What makes Valve so special as a developer?

This topic is locked from further discussion.

Avatar image for Sh00terMcGavin
Sh00terMcGavin

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Sh00terMcGavin
Member since 2012 • 25 Posts
Honest question, not trying to troll. I've played most of the Valve games throughout the years and I never understood the hype. Good games, but I never felt they were as godly as people made them out to be. To those who admire Valve as a developer, what about their games do you admire the most?
Avatar image for princeofshapeir
princeofshapeir

16652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#2 princeofshapeir
Member since 2006 • 16652 Posts
hats
Avatar image for Spartan070
Spartan070

16497

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Spartan070
Member since 2004 • 16497 Posts
They were pioneers in game physics.
Avatar image for ELJUDEZ
ELJUDEZ

7389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 ELJUDEZ
Member since 2004 • 7389 Posts
hats princeofshapeir
/topic
Avatar image for R3FURBISHED
R3FURBISHED

12408

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#5 R3FURBISHED
Member since 2008 • 12408 Posts
  1. Not level 10
  2. The quality of game that Valve makes makes me admire them. Their games are those that not only are great when they first launch, but years down the road

___

Since this is a Valve thread I'll say their weakness as well: Valve does not make their own games. Every series, if I'm not mistaken, save for Half-Life, was originally built by someone other than Valve.

Avatar image for uninspiredcup
uninspiredcup

59400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#6 uninspiredcup
Member since 2013 • 59400 Posts

1, Revolutionized story telling for FPS.

2. Saved pc gaming as we know it.

3. Saved and made modding popular.

4. Saved and made indie gaming popular.

5. Pretty much invented digitla distrabution.

6. Consistantly high quility with free support.

 

Fairly easy to explain, not much effect needed. You should have known this.

Avatar image for Sh00terMcGavin
Sh00terMcGavin

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Sh00terMcGavin
Member since 2012 • 25 Posts
Not level 10The quality of game that Valve makes makes me admire them. Their games are those that not only are great when they first launch, but years down the road

___

Since this is a Valve thread I'll say their weakness as well: Valve does not make their own games. Every series, if I'm not mistaken, save for Half-Life, was originally built by someone other than Valve.

R3FURBISHED
Doh! Just noticed the rule about being level 10. Sorry about that mods, feel free to shut down the thread.
Avatar image for tagyhag
tagyhag

15874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 tagyhag
Member since 2007 • 15874 Posts

1.

Avatar image for R3FURBISHED
R3FURBISHED

12408

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#9 R3FURBISHED
Member since 2008 • 12408 Posts

[QUOTE="R3FURBISHED"]Not level 10The quality of game that Valve makes makes me admire them. Their games are those that not only are great when they first launch, but years down the road

___

Since this is a Valve thread I'll say their weakness as well: Valve does not make their own games. Every series, if I'm not mistaken, save for Half-Life, was originally built by someone other than Valve.

Sh00terMcGavin

Doh! Just noticed the rule about being level 10. Sorry about that mods, feel free to shut down the thread.

http://www.gamespot.com/forums/topic/28967948/minimum-level-required-to-create-a-thread

Thats the reason I bring it up

Avatar image for Bikouchu35
Bikouchu35

8344

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 Bikouchu35
Member since 2009 • 8344 Posts

Hats are awesome.

Avatar image for R4gn4r0k
R4gn4r0k

46652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#11 R4gn4r0k
Member since 2004 • 46652 Posts

Unlike a lot of developers they are not pressured to hurry up development by publishers that are owned by stock holders who want to see profit moreso than a quality game. This results in Valve taking their time to produce games. And most of the time this results in a high quality product.

There is difference between taking your time and slacking though, see DNF.

Avatar image for cfisher2833
cfisher2833

2150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 cfisher2833
Member since 2011 • 2150 Posts

Their FPS games are unrivaled in the level of skill needed to master them. Team Fortress 2 and Counter Strike in particular; even games like Left 4 Dead and Half Life still retain that amazing level of accuracy and precision. Amazing level design also helps. 

