What do you prefer health packs or regenerating health?

Avatar image for deactivated-63d1ad7651984
deactivated-63d1ad7651984

10057

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Poll What do you prefer health packs or regenerating health? (54 votes)

health packs 63%
regenerating health 37%
 • 
Avatar image for R4gn4r0k
R4gn4r0k

46280

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 R4gn4r0k
Member since 2004 • 46280 Posts

Health packs usually means more complex level design, because the designers will have to take into account exploration and finding an intelligent way to spread out health.

But honestly, I prefer a combined system. With chuncks of health regenning automatically, if you only lose a part. And if the full chunk is gone, you'll have to grab a health kit. This is more fair imho.

Examples: Resistance and Medal of Honor Airborne

Health chunks in the lower left corner
Health chunks in the lower left corner

Avatar image for davillain
DaVillain

56094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#2 DaVillain  Moderator
Member since 2014 • 56094 Posts

I take whatever comes my way. Health Packs, Regenerating Health, it doesn't matter to me one way or the other. I make use whatever the game intends to work. But "if" I have to make a choice such as thing, I'll go with regenerating health. I like regenerating health because otherwise, it feels like it slows the game down too much. But I really enjoyed how Doom 2016 did non-regenerating health, but that's an entirely different beast.

Of course, if you want my opinion, I prefer "God Mode" XD

Avatar image for xantufrog
xantufrog

17875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

#3 xantufrog  Moderator
Member since 2013 • 17875 Posts

I agree @r4gn4r0k

Avatar image for uninspiredcup
uninspiredcup

58950

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#4 uninspiredcup
Member since 2013 • 58950 Posts

@R4gn4r0k said:

Health packs usually means more complex level design, because the designers will have to take into account exploration and finding an intelligent way to spread out health.

This. Just sitting waiting for yourself to heal is boring shit.

Avatar image for deactivated-5ea0704839e9e
deactivated-5ea0704839e9e

2335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#5 deactivated-5ea0704839e9e
Member since 2017 • 2335 Posts

@uninspiredcup:

No, its funny. Nathan Drake getting shot 15 times, taking cover, and catching his breath--thats funny.

Avatar image for davillain
DaVillain

56094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#6  Edited By DaVillain  Moderator
Member since 2014 • 56094 Posts

@heirren said:

@uninspiredcup:

No, its funny. Nathan Drake getting shot 15 times, taking cover, and catching his breath--thats funny.

Nathan Drake has that Wolverine regen health and just about anyone who takes their breath is a Logan wannabe Mutant lol.

Avatar image for deactivated-5ea0704839e9e
deactivated-5ea0704839e9e

2335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#7 deactivated-5ea0704839e9e
Member since 2017 • 2335 Posts

@davillain-:

Huh?

Avatar image for Archangel3371
Archangel3371

44161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#9 Archangel3371
Member since 2004 • 44161 Posts

I guess it depends on the game but in general I prefer regenerating health myself.

Avatar image for ghosts4ever
Ghosts4ever

24921

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#10 Ghosts4ever
Member since 2015 • 24921 Posts

Health pack. regen health is casual mechanic.

Avatar image for Litchie
Litchie

34602

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#11  Edited By Litchie  Online
Member since 2003 • 34602 Posts

Health packs. Or some hybrid. Regenerating health feels like something devs added when they decided people are too stupid to play games.

@R4gn4r0k said it well.

Avatar image for pyro1245
pyro1245

9397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#12 pyro1245
Member since 2003 • 9397 Posts

I prefer health packs.

...but I like exploration and resource management.

Avatar image for shellcase86
shellcase86

6848

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 shellcase86
Member since 2012 • 6848 Posts

If I had to pick, I'd go with regenerating health overall, but an ideal system is a mix of the two. Regenerate to an extent, but still have a separate system to fill your health beyond that.

