A bunch, most of the sp games I'm really into get cranked up.
But harder isn't always better, just depends on the dev. A lot of them just balance their game around the normal setting and then arbitrarily fvck with some values for higher difficulties. End up with some tedious bullshit rather than interesting changes that lead to satisfying challenges.
For example, BotW master mode. Game is more interesting for the first few hours, but then you gear up and it quickly loses its new teeth. Then it just feels just like normal mode, but with encounters feeling more drawn out than they should be. Moving each enemy up a class leads to sponge fights and the regen health only doubles down on that poor balance. Game isn't challenging at that point, just a bit tedious. Eventually you gear past that too and then it's like, why didn't I just play on normal to begin with?
But yeah, plenty of games are dope at higher difficulties. Anything from Team Ninja or Platinum, DMCs, REs, DOOMs, SoRs, MGS games, (some) Splinter Cells, etc. - Games that remix encounters, retool enemy behavior, make meaningful changes to mechanics/systems/progression and so on. Things that drive the player to improve rather than simply testing the players patience.
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