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#13 lostrib
Member since 2009 • 49999 Posts

They make good games

Avatar image for MrYaotubo
MrYaotubo

2884

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#14 MrYaotubo
Member since 2012 • 2884 Posts
They are either among the best or the very best at the genres of games they focus in.
Avatar image for AcidSoldner
AcidSoldner

7051

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 AcidSoldner
Member since 2007 • 7051 Posts
Gaben.
Avatar image for Sword-Demon
Sword-Demon

7007

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#16 Sword-Demon
Member since 2008 • 7007 Posts
it's not their game quality that makes people love them so much (though they do make fantastic games), it's their attitude towards their fans and towards the gaming industry.
Avatar image for Thaymez
Thaymez

183

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 Thaymez
Member since 2008 • 183 Posts

I don't know much about the dirty-deets, however the reasons I respect valve is the games Left for Dead and Dota 2.  Awsome games.  Super fun.  In the end though, just another gamer developer.

Avatar image for koospetoors
koospetoors

3715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#18 koospetoors
Member since 2004 • 3715 Posts
Because the one game they release every million years ends up being amaze balls. And hats.
Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#19 foxhound_fox
Member since 2005 • 98532 Posts
"It'll come out when it's done".
Avatar image for MLBknights58
MLBknights58

5016

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 MLBknights58
Member since 2006 • 5016 Posts

Gabe Newell to keynote DICE 2013.

Edit:  Dammit someone got to it first.

Avatar image for cain006
cain006

8625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 0

#21 cain006
Member since 2008 • 8625 Posts

Their FPS games are unrivaled in the level of skill needed to master them. Team Fortress 2 and Counter Strike in particular; even games like Left 4 Dead and Half Life still retain that amazing level of accuracy and precision. Amazing level design also helps. 

cfisher2833

:lol: Whatever dude.

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 lostrib
Member since 2009 • 49999 Posts

[QUOTE="cfisher2833"]

Their FPS games are unrivaled in the level of skill needed to master them. Team Fortress 2 and Counter Strike in particular; even games like Left 4 Dead and Half Life still retain that amazing level of accuracy and precision. Amazing level design also helps. 

cain006

:lol: Whatever dude.

He's not entirely wrong

Avatar image for cain006
cain006

8625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 0

#23 cain006
Member since 2008 • 8625 Posts

[QUOTE="cain006"]

[QUOTE="cfisher2833"]

Their FPS games are unrivaled in the level of skill needed to master them. Team Fortress 2 and Counter Strike in particular; even games like Left 4 Dead and Half Life still retain that amazing level of accuracy and precision. Amazing level design also helps. 

lostrib

:lol: Whatever dude.

He's not entirely wrong

Yeah he is. Unrivaled in level of skill? That's just incorrect when there's games like Quake Live.

Avatar image for lostrib
lostrib

49999

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#24 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

[QUOTE="cain006"]:lol: Whatever dude.

cain006

He's not entirely wrong

Yeah he is. Unrivaled in level of skill? That's just incorrect when there's games like Quake Live.

They both require pretty much equal levels of skill and situational awareness.  I guess the only way to determine who is more skillful would be to have them compete

Avatar image for GuNsbl4ziN
GuNsbl4ziN

285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 GuNsbl4ziN
Member since 2010 • 285 Posts
Because I love Dota 2 so much!
Avatar image for Big_Red_Button
Big_Red_Button

6094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#26 Big_Red_Button
Member since 2005 • 6094 Posts

[QUOTE="cain006"]

[QUOTE="lostrib"]

He's not entirely wrong

lostrib

Yeah he is. Unrivaled in level of skill? That's just incorrect when there's games like Quake Live.

