Who Would Like The Pleasure Of Setting My Friend Straight?

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DrPepper1998

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#1 DrPepper1998
Member since 2006 • 374 Posts
Okay, My friend can't accept known facts apparently. So he won't trust me that the Ps2 had less graphical power than the GCN. Can you all help me tell him that the GCN had more graphical capability?
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BigDizz

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#2 BigDizz
Member since 2004 • 2592 Posts

What are you talking about, he's right.

Also tell him this gen Wii is the most powerful and PS3 is the weakest.

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DrPepper1998

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#3 DrPepper1998
Member since 2006 • 374 Posts

What are you talking about, he's right.

Also tell him this gen Wii is the most powerful and PS3 is the weakest.

BigDizz
I can't really decipher which way you're being sarcastic. My side or his?
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cobrax80

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#4 cobrax80
Member since 2003 • 4658 Posts

Okay, My friend can't accept known facts apparently. So he won't trust me that the Ps2 had less graphical power than the GCN. Can you all help me tell him that the GCN had more graphical capability?DrPepper1998

the gamecube did have more power than the PS2, that's a fact. Just check the specs.

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DrPepper1998

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#5 DrPepper1998
Member since 2006 • 374 Posts

[QUOTE="DrPepper1998"]Okay, My friend can't accept known facts apparently. So he won't trust me that the Ps2 had less graphical power than the GCN. Can you all help me tell him that the GCN had more graphical capability?cobrax80

the gamecube did have more power than the PS2, that's a fact. Just check the specs.

Could Someone give me some specs to shut this S.O.B up?
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Shirley_Temple

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#6 Shirley_Temple
Member since 2006 • 5927 Posts
[QUOTE="cobrax80"]

[QUOTE="DrPepper1998"]Okay, My friend can't accept known facts apparently. So he won't trust me that the Ps2 had less graphical power than the GCN. Can you all help me tell him that the GCN had more graphical capability?DrPepper1998

the gamecube did have more power than the PS2, that's a fact. Just check the specs.

Could Someone give me some specs to shut this S.O.B up?

Show him RE4 on both platforms side by side, its easier.  But the pics have to be from the exact same location.

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Teuf_

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#7 Teuf_
Member since 2004 • 30805 Posts
Just show him RE4 on the PS2 and on the Cube.  
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DrPepper1998

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#8 DrPepper1998
Member since 2006 • 374 Posts
Just show him RE4 on the PS2 and on the Cube.  Teufelhuhn
I don't feel like it, besides RE4 was mostly CGI with environmental interaction, I want specs.
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lycrof

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#9 lycrof
Member since 2005 • 6393 Posts
It took me until a few months ago to realize gcn is stronger than the ps2. I also hear Killer 7 looks better on cube.
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DrPepper1998

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#10 DrPepper1998
Member since 2006 • 374 Posts
SPECS.
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inerte

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#11 inerte
Member since 2004 • 1007 Posts
http://www.gameswelike.com/web/re/RE%20Comp.htm GS review: http://uk.gamespot.com/ps2/adventure/residentevil4/review.html "Resident Evil 4 makes few sacrifices in bringing all its gory glory to bear on the PlayStation 2" IGN: http://uk.ps2.ign.com/articles/660/660397p1.html "A fantastic port that shines with only minor setbacks." Some people could say it's just one game. But most wouldn't.
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TrailorParkBoy

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#12 TrailorParkBoy
Member since 2006 • 2922 Posts
SPECS.DrPepper1998
look it up on wikipidia/google
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cfamgcn

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#14 cfamgcn
Member since 2004 • 5587 Posts
[QUOTE="DrPepper1998"]SPECS.TrailorParkBoy
look it up on wikipidia/google

Solved
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DrPepper1998

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#15 DrPepper1998
Member since 2006 • 374 Posts
[QUOTE="TrailorParkBoy"][QUOTE="DrPepper1998"]SPECS.cfamgcn
look it up on wikipidia/google

Solved

Waahhh Fine.
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DrPepper1998

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#16 DrPepper1998
Member since 2006 • 374 Posts
Here's What I Got: PS2: CPU: 128-bit "Emotion Engine" clocked at 294 MHz GCN: CPU: PowerPC Gekko, 485 MHz Okay, does the fact that the GCN have a higher MHz mean better graphics?
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DrPepper1998

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#17 DrPepper1998
Member since 2006 • 374 Posts
hello?
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asmallchild

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#18 asmallchild
Member since 2007 • 2015 Posts
Okay, My friend can't accept known facts apparently. So he won't trust me that the Ps2 had less graphical power than the GCN. Can you all help me tell him that the GCN had more graphical capability?DrPepper1998
I think you both need to go on dates. As quickly as possible.
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DrPepper1998

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#19 DrPepper1998
Member since 2006 • 374 Posts
[QUOTE="DrPepper1998"]Okay, My friend can't accept known facts apparently. So he won't trust me that the Ps2 had less graphical power than the GCN. Can you all help me tell him that the GCN had more graphical capability?asmallchild
I think you both need to go on dates. As quickly as possible.

