cliffs with lava that instantly kill you. These are done to balance you overpoweredness as a Jedi.
Im not saying what you want can't be done, buts its a surprisingly difficult thing to balance and design.
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