They both require pretty much equal levels of skill and situational awareness.  I guess the only way to determine who is more skillful would be to have them compete

I used to play Counter Strike semi-professionally back in high school, and I tried my hand at some Quake tournaments too.

Quake 3 / Live absolutely takes loads more skill than Counter Strike. Counter Strike is a solid runner up for competitive FPS.

TF2? TF2 does not take skill to play. I play TF2 to relive my glory days of gaming. I'm nowhere near as good at FPS as I used to be, but I can always hop into just about any TF2 game and absolutely own everyone. I have to play lobby games just to be stimulated, and those are pretty casual too.

Avatar image for uninspiredcup
uninspiredcup

59400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#27 uninspiredcup
Member since 2013 • 59400 Posts

Team Fortress 2 is a casual shooter, make no mistake. While it does the easy to learn hard to master gameplay perfectly, it is a casual game (note: this doesn't make it a bad game) it's arguebly along with Red Orchestra 2: Rising Storm the best team shooter on the market.

Avatar image for princeofshapeir
princeofshapeir

16652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#28 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="lostrib"]

[QUOTE="cain006"]Yeah he is. Unrivaled in level of skill? That's just incorrect when there's games like Quake Live.

Big_Red_Button

They both require pretty much equal levels of skill and situational awareness.  I guess the only way to determine who is more skillful would be to have them compete

I used to play Counter Strike semi-professionally back in high school, and I tried my hand at some Quake tournaments too.

Quake 3 / Live absolutely takes loads more skill than Counter Strike. Counter Strike is a solid runner up for competitive FPS.

TF2? TF2 does not take skill to play. I play TF2 to relive my glory days of gaming. I'm nowhere near as good at FPS as I used to be, but I can always hop into just about any TF2 game and absolutely own everyone. I have to play lobby games just to be stimulated, and those are pretty casual too.

I'm not saying competitive CS or TF2 require a level of skill equal to competitive Quake, but competitive TF2 does require skill. Playing on pubs isn't really going to expose you to TF2's competitive side.

 

There's no question it's more casual friendly than CS or Quake, but that doesn't mean the game has no skill ceiling or depth. 

Avatar image for Basinboy
Basinboy

14503

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#29 Basinboy
Member since 2003 • 14503 Posts

Their games

Avatar image for SexyJazzCat
SexyJazzCat

2796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 SexyJazzCat
Member since 2013 • 2796 Posts

They created the best game of all time.

Avatar image for Big_Red_Button
Big_Red_Button

6094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#31 Big_Red_Button
Member since 2005 • 6094 Posts

[QUOTE="Big_Red_Button"]

[QUOTE="lostrib"]

They both require pretty much equal levels of skill and situational awareness.  I guess the only way to determine who is more skillful would be to have them compete

princeofshapeir

I used to play Counter Strike semi-professionally back in high school, and I tried my hand at some Quake tournaments too.

Quake 3 / Live absolutely takes loads more skill than Counter Strike. Counter Strike is a solid runner up for competitive FPS.

TF2? TF2 does not take skill to play. I play TF2 to relive my glory days of gaming. I'm nowhere near as good at FPS as I used to be, but I can always hop into just about any TF2 game and absolutely own everyone. I have to play lobby games just to be stimulated, and those are pretty casual too.

I'm not saying competitive CS or TF2 require a level of skill equal to competitive Quake, but competitive TF2 does require skill. Playing on pubs isn't really going to expose you to TF2's competitive side.

 

There's no question it's more casual friendly than CS or Quake, but that doesn't mean the game has no skill ceiling or depth. 

I don't play in pubs, I play competitive lobby games when I'm just looking to hop into something, and I have a good amount of experience with the core competitive TF2 community.

Maybe I was harsh saying that it doesn't take any skill at all; EVERY game takes some skill. It just doesn't take much.