Avatar image for ten_pints
Ten_Pints

4072

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#14  Edited By Ten_Pints
Member since 2014 • 4072 Posts

I'd prefer a blood loss system where you need to stop and do a surgery minigame with the right equipment.

Health packs are a bit cheesy as well if they are instant.

Also put a 5% chance of getting insta killed with a headshot just because it would be funny.

Most games have you play as one man army which is unrealistic.

Avatar image for Ant_17
Ant_17

13634

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#15 Ant_17
Member since 2005 • 13634 Posts

I guess health pick ups, but it's a non issue to me.

Avatar image for deactivated-5ea0704839e9e
deactivated-5ea0704839e9e

2335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#16 deactivated-5ea0704839e9e
Member since 2017 • 2335 Posts

@ten_pints:

Kojima did that in Metal Gear 3--it was, how do you say, dumb.

Avatar image for calvincfb
Calvincfb

0

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#17 Calvincfb
Member since 2018 • 0 Posts

Where is the "I don't care" option in the poll? As long as the game is balanced, I don't care.

A game can be designed around both features, that's what really matters.

Avatar image for calvincfb
Calvincfb

0

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#18 Calvincfb
Member since 2018 • 0 Posts

@ten_pints said:

I'd prefer a blood loss system where you need to stop and do a surgery minigame with the right equipment.

Health packs are a bit cheesy as well if they are instant.

Also put a 5% chance of getting insta killed with a headshot just because it would be funny.

Most games have you play as one man army which is unrealistic.

Why would you want realism in your games?

Avatar image for R4gn4r0k
R4gn4r0k

46280

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 R4gn4r0k
Member since 2004 • 46280 Posts

@ten_pints said:

I'd prefer a blood loss system where you need to stop and do a surgery minigame with the right equipment.

Health packs are a bit cheesy as well if they are instant.

Also put a 5% chance of getting insta killed with a headshot just because it would be funny.

Most games have you play as one man army which is unrealistic.

Red Orchestra and Rising Storm have that mechanic:

Get hit in a non vital part and you will need to stop the bleeding, or you will bleed out and die.

Get hit in a vital part (heart, spine, head) and it's the end of you.

I also really liked Far Cry 2's animations, for when you get hit or burned. It plays so many different animations for healing yourself.

Avatar image for djoffer
djoffer

1856

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 djoffer
Member since 2007 • 1856 Posts

Mehh don’t care that much, as long as the game is balanced around it... regeneration of health adds some layer of strategy to the combat that I like, and of course a lot of games have added full health when you die meaning that health packs is kind of pointless anyway...

Avatar image for Sushiglutton
Sushiglutton

9853

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#21 Sushiglutton
Member since 2009 • 9853 Posts

There are so many hybrid systems and different versions out there. And it does depend some on what the overall game is trying to accomplish. If the goal is forward momentum I think regenerating health makes a lot of sense (Uncharted). But typically I prefer health packs of some kind as they given another layer to the game.

I also really loved the way new Doom did health. In fact the health system design was probably the biggest reason that game worked so well.

Avatar image for DocSanchez
DocSanchez

5557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#22 DocSanchez
Member since 2013 • 5557 Posts

Both are related to challenge and I just want a fair challenge. As long as the healthpacks are spaced out well or the regenerating doesn't make the game too easy I'm okay with both. I will say regenerating health does allow for different play styles. You can be gung ho or more conservative, and you are guaranteed full health for the next fight. For a larger game I'd prefer this as I like to delve the level for secrets.

Avatar image for Zero_epyon
Zero_epyon

20103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#23 Zero_epyon
Member since 2004 • 20103 Posts
@R4gn4r0k said:

Health packs usually means more complex level design, because the designers will have to take into account exploration and finding an intelligent way to spread out health.

But honestly, I prefer a combined system. With chuncks of health regenning automatically, if you only lose a part. And if the full chunk is gone, you'll have to grab a health kit. This is more fair imho.

