What Res/Fps do you expect from the Next Gen Consoles ?

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Greygoose12

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#1 Greygoose12
Member since 2020 • 220 Posts

Now were seeing the truth 4k/30fps, 1440p/30 fps. What is the real truth about what you expect from next gen ?

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Fedor

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#2 Fedor
Member since 2015 • 11612 Posts

4k/30 for bigger AAA games. 4k/60 for less demanding/indie titles.

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pyro1245

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#3 pyro1245
Member since 2003 • 9397 Posts

what do I want? whatever resolution at 60+ fps

what we will get: 4K/30

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Telekill

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#4 Telekill
Member since 2003 • 12061 Posts

4k/30fps for single player narrative driven games. I don't need more than that until it touches VR. At that point I'm fine with 720p/120fps so long as I don't get nauseous from it.

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JoshRMeyer

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#5 JoshRMeyer
Member since 2015 • 12571 Posts

Hopefully an option for 60fps with lower resolution.

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deactivated-5f381b7b4ba30

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#6 deactivated-5f381b7b4ba30
Member since 2019 • 1049 Posts

PS5 = 1440p 30fps

Xbox Series X = 4k 30fps

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iambatman7986

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#7 iambatman7986
Member since 2013 • 4575 Posts

60 fps & whatever resolution allows it. I'm sure we'll get 30 fps with an emphasis on graphics though.

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ThatDBFan

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#8  Edited By ThatDBFan
Member since 2019 • 939 Posts

@greygoose12: I'm looking for certain games to be hitting 4k 60fps, but averaging 4k 30fps. But hey, I could be wrong.

And no way 8K will be a thing. Might as well not even think about that.

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with_teeth26

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#9 with_teeth26
Member since 2007 • 11511 Posts

Id be happy with 1080p/60fps

FPS way more important imo

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deactivated-5efed3ebc2180

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#10 deactivated-5efed3ebc2180
Member since 2006 • 923 Posts

30 fps for most games, just like every single console gen. It's consoles, do you really expect them to do any better then that?

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Nonstop-Madness

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#11 Nonstop-Madness
Member since 2008 • 12303 Posts

I rather it be 60fps no matter the resolution.

People keep on brining up the UE5 demo yet, no one batted an eye until *after* someone told them it was dynamic 1440p as opposed to native 4k.

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BassMan

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#12  Edited By BassMan
Member since 2002 • 17806 Posts

At least 1080p/60fps. This should have been the target last gen. It should be doable on most games this gen due to the better CPU. Let's remember that these are still consoles and to keep expectations in check.

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PC_Rocks

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#13 PC_Rocks
Member since 2018 • 8470 Posts

@Nonstop-Madness said:

I rather it be 60fps no matter the resolution.

People keep on brining up the UE5 demo yet, no one batted an eye until *after* someone told them it was dynamic 1440p as opposed to native 4k.

And how did you know that?

On topic, dynamic 4K/30. Yes, there will be games that are going to hit the mark.

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Archangel3371

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#14 Archangel3371
Member since 2004 • 44153 Posts

Hopefully developers will put the option in their games to adjust it. I’d like to see them go with whatever resolution they need to keep the frame rate at 60 if not though.

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Nonstop-Madness

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#15  Edited By Nonstop-Madness
Member since 2008 • 12303 Posts

@pc_rocks said:
@Nonstop-Madness said:

I rather it be 60fps no matter the resolution.

People keep on brining up the UE5 demo yet, no one batted an eye until *after* someone told them it was dynamic 1440p as opposed to native 4k.

And how did you know that?

On topic, dynamic 4K/30. Yes, there will be games that are going to hit the mark.

Literally no one saw the demo and thought the current consoles (which can actually hit resolutions above 1440p) looked better than what they just saw. Let me put it this way ... if they didn't mention the actual resolution, basically everyone would have thought it was 4K simply because it *looked* better (the live / vod streams were "4K").

My two points are 1) you can have games that look significantly better that aren't "true 4k" and 2) we don't *need* to hit "true 4K" to get "next gen" graphics. If "next gen" games look like *that* and are "only 1440p" then so be it. I'd be pretty pretty dang satisfied with those graphics at lets say 1080p 60fps.

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Sushiglutton

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#16 Sushiglutton
Member since 2009 • 9853 Posts

From what I understand native 4k is a stupid waste of resources. So I hope devs won't push it for marketing reasons. I expect 1440p upscaled at 30 fps for the big AAA exclusives once they have shed this gen.

But what do I know lol.

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lundy86_4

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#17 lundy86_4
Member since 2003 • 61478 Posts

The usual shit.

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SOedipus

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#18 SOedipus
Member since 2006 • 14801 Posts

I don't expect anything from them.

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PC_Rocks

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#20 PC_Rocks
Member since 2018 • 8470 Posts

@Nonstop-Madness said:

Literally no one saw the demo and thought the current consoles (which can actually hit resolutions above 1440p) looked better than what they just saw. Let me put it this way ... if they didn't mention the actual resolution, basically everyone would have thought it was 4K simply because it *looked* better (the live / vod streams were "4K").

My two points are 1) you can have games that look significantly better that aren't "true 4k" and 2) we don't *need* to hit "true 4K" to get "next gen" graphics. If "next gen" games look like *that* and are "only 1440p" then so be it. I'd be pretty pretty dang satisfied with those graphics at lets say 1080p 60fps.

The question is the same how did you know that literally no one batted an eye? So far I didn't see any evidence.

Just to give you a heads up, there are people who rip apart DLSS 2.0 screens/videos without looking at the native screenshots and on the other spectrum also notices when the games tried to use sharp filters to compensate it. Happened on this very forum as well. They don't need someone to tell them the resolution or framerate. Also when did video first went up majority of them either saw it on phones or laptops like me because it was still working hours.