Avatar image for SuperNecro
SuperNecro

1423

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 SuperNecro
Member since 2005 • 1423 Posts
I must be one of the few that don't like their games. Their FPS games all control the same. It's like I'm playing the same game with a new coat of paint. Boring and I don't understand their hype.
Avatar image for Big_Red_Button
Big_Red_Button

6094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#33 Big_Red_Button
Member since 2005 • 6094 Posts

Valve is special because they know how to make fun games. It's really that simple.

There are loads of developers, many of whom are very successful, who don't have nearly as thorough a knowledge of what makes something "fun" as Valve.

Valve games have simple mechanics but deep gameplay. They can be challenging, but that challenge is always fair. They have lots of variety and never get too repetitive. They know how to make a game rewarding to play and they know how to dangle a carrot on a stick in front of your face in just the right way that makes you want to eat it.

Their games also have unbelievable art direction and polish. Every model, every sound, every visual fluorish, HUD element, and other artistic element of their games creates an experience with a unique personality.

Think about the sound design in Half-Life 2: If you played the game, you remember that "ploink" sound that the shotgun made as you loaded it. You remember the weak tingy sound of the pistol and the beefy blast of the magnum. You remember the sounds that health and energy stations made as you recharged your shield and health. You remember the unintelligable radio gibberish that Combine soldiers made and the shrieks of zombies.

Many developers ignore things like those basic sound effects, but Valve works to make sure that every single thing in their games is as good as it can be. It isn't about having the most polygons or the furthest draw distance, it's about having the best art.

Valve makes games that casual and hardcore players alike can both get quite a lot out of. There is no other developer who does that as well as they do.

Avatar image for Big_Red_Button
Big_Red_Button

6094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#34 Big_Red_Button
Member since 2005 • 6094 Posts

I must be one of the few that don't like their games. Their FPS games all control the same. It's like I'm playing the same game with a new coat of paint. Boring and I don't understand their hype. SuperNecro

Are you kidding me? Are you drunk?

Their FPS games all control the same.

I agree with this statement; most of their games have similar movement mechanics, due largely to them being on the same engine.

But EVERYTHING else about the games is different.

You can't seriously be saying that Portal plays the same as Half-Life, or that Left 4 Dead plays the same as Counter-Strike? You can't seriously argue that any of those four franchises play much like any of the other ones.

Avatar image for Cyberdot
Cyberdot

3928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 Cyberdot
Member since 2013 • 3928 Posts

3 things.

- Gabe Newell!
- The games
- Steam

Avatar image for Shensolidus
Shensolidus

931

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#36 Shensolidus
Member since 2003 • 931 Posts

Valve's greatest weapon as a developer is 2-sided. On one hand, they are a company that has infinite resources thanks to Steam and its constant revenue stream. Because of that, Valve can work and iterate on game design until they have the right design for an unforgettable experience.

However, that strength I just listed is something that Blizzard had/has as well. The 2nd factor, and the one that has made Valve be continuously relevant and modern whereas Blizzard is seemingly stuck in place, is that Valve runs to and embraces new ideas, whether it be for game design or business/distribution models.

Few companies have been as experimental as Valve, and its been nothing but beneficial to gamers. Blizzard can't say the same.

Avatar image for homeboylizard
homeboylizard

1289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#37 homeboylizard
Member since 2010 • 1289 Posts

1.

tagyhag
In case you don't know. The picture is looking at you from where ever you look at it....even if you aren't even looking.
Avatar image for Gargus
Gargus

2147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 Gargus
Member since 2006 • 2147 Posts

They are incredibly overhyped and the magnitude of their fanboyism is mind boggling. Especially consider the high amount of stealing they do of others ideas.

Valve make solid games, I like a lot of their games. I loved half life because it was such a new experince and the scripted sequences were cool in its day, portal and portal 2 were really well done games. I dont hate the company.

But lets face it, valve brands a lot of other peoples games as their own and makes others ideas seem like they did it all.

Left 4 dead was created by turtle rock studios.

Portal was created by digipen institute of technology.