Examples: Resistance and Medal of Honor Airborne

Health chunks in the lower left corner
Health chunks in the lower left corner

I prefer this as well, but if I had to choose one or the other it would be health packs. Regen makes it too easy. I can just run out and then get behind cover and come back out like nothing happened.

Avatar image for enzyme36
enzyme36

5557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 enzyme36
Member since 2007 • 5557 Posts

Resistance had a great system of health packs.... but your last bar of health will regenerate if you can avoid damage.

In general I would take health pickups over regen if you have to choose.

Avatar image for R4gn4r0k
R4gn4r0k

46280

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#25 R4gn4r0k
Member since 2004 • 46280 Posts

@Zero_epyon said:

I prefer this as well, but if I had to choose one or the other it would be health packs. Regen makes it too easy. I can just run out and then get behind cover and come back out like nothing happened.

Plus playing a regen health game on hardest difficulty just turns into a bore: you take a few shots, stay into cover, take a few shots again, rinse and repeat.

Avatar image for valgaav_219
Valgaav_219

3129

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

#26 Valgaav_219
Member since 2017 • 3129 Posts

Regenerating health is a cheap hand holding tactic. There have been times where I've left my character in a safe spot due to low health and took a bathroom break. Knowing that you can do stuff like that takes all tension out of the combat and gameplay in general imo

Avatar image for heathen75
HEATHEN75

1678

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#27 HEATHEN75
Member since 2018 • 1678 Posts

Don't care either way. The overall game is what matters to me.

Avatar image for deactivated-5ea0704839e9e
deactivated-5ea0704839e9e

2335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#28  Edited By deactivated-5ea0704839e9e
Member since 2017 • 2335 Posts

Jet Packs.

Avatar image for Sushiglutton
Sushiglutton

9853

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#29 Sushiglutton
Member since 2009 • 9853 Posts

@R4gn4r0k said:
@Zero_epyon said:

I prefer this as well, but if I had to choose one or the other it would be health packs. Regen makes it too easy. I can just run out and then get behind cover and come back out like nothing happened.

Plus playing a regen health game on hardest difficulty just turns into a bore: you take a few shots, stay into cover, take a few shots again, rinse and repeat.

That's a great point, totally agree!

Avatar image for mojito1988
mojito1988

4726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#30 mojito1988
Member since 2006 • 4726 Posts

I play a lot of Conan Exiles so I'm only getting health regen if I but 30 points into vitality. And that almost never happens. So potions/health packs/food it is!

Avatar image for Zero_epyon
Zero_epyon

20103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#31 Zero_epyon
Member since 2004 • 20103 Posts
@R4gn4r0k said:
@Zero_epyon said:

I prefer this as well, but if I had to choose one or the other it would be health packs. Regen makes it too easy. I can just run out and then get behind cover and come back out like nothing happened.

Plus playing a regen health game on hardest difficulty just turns into a bore: you take a few shots, stay into cover, take a few shots again, rinse and repeat.

Yup that's what made GoW so damn hard because you had to kill enemies and hope they dropped some green stones. You couldn't just evade until you were back to normal.

Avatar image for deactivated-6068afec1b77d
deactivated-6068afec1b77d

2539

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

#32 deactivated-6068afec1b77d
Member since 2017 • 2539 Posts

I prefer health packs in games and in real life scenarios.

Avatar image for ajstyles
AJStyles

1430

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#33 AJStyles
Member since 2018 • 1430 Posts

Regen health.

Or hybrid system like Resistance Fall of Man.

It’s 2019, I don’t want terrible 90’s mechanics in my games.

Hopefully next gen they come up with something even better.

Avatar image for avenger85
avenger85

304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 avenger85
Member since 2015 • 304 Posts

Depends on the game to be honest.