Nah, he's just acting like a moron.
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asmallchild

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#20 asmallchild
Member since 2007 • 2015 Posts
Let me clarify. Not a date with each other. Separate dates. And soon.
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cfamgcn

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#21 cfamgcn
Member since 2004 • 5587 Posts
As almost everyone has said... look at the graphics of ports for both systems... that's the best thing if you don't understand specs...
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DrPepper1998

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#22 DrPepper1998
Member since 2006 • 374 Posts
Let me clarify. Not a date with each other. Separate dates. And soon.asmallchild
FOR CHRISTS SAKE. We both have extremely hot girlfriends...his especially...but we like to play VGs some times and we also like proving eachother wrong.
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#23 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="DrPepper1998"]Here's What I Got: PS2: CPU: 128-bit "Emotion Engine" clocked at 294 MHz GCN: CPU: PowerPC Gekko, 485 MHz Okay, does the fact that the GCN have a higher MHz mean better graphics?



Ehh...not quite. The key to the GameCube's power is all in its GPU (Graphics Processing Unit) and in its RAM. See, the PS2 had a very interesting and capable CPU, but in the long run its GPU was pretty weak. The GCN GPU, however, was quite nice in that it had 4 TEV's (Texture EnVironment engines). These TEV's were basically like the early Pixel Shaders you had on the GeForce video cards at time, in that they allowed developers to program them to some various math operations on each pixel as they were drawn to the screen. However the GCN did lack aproper Vertex Shader, instead using a fixed-function transform and lighting (T&L) pipeline similar to the PS2. The Flipper (as the GPU was called) also supported a lot of nice features in hardware that the PS2's Graphics Synthesizer didn't, such as bump-mapping and environment mapping.  What's also notable is that althought the GCN really had less main memory than the PS2 (24MB vs. 32MB), the GCN's superior bandwidth made the memory more usable and effective in many situations.

Anyway if you really wanna sum that up, just say that the GCN had kick-ass GPU for the time. :P
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DrPepper1998

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#24 DrPepper1998
Member since 2006 • 374 Posts
LET ME CLARIFY THIS:
PS2: CPU: 128-bit "Emotion Engine" clocked at 294 MHz
GCN: CPU: PowerPC Gekko, 485 MHz
Is the fact that the GCN has higher MHz mean it's got the better CPU?
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cheezisgoooood

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#25 cheezisgoooood
Member since 2004 • 6130 Posts

besides RE4 was mostly CGI with environmental interaction, I want specs.DrPepper1998

Okay apparently you don't know what you're talking about either, so it's no use.

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#26 CJL13
Member since 2005 • 19137 Posts

LET ME CLARIFY THIS:
PS2: CPU: 128-bit "Emotion Engine" clocked at 294 MHz
GCN: CPU: PowerPC Gekko, 485 MHz
Is the fact that the GCN has higher MHz mean it's got the better CPU? DrPepper1998

Yep.

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DrPepper1998

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#27 DrPepper1998
Member since 2006 • 374 Posts
[QUOTE="Teufelhuhn"][QUOTE="DrPepper1998"]Here's What I Got: PS2: CPU: 128-bit "Emotion Engine" clocked at 294 MHz GCN: CPU: PowerPC Gekko, 485 MHz Okay, does the fact that the GCN have a higher MHz mean better graphics?



Ehh...not quite. The key to the GameCube's power is all in its GPU (Graphics Processing Unit) and in its RAM.  See, the PS2 had a very interesting and capable CPU, but in the long run its GPU was pretty weak.  The GCN GPU, however, was quite nice in that it had 4 TEV's (Texture EnVironment engines).  These TEV's were basically like the early Pixel Shaders you had on the GeForce video cards at time, in that they allowed developers to program them to some various math operations on each pixel as they were drawn to the screen.  However the GCN did lack aproper Vertex Shader, instead using a fixed-function transform and lighting (T&L) pipeline similar to the PS2.  What's also notable is that althought the GCN really had less main memory than the PS2 (24MB vs. 32MB), the GCN's superior bandwidth made the memory more usable and effective in many situations.

Anyway if you really wanna sum that up, just say that the GCN had kick-ass GPU for the time.  :P

Alright, what if I show him that post and he says "WAHHHHH HE COULD BE LYING I WANT A SOURCE!" ? Like I know he will cause he cant accept hes wrong..
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Teuf_

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#28 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="DrPepper1998"][QUOTE="Teufelhuhn"][QUOTE="DrPepper1998"]Here's What I Got: PS2: CPU: 128-bit "Emotion Engine" clocked at 294 MHz GCN: CPU: PowerPC Gekko, 485 MHz Okay, does the fact that the GCN have a higher MHz mean better graphics?



Ehh...not quite. The key to the GameCube's power is all in its GPU (Graphics Processing Unit) and in its RAM. See, the PS2 had a very interesting and capable CPU, but in the long run its GPU was pretty weak. The GCN GPU, however, was quite nice in that it had 4 TEV's (Texture EnVironment engines). These TEV's were basically like the early Pixel Shaders you had on the GeForce video cards at time, in that they allowed developers to program them to some various math operations on each pixel as they were drawn to the screen. However the GCN did lack aproper Vertex Shader, instead using a fixed-function transform and lighting (T&L) pipeline similar to the PS2. What's also notable is that althought the GCN really had less main memory than the PS2 (24MB vs. 32MB), the GCN's superior bandwidth made the memory more usable and effective in many situations.

Anyway if you really wanna sum that up, just say that the GCN had kick-ass GPU for the time. :P

Alright, what if I show him that post and he says "WAHHHHH HE COULD BE LYING I WANT A SOURCE!" ? Like I know he will cause he cant accept hes wrong..



You can find most of this on the Wikipedia articles for the Cube and PS2, but there's a really good article that anandtech did a long time ago.