DOTA2, alien swarm, death match classic, riccochet, day of defeat, team fortress, and counter strike were all mods created by users and later absorbed by valves services.

Half life blue shift and opposing force were made by gearbox.

Just in general they dont create very much at all and when they do its just just a sequel. The rest is them just rebranding someone elses work, generallly they just reuse others mods ideas.

Far as half life I do like the games but they arent really that great because they are just showcase games. The game just leads you from physics puzzle to the next with shooting gallery moments in between. It looks great, plays great, sounds great but they really arent that mind boggling, the games are entirely just a series of sequenced moments.

Steam was a great way to bring digital content out but the software still isnt very great, prices on any game that also have a retail version generally suck in comparrison, and its still DRM.

Avatar image for metal_zombie
metal_zombie

2288

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 metal_zombie
Member since 2004 • 2288 Posts
They are holding HL3 prisoner sick bastards
Avatar image for deactivated-5bda06edf37ee
deactivated-5bda06edf37ee

4675

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#40 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

they publish their own games = no ridicilous development deadlines = better games

Avatar image for wiiutroll
wiiutroll

543

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 wiiutroll
Member since 2013 • 543 Posts

hats princeofshapeir

Avatar image for SexyJazzCat
SexyJazzCat

2796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 SexyJazzCat
Member since 2013 • 2796 Posts

They are incredibly overhyped and the magnitude of their fanboyism is mind boggling. Especially consider the high amount of stealing they do of others ideas.

 

Valve make solid games, I like a lot of their games. I loved half life because it was such a new experince and the scripted sequences were cool in its day, portal and portal 2 were really well done games. I dont hate the company.

 

But lets face it, valve brands a lot of other peoples games as their own and makes others ideas seem like they did it all.

 

Left 4 dead was created by turtle rock studios.

 

Portal was created by digipen institute of technology.

 

DOTA2, alien swarm, death match classic, riccochet, day of defeat, team fortress, and counter strike were all mods created by users and later absorbed by valves services.

 

Half life blue shift and opposing force were made by gearbox.

 

 

Just in general they dont create very much at all and when they do its just just a sequel. The rest is them just rebranding someone elses work, generallly they just reuse others mods ideas.

 

Far as half life I do like the games but they arent really that great because they are just showcase games. The game just leads you from physics puzzle to the next with shooting gallery moments in between. It looks great, plays great, sounds great but they really arent that mind boggling, the games are entirely just a series of sequenced moments.

 

Steam was a great way to bring digital content out but the software still isnt very great, prices on any game that also have a retail version generally suck in comparrison, and its still DRM.

Gargus

How is it stealing when they hire the creators of those games. If anything they gave an oppurtunity to those people.

Avatar image for Ricardomz
Ricardomz

2715

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 Ricardomz
Member since 2012 • 2715 Posts

3 reasons: Source engine, Half-life and Counter-Strike.

(and also Portal, Left 4 Dead and Day of Defeat, but those aren't as important as the above)

Avatar image for SchnabbleTab
SchnabbleTab

1488

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 SchnabbleTab
Member since 2013 • 1488 Posts

Hammer Editor.

Avatar image for PannicAtack
PannicAtack

21040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 PannicAtack
Member since 2006 • 21040 Posts

High levels of polish, innovation, and they're great at telling stories in-game. They're also industry leaders in digital distribution, so their contributions to the industry as a whole go well beyond their own game development.

They're also very in-touch with the community, encouraging and supporting player-made content and mods.

Avatar image for treedoor
treedoor

7648

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#46 treedoor
Member since 2004 • 7648 Posts

They actually use the advantage of the medium when telling their game stories; interactivity. That's their #1 quality, and it's something many devs admire. They don't make shooting galleries followed by cutscenes like many other devs do.

