Hello. Now that Streets Of Rage is back, and and arguably better than ever where can it go from here?
Couple of things I think that need fixed
- More persistent logic
Sometimes the player can pick up grenades, sometimes they can't. Sometimes the enemies can be hurt by by them, other times they can't. Player takes ground splash damage, enemies don't.
- Enemy spawning
On some maps, enemies straight up drop from the sky onto the player and more or less instantly hit the player. You can counter this if you know the map explicitly, but I still think this is sort of bullshit design.
I'd like to see more diverse levels than the A-B stuff. The games own elevator sequence is really good, and a good example of a game emulating movies (specifically Hong Kong) without the game itself sacrificing gameplay, the music, action and pacing perfectly gells together.
This is something Mother Russia comparatively has in spades, but does it poorly thanks constantly irrupting the player with story-shit nobody cares about and a combat system that's basically ice-skating with a bat hoping you hit something.
The best probably being the Revolution level whereby a bunch of gimmicks are thrown at the player, fog blocking the line of sight, dogs, projectles protecting NPC's, slowing down police as the screen scrolls etc...
10:00
If stuff like this was done in SOR, be pretty rad.
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