Probably by everyone you mean console gamers since they don't know what 4K looks like and are accustomed to vaseline covered games.

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osan0

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#21  Edited By osan0
Member since 2004 • 17813 Posts

By and large i suspect that most games over the life of both consoles will be 1440P - 1600P with various post processes (DLSS, checkerboard rendering, TAA, VRS etc.) to reduce the workload while upscaling to 2160P. At the start of gen there may be more 4k/60 games as they will essentially be current gen ports but as the workload from the tech increases, compromises will be introduced.

So 4K*********

That makes sense for a console too in fairness. It is the correct approach. 4K just seems to be a hump the GPU industry can't brute force its way past at the moment (at a reasonable price at least). played on a telly in a living room, the compromises to the image introduced by that stuff won't really be that noticeable.

i think the framerate for most games will also be 30FPS (with 60FPS being the focus for racing games and MP focused FPSs. i think devs of those types of games will continue to focus on 60FPS). similar to the res, there may be more 60FPS games at the start of gen since the CPUs in the PS5 and XSX can easily run X1X/PS4 pro games at 60FPS. but once devs start pushing them the FPS will drop for more and more games to 30FPS.

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locus-solus

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#22 locus-solus
Member since 2013 • 1557 Posts

They should let you turn on or off the setting yourself in an advance option menu, and have a simpler option menu that aims for performance or resolution-graphics.

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#25 Gifford38
Member since 2020 • 7162 Posts

@pinkribbonscars said:

PS5 = 1440p 30fps

Xbox Series X = 4k 30fps

lol you people make me laugh. just because of one tech demo you have the answers. it took them only 6 months and a team of 25 people to get that demo running the way it was. now imagine a team of a hundreds with 2 or more years to develop a game with that scale of performance. this goes for the series x as well.

not only that it was uncompressed data they used in this demo. now add the krekken or microsoft compression.

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Mozelleple112

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#26 Mozelleple112
Member since 2011 • 11266 Posts

4K/30fps and 3K/60fps

When I say 3K I mean ± 3K so anywhere from 2.4K, 2.6K, 2.8 or even 3.2K (1440p, 1620p, 1800p)

What they should have with every game is the following three options

  • Cinema Mode

4K @ 30 fps, maximum quality, maybe a lil extra effects (like slightly better textures, lighting, a bit better ray tracing) with dips below 30 being 'acceptable'.

  • Balance Mode

For lack of a better name, this mode is the '3K/60' where performance never dips below 60fps, so a dynamic resolution from 2560x1440p to 2880x1600p to ensure that smooth 60 fps at all times.

  • Performance Mode

2K/120 for the silkiest and smoothest gameplay maybe even go up to 144fps and lower res to 1600x900p@

Anyway, if I were making the consoles and developing games that is what I would go for. I'm a graphics whore so I would choose the Cinema mode everytime, I'm playing Control which is probably 1440p/20fps and tbh I'm not really willing to lower the res for higher fps :p

I guess every game except COD I will use Cinema mode (4K/30) but the COD-type games I will play in Balanced mode (3K/60)

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Mozelleple112

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#27 Mozelleple112
Member since 2011 • 11266 Posts

@Yams1980: What makes you think 16:9 is dated at 21:9 is better?

I'm a cinephile/videophile and 16:9 > 21:9 even in movies. Why the hell would I want my games in 21:9

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deactivated-5f3ec00254b0d

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#29 deactivated-5f3ec00254b0d
Member since 2009 • 6278 Posts

With a mix of optimism and realism I expect reconstructed 4k/60fps.

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Howmakewood

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#30 Howmakewood
Member since 2015 • 7702 Posts

30fps for big titles, but with hopefully more performance modes available than current get

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loe12k

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#31 loe12k
Member since 2013 • 3465 Posts

4k/60fps. The devs have not touched the new systems yet in any meaningful way. Lot of devs are still using development kits provided by MS and Sony. Once the get to grip with the extra power we be hitting 4k to 60fps for the majority of games. If you don't want to sacrifice texture quality, maybe the drop resolution?

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loe12k

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#32 loe12k
Member since 2013 • 3465 Posts

There literally no reason both consoles can't do 60fps. The 4K-60FPS target maybe needs a compromise or some technique to produce a 4k image will less eating up of resources. I'm sure the new systems will have new techniques to enable high level detail graphics.

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Howmakewood

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#33 Howmakewood
Member since 2015 • 7702 Posts

@loe12k: what texture quality hits is the ram and thus bandwidth available, if you arent bottlenecked by those they have very limited performance impact

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#34  Edited By loe12k
Member since 2013 • 3465 Posts

@howmakewood said:

@loe12k: what texture quality hits is the ram and thus bandwidth available, if you arent bottlenecked by those they have very limited performance impact

An overlooked feature of the X is the memory bus (384 bit), it higher than the PS5. The memory flowing lot faster to the GPU. The level of detail will be phenomenal on the X.

Higher bus means the data flowing to the GPU at a much faster pace. It's crucial for resolution. It like a pipeline to the GPU the smaller the pipe, the less data can be cycled and be used for each picture.

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#35 FrozenSpider
Member since 2020 • 4 Posts

What I really want to see is the option for performance vs resolution ( should it be needed) as standard.

I prefer 4K over 60 FPS for some games and 1440p 60 for others. Being able to decide for myself would be great.

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#36  Edited By Fairmonkey
Member since 2011 • 2310 Posts

I expect 60fps across the board for all titles or I'm sticking to PC. I can't play at 30fps anymore, way too sluggish and hurts my eyes. Didn't super Mario 64 run at 30fps in 1996? Why is 30fps still the "standard?"