I feel like im enjoying it on the basis that it's reminding me of how much I enjoyed VIII, rather than playing it solely on the qualities of Type-0.
I am finding it pretty mediocre. I think there could have been a great game here, with a structure, grand scenario and setting to build on. It's just worn down by its native PSP-ness, with boxy, small level designs, the grounded feel of movement, the one dimensional mission objectives, how effects are applied quite intrusively and just how the camera works.
Combat is nicely responsive, but feels spammy with how thinly spread abilities are across the roster, with only a few having interesting modifiers/chains to their skills. Dodging also feels mindless as it's implemented in a forgiving way. But I like the enemy designs in that they're pretty mobile, have the right telegraphs, have behaviors that you can cognitively respond to, and the game rewards you with responding to them through the Killsight mechanic. That's all good and all, but it just sucks that the camera just cant keep up with everything to truly accomodate them.
In terms of just general combat depth, I would have liked abit more of a physical approach to it (like, being able to pull, push, launch etc). Or just some more dynamic flexibility with a combat system built around party based combos to incentivize active character switching - giving the combat more depth than it currently has.
The exposition seems all over the place in delivery, pacing and production values. It makes the story difficult to follow at the start (or even take seriously). But I dig the scale of what is going on. While the levels are small, the reintroduction of the overworld gives it abit more of an involving visual representation on what is happening.
There's more I can criticize. Thankfully, you can skip the hilariously bad Sortie missions and filler quests.
So yeah, pretty underwhelming game opinion from a total dudebro.
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