But usually prefer health regen

Avatar image for Macutchi
Macutchi

10436

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#35 Macutchi
Member since 2007 • 10436 Posts

health packs can be regenerating health framed differently.

play max payne 3. no regenerating health. but when you die the checkpoints are so close to one another you start from nearly exactly where you left off with full health. so it's basically regenerating health, disguised under a health pack system.

it's the ai that makes the game challenging for me, with appropriately scaled difficulty that's not just you take much more damage and enemies take much less, or enemies having super natural instincts. if the ai is good and the difficulty is fair, either can work well

Avatar image for jg4xchamp
jg4xchamp

64037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#36 jg4xchamp
Member since 2006 • 64037 Posts

In general health packs, but ultimately can roll with either. It depends on the game. The benefit of a health system around health packs/bars is that of short term n long term consequences. Works in a game where you can reliably avoid getting hit, not a particularly good design decision when the enemies are built in a manner to take you out quickly. Regen health often has some of the shoddiest design, but when done correctly the trade off is you get to be more constant in the action, and so long as the games core mechanics still have a range of compelling micro and macro decisions, the gameplay loop should be rock solid.

But yeah most of my favorite single player games don't tend to have regen health.

Avatar image for deactivated-60113e7859d7d
deactivated-60113e7859d7d

3808

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#37  Edited By deactivated-60113e7859d7d
Member since 2017 • 3808 Posts

Health packs/painkillers. Screw Vanquish.

Avatar image for speeny
Speeny

3357

Forum Posts

0

Wiki Points

0

Followers

Reviews: 34

User Lists: 19

#38 Speeny
Member since 2018 • 3357 Posts

Health packs for me.

Avatar image for robbie23
Robbie23

2078

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 Robbie23
Member since 2015 • 2078 Posts

I do not mind health packs which you can pick up and use later on.

Avatar image for nfamouslegend
NfamousLegend

1001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 NfamousLegend
Member since 2016 • 1001 Posts

As long is the game is balanced to the developers approach I dont mind either. I think Crysis/Halo did regeneration the best while Gears 1 did packs well. I felt Doom 2016 was too liberal with the health packs, too easy.

Avatar image for sonny2dap
sonny2dap

2066

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 sonny2dap
Member since 2008 • 2066 Posts

Depends on the game, action shooter where the goal is moving forward from encounter to encounter clearing enemies and defeating a boss/completing objective then Health regen, more RPG or tactical focus with slower pace then health pack type mechanics.

Avatar image for vl4d_l3nin
vl4d_l3nin

3700

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

#43 vl4d_l3nin
Member since 2013 • 3700 Posts

Health packs. Regen can frig off, for the most part. It's not bad for cover based shooters but I'd still prefer health packs

Avatar image for nethernova
nethernova

5721

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 nethernova
Member since 2008 • 5721 Posts

I'd take regenerating health when you're out of combat. Health packs can be annoying. You get out of a battle with 5% health and if you don't go out of your way to find those damn things you start the next battle with 5% health. That's silly. Just let me regenerate between fights.

Avatar image for narlymech
narlymech

2132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

#45 narlymech
Member since 2009 • 2132 Posts

Whatever I'm using at the time. If I had to pick one I'd say health packs, since it's seems like more realism. lol

Avatar image for Midnightshade29
Midnightshade29

6003

Forum Posts

0

Wiki Points

0

Followers

Reviews: 301

User Lists: 0

#46  Edited By Midnightshade29
Member since 2008 • 6003 Posts

Health paks resistance style. Done in chunks that will regen but once you go past a threshold its gone until you get a pack.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#47 foxhound_fox
Member since 2005 • 98532 Posts

The Chronicles of Riddick: Escape From Butcher Bay pretty much nailed the only good answer to this. Sections that regenerate, but can't be brought back when completely exhausted without healing. It balances tension of losing health with less breaks in pacing from unnecessary deaths from poor health management in small fights.

Avatar image for raining51
Raining51

1162

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 Raining51
Member since 2016 • 1162 Posts

Health Packs.