When you play their lineup of single player games every bit of the story is told through your own interaction. Who you choose to listen to, what you choose to look at, where you choose to be at any given moment. It all plays a role in how you experience the game. It's not just a bunch of cut scenes with shooting galleries in between them.

Play through the Half Life series and actually take the time to listen to what the scientists say, look at objects you find on desks, read what is scratched onto the walls, listen to the people of City 17, and watch how they act. It'll make the experience so much greater than if you just run through shooting aliens and soldiers as fast as you can.

 

Beyond their single player lineup they have one of the greatest lineups of multiplayer games on the market. Dota 2, Team Fortress, Counter Strike, Garry's Mod, L4D, Day of Defeat.

And along with their games they've been HUGELY responsible for the resurgence of PC gaming with Steam. There was a point prior to Steam when consumer spending on PC gaming was declining rapidly year over year, and hit it's lowest in I believe 2006. With Steam, and now the help of other vendors, consumer spending on PC gaming is rivaling the entire console market by itself. Steam has done a lot to gain favor for Valve.

Avatar image for savagetwinkie
savagetwinkie

7981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47 savagetwinkie
Member since 2008 • 7981 Posts

1, Revolutionized story telling for FPS.

2. Saved pc gaming as we know it.

3. Saved and made modding popular.

4. Saved and made indie gaming popular.

5. Pretty much invented digitla distrabution.

6. Consistantly high quility with free support.

 

Fairly easy to explain, not much effect needed. You should have known this.

uninspiredcup

They didn't invent DD, it was around long before they just were the firsts to really start it with the game industry

Avatar image for PannicAtack
PannicAtack

21040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 PannicAtack
Member since 2006 • 21040 Posts

[QUOTE="uninspiredcup"]

1, Revolutionized story telling for FPS.

2. Saved pc gaming as we know it.

3. Saved and made modding popular.

4. Saved and made indie gaming popular.

5. Pretty much invented digitla distrabution.

6. Consistantly high quility with free support.

 

Fairly easy to explain, not much effect needed. You should have known this.

savagetwinkie

They didn't invent DD, it was around long before they just were the firsts to really start it with the game industry

Don't try to talk to him. He's probably one of Jankarcop's/SNIPER's alts.
Avatar image for cain006
cain006

8625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 0

#49 cain006
Member since 2008 • 8625 Posts

They actually use the advantage of the medium when telling their game stories; interactivity. That's their #1 quality, and it's something many devs admire. They don't make shooting galleries followed by cutscenes like many other devs do.

When you play their lineup of single player games every bit of the story is told through your own interaction. Who you choose to listen to, what you choose to look at, where you choose to be at any given moment. It all plays a role in how you experience the game. It's not just a bunch of cut scenes with shooting galleries in between them.

Play through the Half Life series and actually take the time to listen to what the scientists say, look at objects you find on desks, read what is scratched onto the walls, listen to the people of City 17, and watch how they act. It'll make the experience so much greater than if you just run through shooting aliens and soldiers as fast as you can.

 

Beyond their single player lineup they have one of the greatest lineups of multiplayer games on the market. Dota 2, Team Fortress, Counter Strike, Garry's Mod, L4D, Day of Defeat.

And along with their games they've been HUGELY responsible for the resurgence of PC gaming with Steam. There was a point prior to Steam when consumer spending on PC gaming was declining rapidly year over year, and hit it's lowest in I believe 2006. With Steam, and now the help of other vendors, consumer spending on PC gaming is rivaling the entire console market by itself. Steam has done a lot to gain favor for Valve.

treedoor

Uh Half Life 2 does have cutscenes. You're forced to wait and listen to people. Just because you can move around doesn't make it not a cutscene. And lots of games have stuff on the walls and cool stuff to look for.

And the "interactivity" in the HL games is just good atmosphere. Lots of games have that.

Avatar image for deactivated-594be627b82ba
deactivated-594be627b82ba

8405

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#50 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

zero idea, I like portal, but find HL to be mehÂ